Talk:Defense (EU2012)

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I think this should be merged with Cover since Cover serves to increase a unit's defense and critical hits could go there as well since it's also related. Hobbes 10:50, 19 October 2012 (EDT)

I can see it staying here, but should definitly have cross links to things like Cover, Armors that increase defense, and abilities that increase defense (smoke grenade, TK Shield, etc) as well. ~ Drakalu 11:03, 19 October 2012 (EDT)
OK, now I see what you meant. I thought this page originally grew off of the Defense stat from the Soldier stat page instead of the Game Mechanics section. I still think it's a valid entry because there are multiple factors that increase a units' Defense stat. ~ Drakalu 11:32, 19 October 2012 (EDT)
Is it not the other way around, Hobbes? Cover is one of the ways to increase Defence. We also have something similar in the High/Low Ground mechanic. --Kokkan 11:46, 19 October 2012 (EDT)
Kokkan, that's what I meant above. But now that I think about it, this info should go on 2 locations: a page dealing with Soldier Stats, listing all the different modifiers for all the stats and a page/section for the Gameplay Mecanics explaining how cover/defense works. Hobbes 11:51, 19 October 2012 (EDT)
"Not being in cover against a shot increases critical hit chance of said shot by 50% (standing in the open or being flanked)" - Correct me if I'm wrong, but being in the open does not provide any defense bonus or bonus to crit. Only being flanked, basically having your back against a wall, provides the bonus to crit. ~ Drakalu 20:07, 25 October 2012 (EDT)
Agree, that description is incorrect. You only get bonus crit for a flank. Feel free to correct errors like this.--Kokkan 02:55, 26 October 2012 (EDT)
You get a bonus of +50% to critical chance for the "Enemy Exposed" debuff, which seems to occur when a unit is not behind cover. It doesn't provide any defense penalty, likely because there's no need to with the fact that it's out of cover and suffering a +50% crit chance.
I can understand how this could've been missed, as the only units the AI REGULARLY seems to move around in the open when cover is available are terrorists, IE Cyberdisc, Sectopod, and Chryssalid, all of which have -60% crit chance from Hardened, which more than negates the +50 from being exposed.
I can provide screenshots of this debuff in-game if desired. Arrow Quivershaft 07:10, 28 October 2012 (EDT)

Added additional information on countering Defense bonuses including increasing Aim, using explosives, and abilities. I feel like it is missing a few things even though I tried to be as thorough as possible and pull information from several pages/sources. ~ Drakalu 15:46, 31 October 2012 (EDT)