Difference between revisions of "Talk:Defense (EU2012)"

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:: Is it not the other way around, Hobbes? Cover is one of the ways to increase Defence. We also have something similar in the High/Low Ground mechanic. --[[User:Kokkan|Kokkan]] 11:46, 19 October 2012 (EDT)
 
:: Is it not the other way around, Hobbes? Cover is one of the ways to increase Defence. We also have something similar in the High/Low Ground mechanic. --[[User:Kokkan|Kokkan]] 11:46, 19 October 2012 (EDT)
 
::: Kokkan, that's what I meant above. But now that I think about it, this info should go on 2 locations: a page dealing with Soldier Stats, listing all the different modifiers for all the stats and a page/section for the Gameplay Mecanics explaining how cover/defense works. [[User:Hobbes|Hobbes]] 11:51, 19 October 2012 (EDT)
 
::: Kokkan, that's what I meant above. But now that I think about it, this info should go on 2 locations: a page dealing with Soldier Stats, listing all the different modifiers for all the stats and a page/section for the Gameplay Mecanics explaining how cover/defense works. [[User:Hobbes|Hobbes]] 11:51, 19 October 2012 (EDT)
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: ''"Not being in cover against a shot increases critical hit chance of said shot by 50% (standing in the open or being flanked)"'' - Correct me if I'm wrong, but being in the open does not provide any defense bonus or bonus to crit.  Only being flanked, basically having your back against a wall, provides the bonus to crit. ~ [[User:Drakalu|Drakalu]] 20:07, 25 October 2012 (EDT)

Revision as of 00:07, 26 October 2012

I think this should be merged with Cover since Cover serves to increase a unit's defense and critical hits could go there as well since it's also related. Hobbes 10:50, 19 October 2012 (EDT)

I can see it staying here, but should definitly have cross links to things like Cover, Armors that increase defense, and abilities that increase defense (smoke grenade, TK Shield, etc) as well. ~ Drakalu 11:03, 19 October 2012 (EDT)
OK, now I see what you meant. I thought this page originally grew off of the Defense stat from the Soldier stat page instead of the Game Mechanics section. I still think it's a valid entry because there are multiple factors that increase a units' Defense stat. ~ Drakalu 11:32, 19 October 2012 (EDT)
Is it not the other way around, Hobbes? Cover is one of the ways to increase Defence. We also have something similar in the High/Low Ground mechanic. --Kokkan 11:46, 19 October 2012 (EDT)
Kokkan, that's what I meant above. But now that I think about it, this info should go on 2 locations: a page dealing with Soldier Stats, listing all the different modifiers for all the stats and a page/section for the Gameplay Mecanics explaining how cover/defense works. Hobbes 11:51, 19 October 2012 (EDT)
"Not being in cover against a shot increases critical hit chance of said shot by 50% (standing in the open or being flanked)" - Correct me if I'm wrong, but being in the open does not provide any defense bonus or bonus to crit. Only being flanked, basically having your back against a wall, provides the bonus to crit. ~ Drakalu 20:07, 25 October 2012 (EDT)