Talk:Cityscape Fighting (Apocalypse)

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Damage inflicted to organizations

IIRC, there are no practical effects in the game if an organization has negative money. Can someone confirm this? Hobbes 16:05, 8 June 2011 (EDT)

I tried testing this a long time ago and never saw it do anything to how the organizations operated or behaved. They still launched raids against their enemies (i.e. usually me, since I bankrupted them). Their guards were as well armed as ever. The city self-heals, so cityscape damage is not related to funds. As the game is, it only seems to be a way or measuring how much of a liability you are on them. -NKF 02:07, 9 June 2011 (EDT)
It's been a while, but if memory serves, cityscape repairs cost the owners $10k per day... This is usually what causes companies to go into the negatives (... which as NKF says, doesn't seem to do anything). The damage itself doesn't have an effect on funds, but the rebuilding process does. -  Bomb Bloke (Talk/Contribs) 04:54, 9 June 2011 (EDT)

Apocalypse Mission

@User:Anothrgamer1234 The Apocalpyse Mission where the aliens send all their UFOs through the portal is indeed in the regular game, it usually happens around week 8.

Here is a save game where you can see it happen: http://steffens-spaete-spieltipps.de/download/xcoma_spielstand2.zip (save game name: "alien großangriff")

Or here a video of it: https://www.youtube.com/watch?v=EkSm4I3NYPo

Most of the time you will however not notice this mission, as you normally will be shooting down most or all of the UFOs entering the city or you will have already entered the Alien Dimension and destroyed the UFOs there. Therefore, whenever the Apocalypse Mission triggers there might just be 1 - 5 UFOs coming, depending on how many you didn't shoot down, making you think it's just another regular incursion instead of the Apocalypse Mission.

It's more likely to be noticed if someone who is new to the game plays it, as they will probably not be that efficient when it comes to shooting down UFOs as well as not having fleets of over 30 Hoverbikes battering down the UFOs with ease. In that case it is very likely for +20/30 UFOs to survive and pile up until the 8th week for the Apocalypse Mission.

An alternative to get the best experience out of this mission would be to only shoot down 1 UFO of each type and then ignore all the other UFOs until the mission triggers. Or, if you are alright with modding, using the modding programme "Apoc'd" to increase the UFO growth rate for each week by an insane number. Bard (talk) 08:34, 29 April 2020 (UTC)