Difference between revisions of "Talk:Accuracy formula"

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Hmm, I'm not sure what I'd say. In theory the "silhouette" wouldn't change much, if the angle were not a multiple of 45 degrees (that's what you mean, right?). I'm willing to bet that the engine is more influenced by things that might truncate values here and there, than anything else. And/or the interaction with exactly how they "draw" the "3D" target that the shot's trying to intersect. I'm sure it's crude but effective... but crude in what ways? shrug. - [[User:MikeTheRed|MikeTheRed]] 15:50, 28 February 2007 (PST)
 
Hmm, I'm not sure what I'd say. In theory the "silhouette" wouldn't change much, if the angle were not a multiple of 45 degrees (that's what you mean, right?). I'm willing to bet that the engine is more influenced by things that might truncate values here and there, than anything else. And/or the interaction with exactly how they "draw" the "3D" target that the shot's trying to intersect. I'm sure it's crude but effective... but crude in what ways? shrug. - [[User:MikeTheRed|MikeTheRed]] 15:50, 28 February 2007 (PST)
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Does the accuracy displayed in-game for the auto-fire apply to each individual shot or to all three shots?
 
Does the accuracy displayed in-game for the auto-fire apply to each individual shot or to all three shots?
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: It applies to each individual shot. -[[User:NKF|NKF]] 22:39, 1 December 2008 (CST)

Revision as of 04:39, 2 December 2008

From experience I think the chance of hitting an alien tends to be best if in an exact straight line (orthagonal or diagonal), and on the same level as it. This probably is explained by the misses that hit anyway, because you can miss slightly short and kneecap them, or long and hit them in the face, but I think this is less likely if you are at an oblique or acute angle (because there are less squares that are behind him you can scatter to, but still hit him - especially as you get further and further away so the aliens width becomes less of a factor). Equally with height, the further up you are, the less squares the fire can scatter to but still intersect with the alien.

Does this match up with other peoples experiences?

--Sfnhltb 12:59, 27 February 2007 (PST)


Hmm, I'm not sure what I'd say. In theory the "silhouette" wouldn't change much, if the angle were not a multiple of 45 degrees (that's what you mean, right?). I'm willing to bet that the engine is more influenced by things that might truncate values here and there, than anything else. And/or the interaction with exactly how they "draw" the "3D" target that the shot's trying to intersect. I'm sure it's crude but effective... but crude in what ways? shrug. - MikeTheRed 15:50, 28 February 2007 (PST)


Does the accuracy displayed in-game for the auto-fire apply to each individual shot or to all three shots?

It applies to each individual shot. -NKF 22:39, 1 December 2008 (CST)