Difference between revisions of "TERMP.DAT"

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Length of file is map size (overall number of tiles) + some 4 bytes at the end.
 
Length of file is map size (overall number of tiles) + some 4 bytes at the end.
  
File contains data about light from fixed sources (map objects, flares) and ambient light. It is recalculated on the end of turn, and when a flare is thrown (not dropped/picked up). Ambient light levels are stored in [[BGLOB.DAT]]. Together with [[SOURCEMP.DAT]] it is full info about current lighting of the map. Actual lighting of tile is lower value from both files. Exact meaning of values is a number that pallette is shifted towards darker colours.
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File contains data about light from non-moving sources (map objects, flares, fire) and ambient light. It is recalculated on the end of turn, when a flare is thrown (not dropped/picked up), or a fire starts. Ambient light levels are stored in [[BGLOB.DAT]]. Together with [[SOURCEMP.DAT]] it is full info about current lighting of the map. Actual lighting of tile is lower value from both files. Exact meaning of values is a number that pallette is shifted towards darker colours.
  
 
==See Also==
 
==See Also==
 
* [[Saved Game Files]]
 
* [[Saved Game Files]]
 
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]]
 
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]]

Revision as of 13:07, 12 September 2006

This file is only used by tactical saves.

Length of file is map size (overall number of tiles) + some 4 bytes at the end.

File contains data about light from non-moving sources (map objects, flares, fire) and ambient light. It is recalculated on the end of turn, when a flare is thrown (not dropped/picked up), or a fire starts. Ambient light levels are stored in BGLOB.DAT. Together with SOURCEMP.DAT it is full info about current lighting of the map. Actual lighting of tile is lower value from both files. Exact meaning of values is a number that pallette is shifted towards darker colours.

See Also