Talk:Agent Ranks (Apocalypse)

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Well, we'll see about "impossible to hire 130" -- there are 150 inventory slots and 180 employee slots, so I see no reason why it should be impossible to hire 150 Agents (as long as the total of the engineers, biochemists, and quantum mechanics is kept at 30 or less).

Furthermore, from what I've seen so far all employees count (the limit on Squad Leaders only works if the engineers, biochemists, and quantum mechanics are counted). But only Agents can get promoted in a non-hacked game. -- Zaimoni, 11:25 Mar 16 2009 CDT

Er... 2nd statement would mean you could hire 3 agents and 20 biochemists and have a team of all squad leaders... that would be interesting... anyhow, the reason I couldn't hire 130 agents is because they REFUSED TO APPLY FOR WORK... I would have hired them if I could, but there were no more soldier available to hire.
Please inform me if you manage to do so... as you said, we will see. Jasonred 03:15, 17 March 2009 (EDT)
Yes :) While my attention span for Apocalypse is a bit lousy, I have done 1 Captain, 5 Sergeants, and 15 Squad Leaders on just 32 Agents, 10 Biochemists, 10 Quantum Mechanics, and 10 Engineers before. (This used a lot of CoS raiding to control who got promoted when; this is start of Week 3, hiring every single soldier that ever shows up.) -- Zaimoni, 13:32 Mar 17 2009 CDT
Another quibble: the maximum number of promotions I have seen after a mission is seven; I have no idea whether this is a hard maximum. -- Zaimoni, 13:55 Mar 17 2009 CDT

WOOHOO!!! That's a very interesting fact, and it explains a LOT... This means I need to hunt down and replay my old copy of Apocalypse... OMG!!! I think it's back in my old house in another state! ... DARN!!! Jasonred 15:03, 17 March 2009 (EDT)

Squad Leaders

I hit a corner case in the promotion calculations.

  • 1 Captain
  • 4 Sergeants
  • 16 Squad Leaders
  • 4 Squaddies
  • 5 Rookies

(61/15 is indeed greater than four...)

The remainder being scientists and engineers; 15 hired, 16 in the unhired pool (and using up employee slots). Only wonky thing is using Apoc'd to rank-sort the employees; this has exposed some weirdness about promotions.

  • Rookie to Squaddie is always checked.
  • Higher promotions are checked once, in a strictly increasing sweep; no promotion without killing an alien. The above game's composition was attained by promoting a Squad Leader to a Sergeant, then promoting a Squaddie to a Squad Leader. The strictly increasing sweep, combined with the Apoc'd sorting, meant that I had an interim stage with 3 sergeants but no captain (the promotion check to Captain failed, then the third Sergeant was promoted, but with no later Sergeants on the list no promotion to Captain could occur. -- Zaimoni 6:01 4 Jan 2010 (CST)

Number of promoted soldiers

I think I saw 8 soldiers being promoted after a tactical mission. The reference on the USG of a limit of 5 is clearly wrong, it might be that there is no limit to promotions other then if there are soldiers that fill the requisites. Hobbes 11:41, 4 January 2010 (EST)

How to get a Commander

It´s possible to get a commander with exactly 100 agents. All you need is to keep 5 Agents rookie. Janshi

Edited in that total number of soldiers includes scientists

Heya all,

I recently started re-playing Apocalypse, and can confirm that the total number of soldiers required for promotion includes all your scientists. I have some 30 Agents, about 72 scientists, and all my Agents are ranked Squad Leader and up, which should have been impossible (since there are no Squaddies/Rookies currently in my staff list) unless the game counts scientists as well (and assigns them the rank of Rookie, to be more precise). I had some Rookie Agents, but I fired them a while ago (and I'm certain that I saw at least a few promotions after).

This may or may not be of interest to anyone anymore, but since I started re-playing the game, I've found myself visiting this wiki a lot, so I thought I'd chip in. The world is a big place, and somewhere, someone may be feeling nostalgic for some Mega-Primus action!

Edit: I keep getting the number of my scientists/Agents wrong, but I checked just now, and it's