Difference between revisions of "Talk:Enemy Unknown (EU2012)"

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:::First and Last I will submit to because what you say make sense, but the majority of the Murphy's Laws are things that can't be avoided or rely heavily on the RNG, like "if you have a 99% or less you will miss". That can't be avoided, much like lots of them.--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 17:31, 2 January 2014 (EST)
 
:::First and Last I will submit to because what you say make sense, but the majority of the Murphy's Laws are things that can't be avoided or rely heavily on the RNG, like "if you have a 99% or less you will miss". That can't be avoided, much like lots of them.--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 17:31, 2 January 2014 (EST)
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Why is Flanking on the table if it just a redirect to the Cover Page which is already on the table?--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 13:49, 9 January 2014 (EST)

Revision as of 18:49, 9 January 2014

Archive

Guides and Tips Section

This is related to a parallel discussion at Talk:Classic_vs_Impossible_(EU2012). The idea I've expressed there was to reorganize this section since it's pretty much a collection of mix matched pages. Here's my suggestion on how to reorganize the Guides and Tips section of the EU2012 Table:

General

Survival Guide

  • General tips/wisdom about everything in the game.

Strategy - Description of all the factors regarding strategy (game objectives explanation, mission & aliens first appearances, etc.) and links to all strategies currently available, either on the UFOPaedia or other sites. Check the link for a first draft.

Satellite Rush - to be written using already existing Unlucky Man's Satellite_Rush_Strategy and User:Xuncu's Panic Management strat.
Alien Base Rush - to be written.

Impossible Guide

Specific Game Guides - with links to all the guides not in the list below

Air Combat
Building Optimization
Economy
Panic
Story Walkthrough
Murphy's Laws (XCOM)

Any comments/ideas? Hobbes 08:16, 21 December 2013 (EST)

Anything that consolidates information, reduces clutter and improves readability is something I'll get behind. Just let me know what you need help correcting.--DracoGriffin 15:24, 21 December 2013 (EST)

Strategy/Tactical guides

The first draft of the Strategy (EU2012) page is already up. The way I'm picturing it, there should be two main pages/guides, one for Strategy (everything going on at HQ) and the other for Tactical (combat missions). The existing guides (Air Combat, etc.) listed above should all be referenced and linked to on the Strategy page. The main issue right now is to identify content that should be in the Strategy page and create it, if necessary. Hobbes (talk) 09:10, 3 January 2014 (EST)

Fav. Icon for the site

I know this is small thing to obsess about, but it would be nice if a Fav Icon was installed. We can always just shrink the site logo. But this site is one of few that does not get small icon besides it title in my bookmarks. --Sunesha 06:54, 6 December 2013 (EST)

Sweet, it is easier to see what bookmarks belongs to this site now :) --Sunesha (talk) 16:38, 30 December 2013 (EST)

No problem - wasn't sure how clear it would be but it came out nicely :) --Pete (talk) 05:01, 1 January 2014 (EST)

EU2012 Table

I've been having a fresh look at the table and I feel there are couple of links missing that would be useful to have under soldiers, namely for the Gene Mods and the individual soldier classes. So I decided to try to integrate them and here's the result: Hobbes 18:52, 17 December 2013 (EST)

XCOM: Enemy Unknown (2012) / Enemy Within DLC Meld Insignia (EU2012).png
Vigilo Confido black.png XCOM
Game Information
Commander's Briefing
Base Location
The Council
Difficulty Levels
Second Wave
Achievements


Headquarters

Mission Control
Research
Genetics Lab EW DLC
Engineering
Foundry
S.H.I.V.
Cybernetics Lab E1W DLC
Barracks
Officer Training School
Memorial
Hangar
Situation Room
Gray Market
Finances
Covert Operations EW DLC
Lone Wolf (EU2012).jpg Soldiers
Soldiers
Classes
Assault
Heavy
Sniper
Support
Psionic
MEC Trooper EW DLC
Armor
Equipment
Weapons
Gene Mods EW DLC
Medals EW DLC
Covert Operative EW DLC
Head red 2.png Aliens
Alien Life Forms
Overview of Aliens
Alien Stats
UFOs
Alien Artifacts
Meld EW DLC
EXALT Insignia (EU2012).png EXALT EW DLC

EXALT

Soldiers
Equipment
Skyranger Pilot (EU2012).png Missions
Gameplay Mechanics
Chance to Hit
Cover
Critical Wounds
Flanking
Overwatch
Suppression


Combat Tactics

Squads


Mission Types

Mission Names
After Action Report

Maps

Tables
Bradford Small (EU2012).png Guides & Tips

Air Combat

Survival Guide

Building Optimization

Economy

Panic

Story Walkthrough

Class Builds

Classic vs Impossible

Murphy's Laws (XCOM)

Shen Small (EU2012).png General DLC

General Information

Elite Soldier Pack
Enemy Within EW DLC
New Friend (EU2012).jpg Slingshot DLC

Operation Slingshot

Friends in Low Places
Confounding Light
Gangplank
Shaojie Zhang
Saved to Savior (EU2012).jpg Progeny EW DLC

Operation Progeny

Portent
Deluge
Furies
Annette Durand
Meet New People Then Kill Them (EU2012).jpg Multiplayer

Multiplayer

Maps
Multiplayer Tactics
Squad Builds
Happy to Oblige (EU2012).jpg Miscellaneous

Game Credits

Storyline

News Ticker

Game Universe/Artwork

List of all Abilities

XCOM Heroes

Making The Game Harder

Glossary of Terms

Combat Ready (EU2012).jpg Technical Information

Patches

Bugs

Mods & Suggestions

Game Editors

Game Files

Unused Features

Wiki Tips

Its good but looks very cluttered with the pictures on the right on the actually page.

Example

XCOM: Enemy Unknown is the 2012 remake of the classic game UFO: Enemy Unknown or X-COM: UFO Defense in North America. If you'd like to contribute please check the Wiki Tips page for useful information on how to edit pages, etc. And also check the Discussion section of this page or the To Do list.

XCOM: Enemy Unknown (2012) / Enemy Within DLC Meld Insignia (EU2012).png
Vigilo Confido black.png Overview
Game Information
Commander's Briefing
Base Location
The Council
Difficulty Levels
Second Wave
Achievements
Vigilo Confido black.png XCOM
Headquarters
Mission Control
Research
Genetics Lab EW DLC
Engineering
Foundry
S.H.I.V.
Cybernetics Lab E1W DLC
Barracks
Officer Training School
Memorial
Hangar
Situation Room
Gray Market
Finances
Covert Operations EW DLC
Lone Wolf (EU2012).jpg Soldiers
Soldiers
Classes
Assault
Heavy
Sniper
Support
Psionic
MEC Trooper EW DLC
Armor
Equipment
Weapons
Gene Mods EW DLC
Medals EW DLC
Covert Operative EW DLC
Head red 2.png Aliens
Alien Life Forms
Overview of Aliens
Alien Stats
UFOs
Alien Artifacts
Meld EW DLC
EXALT Insignia (EU2012).png EXALT EW DLC

EXALT

Soldiers
Equipment
Skyranger Pilot (EU2012).png Missions
Gameplay Mechanics
Chance to Hit
Cover
Critical Wounds
Flanking
Overwatch
Suppression


Combat Tactics

Squads


Mission Types

Mission Names
After Action Report

Maps

Tables
Bradford Small (EU2012).png Guides & Tips

Continent Bonus Analysis

Air Combat

Survival Guide

Building Optimization

Economy

Panic

Story Walkthrough

Class Builds

Classic vs Impossible

List of all Abilities

Shen Small (EU2012).png General DLC

General Information

Elite Soldier Pack
Enemy Within EW DLC
New Friend (EU2012).jpg Slingshot DLC

Operation Slingshot

Friends in Low Places
Confounding Light
Gangplank
Shaojie Zhang
Saved to Savior (EU2012).jpg Progeny EW DLC

Operation Progeny

Portent
Deluge
Furies
Annette Durand
Meet New People Then Kill Them (EU2012).jpg Multiplayer

Multiplayer

Maps
Multiplayer Tactics
Squad Builds
Happy to Oblige (EU2012).jpg Miscellaneous

Game Credits

Storyline

News Ticker

Game Universe/Artwork

XCOM Heroes

Making The Game Harder

Glossary of Terms

Murphy's Laws (XCOM)

Combat Ready (EU2012).jpg Technical Information

Patches

Bugs

Mods & Suggestions

Game Editors

Game Files

Unused Features

Wiki Tips

Should we seperate stuff that is actually to do with the base and gameplay from the difficulty and achievements?--Ditto51 18:31, 27 December 2013 (EST)

To Miscellaneous? Hobbes 19:22, 27 December 2013 (EST)
The Original X-COM had a general information section and an X-COM organisation section for the base and soldiers. So I meant make another heading and split it into anything that is controllable in game like the base and units and a section for difficulty and Achievements.--Ditto51 13:14, 28 December 2013 (EST)
What do you think of the above changes? Hobbes 14:46, 28 December 2013 (EST)
That looks a lot better--Ditto51 (talk) 08:01, 29 December 2013 (EST)

EU2012 Table Discussion

Can we please discuss any changes to the table before changing it individually?

  • Abilities (EU2012) should stay under Miscellaneous section since it is nothing more than a list of all abilities
  • Why did Murphy's Laws (X-COM) go to Miscellaneous?
  • Continent Bonus Analysis (EU2012) is a redundant page with Starting Locations and the whole Guides and Tips section is going to be reworked (see above post), so if you think something is missing better to discuss it there. Hobbes (talk) 16:55, 2 January 2014 (EST)
  • I moved The Abilities because people can use it to decide on how to combat the various aliens or how to use them in multiplayer.~
The individual alien pages and the Overviews of Aliens (EU2012) are already meant to detail specific aspects of the aliens. The Abilities page is nothing more than a list of abilities for technical aspects (modding, etc.) and for reference (since it contains obsolete abilities).
  • I moved Murphy's Laws (X-COM) to Miscellaneous because it isn't really a guide or tips it is more of a list of worst case scenarios that can and probably will go wrong because of the RNG, it doesn't really offer any type of guide.
If you have a document describing what can go wrong, doesn't it act as a guide to help people avoiding those bad case scenarios?
  • Yeah, I made that because of this, either way none of it belonged on the Situation Room page where it was originally.
--Ditto51 (talk) 17:03, 2 January 2014 (EST)
It was listed on the Situation Room because it is the place where you launch satellites and cover continents with them. But there's no point in having two separate Starting Base Location and Continental Bonuses Analyses with the same content. Both should be merged on the same page. Hobbes (talk) 17:21, 2 January 2014 (EST)
First and Last I will submit to because what you say make sense, but the majority of the Murphy's Laws are things that can't be avoided or rely heavily on the RNG, like "if you have a 99% or less you will miss". That can't be avoided, much like lots of them.--Ditto51 (talk) 17:31, 2 January 2014 (EST)

Why is Flanking on the table if it just a redirect to the Cover Page which is already on the table?--Ditto51 (talk) 13:49, 9 January 2014 (EST)