Talk:Tech Levels (Apocalypse)

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Revision as of 21:45, 16 June 2014 by Darkpast (talk | contribs)
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When someone finds the time, it would be nice if a table for Human (enemy) tech levels could be added... though I don't know in which category it would fit. I have the data, though. --Darkpast (talk) 17:46, 8 June 2014 (EDT)

We could include the table here. They are still alien weapons, but the table relates to when human groups get ahold of them. NKF (talk) 02:32, 9 June 2014 (EDT)
Incidentally, I think we might be short on a number of technologies for the alien table. Mainly the UFO weapons. NKF (talk) 03:02, 9 June 2014 (EDT)
Ok, the human stuff is done. Two probable bugs I've noticed: 1) stun grenades are only available on tech level 2 (probably an oversight), and 2) it looks like humans can sometimes spawn with a Plasma Gun but no ammo (only on tech level 5).--Darkpast (talk) 07:31, 15 June 2014 (EDT)
NKF, it seems the UFO weapons are not tied to the player's score. - at least according to Apoc'd. There's also something called a "Dimension Shifter" that's supposed to appear at really high scores, but it looks like it didn't make it to the final version of the game.--Darkpast (talk) 17:45, 16 June 2014 (EDT)
Something might worth mentioning is that the Tech levels are also used to generate the loot when raiding buildings.Hobbes (talk) 09:04, 15 June 2014 (EDT)
Well I'm working with Apoc'd and there's no mention of it there. Any idea about how it works? --Darkpast (talk) 16:53, 15 June 2014 (EDT)