Difference between revisions of "Talk:Classes (EU2012)"

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* Damage  - Increase in damage inflicted by the unit's weapon
 
* Damage  - Increase in damage inflicted by the unit's weapon
 
* Team - Ability to act as force multiplier (increase teammate's stats)
 
* Team - Ability to act as force multiplier (increase teammate's stats)
* Suppress - Prevent enemy actions using suppressive fire
+
* Suppress - Prevent enemy actions using suppressive/disabling fire
 
* Overwatch - Reach to enemy movement during the alien's turn
 
* Overwatch - Reach to enemy movement during the alien's turn
 
* Defense - Increase in cover or armor
 
* Defense - Increase in cover or armor
  
 
What do you guys think? [[User:Hobbes|Hobbes]] 12:18, 24 September 2012 (EDT)
 
What do you guys think? [[User:Hobbes|Hobbes]] 12:18, 24 September 2012 (EDT)

Revision as of 16:27, 24 September 2012

I've just cleared the Soldiers (EU2012) of most of the material regarding classes/perks. My idea would be to put it on this page and have it focus on each class and how it can progress through rank (listing the abilities). The multiplayer builds for each class could also be included, since they'll give ideas on how to advance your soldiers through the ranks. Each major class has a total of 32 possible builds once they reach Colonel so it's too much work to list them all for now. A full description of all perks could then go to the Abilities page, which could include the basic abilities (Hunker, etc.), class/rank abilities, OTS and equipment. What do you guys think? Hobbes 21:19, 20 September 2012 (EDT)

Looks like a great start, once the game is released we should add a sections about class-synergy, how you can combine abilities from several classes to create powerful tactics in combat. I am thinking of having each ability on a separate page, that way they can be transcluded into the wiki where they are needed.--Kokkan 02:18, 21 September 2012 (EDT)
The class synergy page would be great on a Tactics section. It is possible to use section headings as bookmarks: e.g. [[Abilities (EU2012)#Run And Gun|Run And Gun]] so there shouldn't be a need for individual pages for each ability, unless there's a ton of material for each perk (which doesn't seem to be the case). Or even might be better to list them and group them together on specific pages for each class. I'll have a look into the Abilities/Classes pages to see what can go into one or another. Hobbes 05:09, 21 September 2012 (EDT)
Yes, you are probably right. Lets keep them on one page, if the need the tanscluding later we can do that massive work later. --Kokkan 06:22, 21 September 2012 (EDT)
I just finished the Abilities page - I used your descriptions plus some rewriting but someone on the forums already told me it would be better to use the ingame descriptions. It's basically a master list of all abilities, on this page people can go into further detail about the class, advantages, disadvantages, perks, etc. Hobbes 13:07, 21 September 2012 (EDT)

Categorizing Abilities

I've started to look into the effect of each ability so that a player is aware of the effects of their choice. As an example, here's the Heavy class perks sorted according to 8 categories based on their descriptions - Firepower, Damage, Aim, Overwatch, Suppress, Team, Aim, Defense, and Ammo.

Heavy Abilities
Ability Rank Required Primary 1 Primary 2 Primary 3
Fire Rocket Squaddie Firepower
Bullet Swarm Corporal A Firepower
Holo-Targeting Corporal B Team Aim
Shredder Rocket Sergeant A Team Damage Ammo
Suppression Sergeant B Suppress Overwatch
HEAT Rounds Lieutenant A Damage
Rapid Reaction Lieutenant B Firepower Overwatch
Grenadier Captain A Ammo
Danger Zone Captain B Suppress Damage
Survival Major Defense
Focused Suppression Colonel A Suppress Overwatch
Tracer Beam Rounds Colonel B Team Damage

This way a player can quickly sort out the abilities (using the sort buttons) and map out a specific path for a specialized build, focusing on one or more characteristics.

A brief explanation of the categories:

  • Firepower - Increases amount of shots a unit can fire during a turn
  • Damage - Increase in damage inflicted by the unit's weapon
  • Team - Ability to act as force multiplier (increase teammate's stats)
  • Suppress - Prevent enemy actions using suppressive/disabling fire
  • Overwatch - Reach to enemy movement during the alien's turn
  • Defense - Increase in cover or armor

What do you guys think? Hobbes 12:18, 24 September 2012 (EDT)