Talk:Blaster Launcher

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Vertical Waypoint bug

Fubar: Just a few thoughts of mine after reading your recent additions. \

Re: plotting waypoints above/below each other, I thought the following might be of interest to you. Please check the following article: Collectors Edition Blaster Bomb Bug

Also, facing isn't really used by the Blaster launcher to determine the angle of the shot. At least this is so with the collectors Edition. But just to be sure, I'll need those with the Dos edition, Playstation edition and Amiga edition to offer their findings so we can get a more well rounded idea.

Everyone else: I was contemplating creating a whole section in itself to describe th vertical waypoint bug in more detail, with suggestions on perhaps suggestion on how to work around it and whatnot. Would that be a good idea? UFO and TFTD CE editions share the bug too.

- NKF 01:29, 26 October 2007 (PDT)

Reaction Fire Stats?

Does anyone know the firing stats for the reaction-fired blaster? How much time it takes, and how accurate the shot is? --Papa Legba 10:42, 10 December 2005 (PST)

Quotes for posterity

Warning Label

Warning messages on a blaster launcher: "Warning, not responsible for loss of limbs, life, or familiy members through use of this device. Not to be taken orally. Some assembly required. Elerium not included. Do not operate without parental supervision. Do not use as a hairdryer. Not to be used as a toothpick. Blaster bombs sold seperately. Do not use while under the influence of alchohol or other drugs. Do not launch without setting waypoints. Not to be used as a flotation device. Do not dismantle Blaster Bombs. Hazard can be resulted from inproper use. Warning: Do not drop Blaster Bombs. Spontaneous detonation of Blaster Bombs can occur as a result of, but not limited to, the following: Impact, dissasembly, random bad luck, radiation, plasma fire, laser fire, and improper use or misuse. Blaster Bombs not to be used as a football. Not to be used on random animals including, but not limited to, gophers, pigeons, hippopotami, stray dogs or cats, cockroaches, forum posters, forum admins, or lone unarmed sectoid soldiers."

This has been Alitorious's sig for some time on StrategyCore. I thought it deserved to be saved. - JFG

Oops

anyone ever had a blaster bomb accident? well i was using my avenger as a command post thinking well blaster bombs never miss their mark. firing them from the back of the ship(inside). everything was going smooth, had good equipment lots of high ranks with high psi ability until a damn blaster bomb clipped the doorway and killed all but one inside, including my commander who had been through 143 missions with roughly 100 kills. she was the shit as far as elite troops go. well yea.......blaster bombs are OUTSIDE toys now.

-- Munkeylord on StrategyCore - pasted by JellyfishGreen 07:25, 19 May 2006 (PDT)

Two handed weapon?

Yes. This does not influence the flight of the missile - so isn't really used.


Do Blaster Launchers kills yield experience?

Yes


Graphic

Bb explosion.gif This is a little too fast of an animation to be visually pleasing. Anyone want to edit this to insert more frame delay?

- JFG


Bb explosion2.gif This is about as slow as I can get it before the image becomes too jerky.

- Bomb Bloke

For best results...

Do not take this medication on an empty stomach, may impair your ability to drive a car or operate machinery... and...

ALWAYS Have your soldier/hovertank(less important) facing EXACTLY at the first waypoint. The bombs seem to begin moving toward the first waypoint BEFORE they leave the launcher, so if you are facing backwards, the bomb will go backwards in the launcher and bust you in the grill, sending your nads sailing thru your nearby squad members and into neighboring counties. If you are not quite lined up, the offset seems to promote drifting. I find that the BB usually flies flawlessly when the soldier is exactly facing the 1st waypoint. I add an "aligner" waypoint first if I don't have enough TUs to pivot the soldier. I also add this first "aligner" point if I want the bomb to go up or down from my position (buy not straight up or down), as this also helps prevent drifting. Bottom line, the first waypoint should line up exactly with your launcher. Do it for your nads and grill, and the safety of the rest your squad (from your flying nads and grill). Some versions of Xcom may vary, I have CE. - Fubar

You can fire the first waypoint out your back... oddly enough, and that doesn't affect the blaster bomb's flight path any - assuming you didn't try to fire it vertically up (or down) from your position (while playing the CE version). But I suppose it does give the BB a good start, so can't hurt.
Alteranately: One suggestion of mine would be to zig-zag the waypoints wildly so that the bomb flies away from any possibly offending walls. For example, if you're firing a BB out of the Skyranger from the equipment pile, don't fire it in a straight line. Angle off towards the other wall. But don't set the waypoint at the tip - set the waypoint way out in the field. This zigs it away from the left wall and makes it fly towards but does not quite hit the right wall.
The key here is: Plot waypoints far and wide. Don't try to do too many fancy sharp turns when and where possible. Sharp turns are possible, but use them sparingly. - NKF 01:40, 26 October 2007 (PDT)