Talk:Base Facilities (EU)

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Revision as of 14:41, 1 February 2007 by Zombie (talk | contribs) (Talk:Base Facilities (UFO Defense) moved to Talk:Base Facilities)
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I am not certain about this, because it's been a while... I believe Alien Containment also falls in the group of structures that are useless beyond one per base. You can have as many live aliens as you like, as long as you don't have more than ten different types in each base. (Type: Each alien species+their job description.)

You can have more than 10+ live sectoid soldiers in one base, and it would only take up one space in the containment-area.But if you then capture (as examples) a gillman soldier, or sectoid engineer, either of these would take up an extra spot in the containment.

Building more containment in the same base does not increase the ten-type limit. Can anyone else check?