Difference between revisions of "Talk:AKNOW.DAT"

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(Records in this file?)
 
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Now, it wouldn't make much sense to have a file where there are 495 bytes to record if a base is known, so we can cross that one off as well as basically everything up the list to 55 records. After that, I'm not to sure. My guess is that this file uses a structure of 495 records × 1 byte/record. This would mean that you can have 495 base attacks per game and then no more attacks. (Hope my logic is sound here). Anybody have more info about this? --[[User:Zombie|Zombie]] 22:04, 21 July 2009 (EDT)
 
Now, it wouldn't make much sense to have a file where there are 495 bytes to record if a base is known, so we can cross that one off as well as basically everything up the list to 55 records. After that, I'm not to sure. My guess is that this file uses a structure of 495 records × 1 byte/record. This would mean that you can have 495 base attacks per game and then no more attacks. (Hope my logic is sound here). Anybody have more info about this? --[[User:Zombie|Zombie]] 22:04, 21 July 2009 (EDT)
 +
:Actually I found no use for this file data during the game (CE edition). Is it confirmed that it changes when XCOM bases are targeted? For all I know, retaliation is done by zone (using the [[XBASES.DAT]] data), the aliens have no knowledge of individual bases.
 +
:By the look of the code initialising the useless AKNOW data, it is composed of 5 99bytes entries, each structured as follow:
 +
:*12x7 bytes
 +
:*7 bytes
 +
:*8 bytes
 +
:The purpose is unknown, maybe it is used in other versions of the game? [[User:Seb76|Seb76]] 15:49, 22 July 2009 (EDT)

Revision as of 19:49, 22 July 2009

So this file is 495 bytes in length and supposedly contains info about the aliens knowing the location of your bases. The number of bases is capped at 8 though and a simple division yields 61.875 records per base. Obviously this can't be right so it has to be one of the following scenarios:

RecordsBytes
4951
1653
995
559
4511
3315
1533
1145
955
599
3165
1495

Now, it wouldn't make much sense to have a file where there are 495 bytes to record if a base is known, so we can cross that one off as well as basically everything up the list to 55 records. After that, I'm not to sure. My guess is that this file uses a structure of 495 records × 1 byte/record. This would mean that you can have 495 base attacks per game and then no more attacks. (Hope my logic is sound here). Anybody have more info about this? --Zombie 22:04, 21 July 2009 (EDT)

Actually I found no use for this file data during the game (CE edition). Is it confirmed that it changes when XCOM bases are targeted? For all I know, retaliation is done by zone (using the XBASES.DAT data), the aliens have no knowledge of individual bases.
By the look of the code initialising the useless AKNOW data, it is composed of 5 99bytes entries, each structured as follow:
  • 12x7 bytes
  • 7 bytes
  • 8 bytes
The purpose is unknown, maybe it is used in other versions of the game? Seb76 15:49, 22 July 2009 (EDT)