Difference between revisions of "Talk:Base Defence"

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[[User:Zaimoni|Zaimoni]] 19:39, 3 December 2006 (CST)
 
[[User:Zaimoni|Zaimoni]] 19:39, 3 December 2006 (CST)
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In a brand new superhuman campign where I was running some tests on the hyperwave decoder, occasionally I would pick up UFO-1 as a retaliation scout.
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Also, I have had my base get attacked immediately after the first or second missions in both X-Com UFO and TFTD on superhuman difficulty. It wasn't nice, to say the least.
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- [[User:NKF|NKF]]

Revision as of 04:30, 4 December 2006

Base Disjoint Bug

Reference for the base disjoint bug is at:

http://www.geocities.com/nkfarma/reference/bdb.html

If anyone wants to remodel or redraw it in a more suitable form or make it easier to understand, then please feel free to do so.

Other thoughts I might have is to give a rough indication of the layout of ground modules to allow players to plan ahead and perhaps even make use of the disjointed walls.

(Also note - hangar and small radar are the safest modules to place in lower right)

- NKF

80-item limit

This is listed in Known Bugs. [JFG]

um,

Quote (at article page): "An inbound Battleship on a "Retaliation" mission means there is a high chance that a Base Defense mission is in the offing for you.

is it supposed to be "offering" OR "offing" such as "knocking you off, hitman-style" Coulkd be a typo by author EsTeR

yeah, "offing" is real English...

real informal English, but common, just the same. It derives from the phrase "setting off on a journey" or "about to set off" and wound up just being, "in the offing". You can delete both these comments after reading. Good to talk with ya again :)


No Retreat!,No Surrender!

Always have rocket launching tanks at ready.Leaving a base without blowing up at least 10 Snakemen scum is a stain on our honor.

Kill the Alien,Purge the Alien,Burn the....Alien!And yes I'm a WH40k bitch--X-COM:Turcocalypse 13:02, 22 April 2006 (PDT)

Defense Question

If your defenses hit the UFO but don't disable it, does it have any effect on the number of aliens in the landing party?

None at all. - Bomb Bloke 16:34, 9 September 2006 (PDT)

Craft Equipment

Equipment assigned to your craft is not available for base defense missions, even if that craft is currently in it's [sic] hangar. This does not seem to be true. I keep all my Psi-Amps on my transports for my psi troopers to use, but I still have access to them in base defense missions. I play the CE version. --Dumas 13:40, 8 November 2006 (PST)

Oi, who put the original comment in there? I hope it wasn't me, as it's not quite right. I concur, your craft equipment is unloaded for use in your base's general equipment pool. The only possible reason why the equipment may not have shown up would be because of the 80-item limit. Hmm. Here's one question that suddenly comes to mind. What about transports that are already out on missions/returning from a mission? Hmm. - NKF

Nein, my friend. Stuff loaded on a transport which is away from base at the time of attack will not show up in inventory. - Zombie 22:00, 8 November 2006 (PST)

I've edited the statement about equipment on craft to be more accurate. --Dumas 22:17, 8 November 2006 (PST)

Earliest Assault?

Just had my base attacked after six weeks. Fifteen Sectoids and two Cyberdiscs against fourteen un-armoured soldiers with laser rifles and pistols. Naturally, I was slaughtered - a Sectoid with a Blaster Launcher took out two of my last three men as the final insult.

Has anyone been attacked at an earlier point? --Majick 05:20, 3 December 2006 (PST)

Attacks on the 3rd or even 2nd week aren't that uncommon on Superhuman level. If the first alien mission is Alien Retaliation and your radar doesn't detect the scout...

Hobbes 10:26, 3 December 2006 (PST)

I have yet to see an initial mission of Retaliation scheduled at game start (before 12:30 Jan. 1 1999) in the save files. However, I don't know whether UFOs other than Retaliation scouts can nominate your base for Retaliation -- and your region always gets a UFO immediately.

Zaimoni 17:07, 3 December 2006 (CST)

Also: if you shoot down the first UFO in your region, and that starts a series of Retaliation missions, not taking out any of the prior ones puts the first Battleship at about 2 weeks out.

Zaimoni 19:39, 3 December 2006 (CST)

In a brand new superhuman campign where I was running some tests on the hyperwave decoder, occasionally I would pick up UFO-1 as a retaliation scout.

Also, I have had my base get attacked immediately after the first or second missions in both X-Com UFO and TFTD on superhuman difficulty. It wasn't nice, to say the least.

- NKF