Talk:Dual-wield

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Revision as of 23:01, 19 October 2008 by Spike (talk | contribs) (2nd weapon firing rate is not slower)
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Thanks to NKF for clarifying the accuracy penalty. Captain Foo 23:19, 28 August 2008 (PDT)

There's a statement in the article saying that the offhand weapon is slower. I have done some tests and I don't think it's true that the off hand weapon fires at a reduced rate. From about 20 data points I would say that the offhand weapon fires at exactly the same rate, but sometimes starts firing slightly later. This is easy to check from the Message History, which gives the time (to the nearest second) when each weapon runs out of ammo (if you don't carry spare ammo). I tested 3 weapons (Autocannon, Sniper Rifle, Lawpistol) at 2 different Speed/TU levels (48 and 56), both one handed and dual wield. This test also confirmed that the actual Real Time rate of fire is the UFOPaedia listed RoF for Snap fire, twice that rate for Auto, half that rate for Aimed. There didn't seem to be a difference for TUs but admittedly these TU values were pretty close. I would like to specifically test at the breakpoints for Turn Based, and confirm there is no impact on RT, as Zaimoni said.

In terms of dual wield RoF, I would conclude that the volume of fire when using Dual Wield is very close to double. What would be interesting to know is the exact effect on accuracy, both for the primary and secondary weapon, and of course overall. I would be very surprised if the accuracy penalty was x50%, and if it's any less that would confirm that dual wield gives you more firepower. Spike 18:01, 19 October 2008 (CDT)