Talk:Alien Re-animation Zone
Revision as of 18:19, 13 March 2020 by 1eyedking (talk | contribs) (→Alien Re-Animation Zone Sell Price Typo)
Alien Re-Animation Zone Sell Price Typo
Item | Sell Price | |
---|---|---|
Ion Beam Accelerators | $250,000 | |
Magnetic Navigation | $80,000 | |
Alien Sub Construction | $20,000 | |
Alien Cryogenics | $5,000 | |
Alien Cloning | $40,000 | |
Alien Learning Arrays | $20,000 | |
Alien Implanter | $38,000 | |
Examination Room | $9,000 | |
Alien Re-Animation Zone | $100 | |
Aqua Plastics | $6,500 | |
Zrbite | $5,000 |
Looking at the table above, I find it very odd that Alien Re-animation Zones are only $100, whereas all other items are in the thousands. Furthermore, in the original XCOM the lowest priced UFO recovery component is $5k—this leads me to believe that this might have been a typo like the Dye Grenade, and should be $10k, or at the very least $1k.
I mean, 100 bucks for alien tech? Really? At today's purchasing power equivalent of 1994 that would be $175, which is totally accessible to the general population. —1eyedking (talk) 11:48, 12 March 2020 (UTC)
- It's not a typo. At least, not directly. TFTD's Alien Re-animation Zone is UFO's Alien Habitat, which was set to $100 as it was dummied out and thus its value was irrelevant. TFTD's designers just didn't bother to fix the price (or to add a UFOpaedia entry for it). Magic9mushroom (talk) 08:07, 13 March 2020 (UTC)
- Just checked the original's Alien Habitat, so yeah, definitely not a typo. Like you said, it's lazy devs not updating a placeholder value. —1eyedking (talk) 18:19, 13 March 2020 (UTC)