Difference between revisions of "Talk:Air Combat (Long War)"
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− | I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: |
+ | I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT) |
− | *Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT) |
Revision as of 10:37, 10 June 2014
I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --Xuncu (talk) 05:14, 10 June 2014 (EDT)