Talk:Battlescape Map Generation

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Revision as of 06:45, 14 February 2008 by Zombie (talk | contribs) (Reply to BB about map generation.)
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Regarding roads in terror missions, these always go from one side of the map to the other, and there is always at least one road per map (at most one going in each direction). I've observed a 45-50% chance of an east/west road appearing, and a 75% chance of a north/south. Both appearing at once occured 20% of the time. Only done 110 trials at the present time however. - Bomb Bloke 03:55, 10 February 2008 (PST)

I'm pretty sure I encountered road-less terror missions before. It's been a while since I ran random terror missions though. BTW: the max number of 20x20 modules which can happen on a Cydonian base map is 8 (including the brain room). In an alien base, it's 4 (including the command center). In both instances, the game has to create 2 green staging rooms so that your soldiers have a place to start. Therefore, the min number of small 10x10 modules (neglecting the 2 green rooms) in the Cydonian base is 2 and in an alien base it's 7. Of course, this assumes the game's map generation engine is purely random. --Zombie 22:45, 13 February 2008 (PST)