Difference between revisions of "Talk:CRAFT.DAT"
m (→Where are craft weapon stats held?: Found them.) |
(flagfield 100) |
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bit 4 (16): not enough ammos to rearm the left weapon |
bit 4 (16): not enough ammos to rearm the left weapon |
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bit 5 (32): not enough ammos to rearm the right weapon |
bit 5 (32): not enough ammos to rearm the right weapon |
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+ | bit 6 (64): show complete craft stats (after detection from a hyperwave decoder) |
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− | bit 6 (64): ? |
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bit 7 (128): ? |
bit 7 (128): ? |
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I didn't check on any savegame so don't take this stuff for granted! |
I didn't check on any savegame so don't take this stuff for granted! |
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[[User:Seb76|Seb76]] 13:47, 21 February 2008 (PST) |
[[User:Seb76|Seb76]] 13:47, 21 February 2008 (PST) |
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+ | bit 0 (1): craft in hangar (0=craft's been flew away) |
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+ | bit 1 (2): want to go home (set after mission or when out of fuel), blocks craft from re-targeting |
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+ | bit 2 (4): [runtime] out of elerium (0=fueled) |
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+ | bit 3 (8): [runtime] out of left ammo (0=left weapon rearmed) |
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+ | bit 4 (16): [runtime] out of right ammo (0=right weapon rearmed) |
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+ | bit 5 (32): [runtime] flag of processed UFO in interception window, to avoid multiple |
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+ | escape/attack timers decrementing in case when UFO is pursued in more than 1 window at once. |
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+ | bit 6 (64): hyperwaved extra info |
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+ | Runtime values cannot be tested to see any effect, since they are modified in runtime before using. |
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+ | --[[User:Volutar|Volutar]] 07:27, 15 April 2011 (EDT) |
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Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? [[User:Seb76|Seb76]] 16:32, 24 June 2008 (PDT) |
Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? [[User:Seb76|Seb76]] 16:32, 24 June 2008 (PDT) |
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+ | ---- |
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+ | Offsets 20-21, 22-23: Next UFO waypoint. [[User:Seb76|Seb76]] 22:48, 26 September 2009 (EDT) |
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+ | :Are these two separate waypoints (eg, waypoint 1 and waypoint 2) or is 20-21 a horizontal coordinate and 22-23 a vertical coordinate? --[[User:Zombie|Zombie]] 22:08, 27 September 2009 (EDT) |
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+ | They are world coordinates. The game seems to use offset 4 to determine the tracking mode to use: for 1 it uses the waypoint at index 16 (xcom ships and base retaliation battleships), for 2 it uses these world coordinates (other alien ships). [[User:Seb76|Seb76]] 05:39, 28 September 2009 (EDT) |
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== Where are craft weapon stats held? == |
== Where are craft weapon stats held? == |
Latest revision as of 12:27, 15 April 2011
Here is a theory about offset 100:
bit 0 (1): ? bit 1 (2): craft ran out of fuel (way back to base?) bit 2 (4): craft not being refueled because base ran out of elerium bit 3 (8): ? bit 4 (16): not enough ammos to rearm the left weapon bit 5 (32): not enough ammos to rearm the right weapon bit 6 (64): show complete craft stats (after detection from a hyperwave decoder) bit 7 (128): ?
I didn't check on any savegame so don't take this stuff for granted! Seb76 13:47, 21 February 2008 (PST)
bit 0 (1): craft in hangar (0=craft's been flew away) bit 1 (2): want to go home (set after mission or when out of fuel), blocks craft from re-targeting bit 2 (4): [runtime] out of elerium (0=fueled) bit 3 (8): [runtime] out of left ammo (0=left weapon rearmed) bit 4 (16): [runtime] out of right ammo (0=right weapon rearmed) bit 5 (32): [runtime] flag of processed UFO in interception window, to avoid multiple escape/attack timers decrementing in case when UFO is pursued in more than 1 window at once. bit 6 (64): hyperwaved extra info
Runtime values cannot be tested to see any effect, since they are modified in runtime before using. --Volutar 07:27, 15 April 2011 (EDT)
Offsets 16-17: looks like an index into LOC.DAT referencing the destination (e.g. waypoint) of the craft (at least for XCOM ships). Seb76 14:06, 21 February 2008 (PST)
- Tracking down UFO waypoints would also be interesting (the very next one is saved in the gamefile somewhere) -- Zaimoni 9;15 June 25 2008
Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? Seb76 16:32, 24 June 2008 (PDT)
Offsets 20-21, 22-23: Next UFO waypoint. Seb76 22:48, 26 September 2009 (EDT)
- Are these two separate waypoints (eg, waypoint 1 and waypoint 2) or is 20-21 a horizontal coordinate and 22-23 a vertical coordinate? --Zombie 22:08, 27 September 2009 (EDT)
They are world coordinates. The game seems to use offset 4 to determine the tracking mode to use: for 1 it uses the waypoint at index 16 (xcom ships and base retaliation battleships), for 2 it uses these world coordinates (other alien ships). Seb76 05:39, 28 September 2009 (EDT)
Where are craft weapon stats held?
This may be a dumb question but where are craft weapon stats defined? Are they in the geoscape.exe executable, or in a data file? XComUtil must know where, since it hacks the combat stats of various craft weapons, as well as the manufacturing stats. Spike 15:33, 2 July 2009 (EDT)
- OK I just saw Emphyrio's note at Talk:GEOSCAPE.EXE#craft weapon stats?.