Talk:Alien Missions

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Revision as of 15:34, 12 July 2006 by Eric (talk | contribs) (Alien Retaliation ONLY in response to SHOOT-DOWNS?)
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I'm curious, can people tell me if the aliens will ONLY retaliate against bases if the player is shooting down UFO's, and won't retaliate against the player always attacking UFO's while landed.

Having recently tried Superhuman for the first time, I was caught off-guard when the aliens retaliated against a base in early March for me shooting a single UFO down (in February, I think) near that base. It wasn't even in the same country... I got the impression that simply being in the same world-region draws the attack.

I decided to restart the game from scratch, disbanded all my interceptors, and only attacked UFO's using Avengers following them until they landed... this actually worked extremely well... I have the alien menace under control so far, and I've saved tons of money by not having interceptors, avalanche missiles, hangars, and all the other support infrastructure.

However, I'm actually a little disappointed that the game lets you get away with this no-intercept strategy. I think next game I will come up with a strategy to go back to interceptors with "hardened" bases very early in the game (though how I'll get cash for that, I have no idea).

If I were to come up with one improvement to the game, it would be to make air-superiority more essential throughout the game... I would make the UFO's "aggro" vs. Avengers -- if they spot a nearby Avenger they will attack and destroy it! Later in the game, I would make the Battleship ALWAYS attack any SLOWER craft it spots in the air... the idea is to wear down the player's air assets and knock him out of the sky. As the game currently is, you really don't need air-superiority if you have ground-superiority!