Talk:Disruptor Gun

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Regarding "damage upgrade"

I'm thinking of reworking the description to be a bit less positive, as literally all of the Mega-Primus weapons actually have better DPS than the Disruptor Gun (due to the latter's awful accuracy and mediocre RoF). The advantage of the Disruptor Gun is more about easy dual-wielding and convenience of a standard loadout than its effectiveness as a weapon. Any objections? Magic9mushroom (talk) 03:14, 18 October 2019 (CEST)

You also don't need to worry about ammunition. For playthroughs were you become and stay hostile with Megapol and Marsec, it becomes pretty much mandatory.
It's also an alternative to use for Hybrids over the Plasma Gun in combination with a Mind Bender to avoid overencumberance.
However, the usefulness of most weapons also depends on if you play Real Time or Turn Based as well. So I feel like pros/cons should be divided for each mode and the general description just try and cover what is relevant to both modes. This counts for all weapons though, which is quite a lot of articles to work though. Bard (talk) 03:42, 18 October 2019 (CEST)

Well, that does have to do with the "easy dual-wielding", as both the Lawpistol and Plasma Gun have awful ammunition availability. But the point's taken.

I'll probably revamp it in a bit. Magic9mushroom (talk) 10:27, 18 October 2019 (CEST)


I don't think these guns are in fact one-handed at all. I just looked at the accuracy display for dual-wielding and single-wielding Disruptor Guns and it's clearly different. Magic9mushroom (talk) 14:57, 16 May 2020 (UTC)

"When disruptor weapons are destroyed by explosion or fire they usually discharge a couple of shots in random directions"

I think this is true for most or all weapons - I've seen both a Plasma Gun and an Autocannon do this. Darkpast (talk) 14:02, 9 July 2020 (UTC)