Difference between revisions of "Talk:Air Combat (Long War)"

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I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT)
 
I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT)
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More notes, feel free to add more as you progress: --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 01:13, 14 June 2014 (EDT)
 
More notes, feel free to add more as you progress: --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 01:13, 14 June 2014 (EDT)
 
*UFO: Raider, Medium. Graphic: large Scout.
 
*UFO: Raider, Medium. Graphic: large Scout.
 
*Weapons can "crit". Witnessed: Small Scout surviving 3 Avalanche missile hits, and also falling to two. Raider suriviving 4 missiles, reloading, then falling to 3. Raven going to 50% health after 1 hit.
 
*Weapons can "crit". Witnessed: Small Scout surviving 3 Avalanche missile hits, and also falling to two. Raider suriviving 4 missiles, reloading, then falling to 3. Raven going to 50% health after 1 hit.
 
*"<Country> (High)" UFO designation: faster, spends less time on map, shorter interception time. Higher defense/crit resistance?
 
*"<Country> (High)" UFO designation: faster, spends less time on map, shorter interception time. Higher defense/crit resistance?

Revision as of 05:14, 14 June 2014

I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --Xuncu (talk) 05:14, 10 June 2014 (EDT)

More notes, feel free to add more as you progress: --Xuncu (talk) 01:13, 14 June 2014 (EDT)

  • UFO: Raider, Medium. Graphic: large Scout.
  • Weapons can "crit". Witnessed: Small Scout surviving 3 Avalanche missile hits, and also falling to two. Raider suriviving 4 missiles, reloading, then falling to 3. Raven going to 50% health after 1 hit.
  • "<Country> (High)" UFO designation: faster, spends less time on map, shorter interception time. Higher defense/crit resistance?