Talk:CRAFT.DAT
Revision as of 20:33, 2 July 2009 by Spike (talk | contribs) (New section: Where are craft weapon stats held?)
Here is a theory about offset 100:
bit 0 (1): ? bit 1 (2): craft ran out of fuel (way back to base?) bit 2 (4): craft not being refueled because base ran out of elerium bit 3 (8): ? bit 4 (16): not enough ammos to rearm the left weapon bit 5 (32): not enough ammos to rearm the right weapon bit 6 (64): ? bit 7 (128): ?
I didn't check on any savegame so don't take this stuff for granted! Seb76 13:47, 21 February 2008 (PST)
Offsets 16-17: looks like an index into LOC.DAT referencing the destination (e.g. waypoint) of the craft (at least for XCOM ships). Seb76 14:06, 21 February 2008 (PST)
- Tracking down UFO waypoints would also be interesting (the very next one is saved in the gamefile somewhere) -- Zaimoni 9;15 June 25 2008
Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? Seb76 16:32, 24 June 2008 (PDT)
Where are craft weapon stats held?
This may be a dumb question but where are craft weapon stats defined? Are they in the geoscape.exe executable, or in a data file? XComUtil must know where, since it hacks the combat stats of various craft weapons, as well as the manufacturing stats. Spike 15:33, 2 July 2009 (EDT)