Difference between revisions of "Talk:Alien Colony Attack Mission"

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Don't get hurt, don't get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don't hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have [[Thermic Lance]] and MC knowledge and Disruptor Pulse Launcher, and do edit this post!
 
Don't get hurt, don't get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don't hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have [[Thermic Lance]] and MC knowledge and Disruptor Pulse Launcher, and do edit this post!
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*If you don't have the Thermic Lance and/or DPLs, take Thermal Tazers. Rush the lift, taking out as many aliens as you can (particularly the lift garrison), and be very, very sneaky in the second part - avoid contact as much as possible, stay out of the Lobstermen's line of sight, and whack them from behind with the Thermal Tazers if you can. Also, '''Ion Armour'''. Bare minimum protection, Ion Armour.

Revision as of 16:14, 18 August 2010

Alien Colony Assault? Evil!

Don't get hurt, don't get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don't hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have Thermic Lance and MC knowledge and Disruptor Pulse Launcher, and do edit this post!

  • If you don't have the Thermic Lance and/or DPLs, take Thermal Tazers. Rush the lift, taking out as many aliens as you can (particularly the lift garrison), and be very, very sneaky in the second part - avoid contact as much as possible, stay out of the Lobstermen's line of sight, and whack them from behind with the Thermal Tazers if you can. Also, Ion Armour. Bare minimum protection, Ion Armour.