TFTD Research Sequences
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Research Sequences
Ref Avg TOT. --- --- ---- Gauss sequence 0 50 50 Gauss Tech 29 100 150 Gauss Pistol 62 60 210 Gauss Pistol Clip (optional) 30 300 510 Gauss Rifle 63 150 660 Gauss Rifle Clip (optional) 31 460 1120 Heavy Gauss 64 230 1350 Heavy Gauss Clip 32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free") (1560 total without optional items) Sonic sequence (Do you need all weapons to get Oscillator? Or any one weapon plus its clip?) 8 600 600 Sonic Pistol 9 400 1000 Sonic Pistol Clip 6 700 1700 Blasta Rifle 7 400 2100 Blasta Clip 4 800 2900 Sonic Cannon 5 400 3300 Cannon Power Clip 33 660 3960 Sonic Oscillator (only 1660 total if Sonic Pistol + Clip) Armour sequence (unlocks Subs) 50 180 Deep One Corpse 25 400 Aqua Plastics 59 180 Plastic Aqua Armor 17 450 Ion-Beam Accelerator ?? 170 Live Deep One 60 205 Ion Armor 61 330 1915 Mag-Ion Armor (2365 including Magnetic Navigation) Transmission resolver sequence 18 450 Magnetic Navigation 41 670 1120 Transmision Resolver MC sequence (make sure an MC Reader is in stores when completing MC Lab) ?? 170 Live Terrorist 40 420 590 MC Lab 16 600 1190 M.C. Reader ?? 192 1382 Live Tasoth 3 500 1882 M.C. Disruptor Drill sequence 49 180 Calcinite Corpse 66 500 680 Vibroblade 46 180 Gill Man Corpse 67 500 1360 Thermic Lance 68 600 1960 Heavy Thermic Lance DPL sequence 15 450 Zrbite 10 900 Disruptor Pulse Launcher 11 300 1650 Disruptor Ammo 34 880 2530 ?PWT Cannon? Thermal Shok sequence 12 550 Thermal Shock Launcher 13 180 730 Thermal Shock Bomb Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.) =2815 Ensure Sub Construction item is owned when pre-reqs are met 19 450 Alien Sub Construction 26 600 1050 Manta 27 700 1750 Hammerhead 28 900 2650 Leviathan Victory sequence 56 300 Alien Origins (any live alien) 57 500 Ultimate Threat (live Lobsterman Commander) 58 600 1400 Tleth the alien city (another Lobsterman Commander) Miscellaneous useful items 1 180 Particle Disturbance Sensor 2 210 Medi-Kit 14 200 Sonic Pulser Defence Modules (need relevant offensive tech) 35 510 Gauss Defences 36 620 Sonic Defences 37 800 PWT Defences 38 930 Bombardment Shield 39 360 MC Generator SWSs (needs Manta + relevant heavy infantry weapon tech) 42 250 Coelacanth/Gauss (why does this need Sub tech when it's a Coelecanth chassis?) 43 430 Displacer/Sonic (needs Sub tech) 44 690 Displacer/PWT (needs Sub tech)
See Also: TFTD Research Tree Bug Avoidance Guide