Difference between revisions of "Talk:Agents Stats (Apocalypse)"

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:Giving an agent more than the max will result in it degrading after a mission down to 96. I think it's a slight extension of how accuracy is earned in EU/TFTD, but auto corrects itself by making anything earned over the max turn into a negative.[[User:NKF|NKF]] 16:16, 11 December 2012 (EST)
 
:Giving an agent more than the max will result in it degrading after a mission down to 96. I think it's a slight extension of how accuracy is earned in EU/TFTD, but auto corrects itself by making anything earned over the max turn into a negative.[[User:NKF|NKF]] 16:16, 11 December 2012 (EST)
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== Reactions ==
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According to this topic, in real time mode Reactions also seem to determine how quickly your agent actually spots an alien. Can someone confirm this?
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http://www.xcomufo.com/forums/index.php?showtopic=1686

Revision as of 14:27, 17 April 2020

Hmm, has anyone tried training your accuracy by standing over an alien or two with a pair of stun guns and repeatedly stunning them when they wake up? I'm not sure what differences there are between the experience system in Apocalypse and the first two games, but if it is the same as explained here, then you could make sure each soldier gets in 11 hits for an average of a 4 point increase. Granted this is abusing the system, but it might be helpful if you wanted to conquer Impossible. Captain Foo 12:31, 29 August 2008 (PDT)

That article is written for UFO:Enemy Unknown(and works also for Terror From The Deep, as it uses the same engine). It is completely irrelevant in regards to Apocalypse, and in fact is likely dead wrong, given that Apoc was whole cloth. Arrow Quivershaft 12:48, 29 August 2008 (PDT)
The fact that hitting things increases accuracy still holds true does help. Then again, you don't have to wait for the alien to wake up. Just shift-click their bodies to repeatedly hit them. Or heck, go on a stun-raid and zap hapless rent-a-cops to your hearts content. I find that you don't have to put very much effort into training accuracy at all. Just get up close and unleash a weapon like a pair of M4000s or Lawpistols on full auto for a couple of missions, and your accuracy will shoot up naturally. Or I suppose a month or two of uninterrupted (i.e. no health loss) training in the combat gym will do that too. I'm guessing increased hits does equate to increased accuracy improvements in general, but how much is needed or how much is progressed may very well have different mechanics involved. -NKF 14:22, 29 August 2008 (PDT)
Hmm... I've been trying out stun raids lately. It seems if you really wanted to be cheap, you could stun a large group of the guards, leave your squad standing over them to keep stunning them, and go watch TV for a bit. Wash, rinse and repeat for more experience.
Occasionally you hit your own guys though. I wonder if friendly fire counts towards experience. :) Captain Foo 10:16, 30 August 2008 (PDT)

Bravery

According to the entry on Bravery (and my experience in the game), it can never exceed 100. Did I miss something, or should we edit the table? diegoba 05:44, 4 January 2010 (EST)

Just guessing here, but I think the numbers listed in the table are the maximum you can edit your soldier stats to. Only Androids can sustain these values. Any stats exceeding the official caps will atrophy on humans and hybrids whenever they earn combat experience. This will happen until they are dropped down to the caps. -NKF 06:31, 4 January 2010 (EST)
Yes, I'm trying to figure out the actual limits, the values I put there I got from editing the files and see what were the maximums allowed. Hobbes 11:38, 4 January 2010 (EST)
Hmm...Health looks wrongly low; I'm on day 8 with a human with 69 health, and there's some references on the XCOMUFO forums to 100 health being theoretically possible in-game. -- Zaimoni 4:49 5 Jan 2010 (CST)

Stamina

Under what conditions is stamina observed to recover in turn-based combat? I have a game where no stamina recovery happened between turn 1 and turn 2 for a hapless hybrid. -- Zaimoni 3:38 7 Jan 2010 (CST)

Accuracy

Accuracy is measured as a miss value, where smaller numbers give better accuracy. It is displayed as 100 - agent value. A perfect agent has 96 accuracy, which corresponds to a data value of 4. Attempting to give an agent better accuracy will reset their value (before/after?) a mission. -- User:Bobucles Dec 12 2012

Giving an agent more than the max will result in it degrading after a mission down to 96. I think it's a slight extension of how accuracy is earned in EU/TFTD, but auto corrects itself by making anything earned over the max turn into a negative.NKF 16:16, 11 December 2012 (EST)

Reactions

According to this topic, in real time mode Reactions also seem to determine how quickly your agent actually spots an alien. Can someone confirm this?

http://www.xcomufo.com/forums/index.php?showtopic=1686