Difference between revisions of "Talk:Enemy Unknown (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
 
(44 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
__TOC__
 
__TOC__
 +
[[Talk:Enemy Unknown (EU2012)/Archive|Archive]]
  
== Wiki structure  discussion==
+
== Guides and Tips Section==
Personally, this kind of structure makes sense to me.  Though I'm not 100% on Air Combat.  Probably under Mission Control with a link inside Aircraft pointing to it. In mine, Aircraft would include a subsection on weapons but not a separate page.  I'd still provide a link to it in the front for people's awareness.  Same for soldiers, all those things would be subsections of the same page. Similarly, armor and squad weapons would be subsections of the same "Equipment" page.  I don't know enough about SHIVs yet to think if they'd have their own page or not.  I wouldn't list out all the individual alien life forms and I can't think of any subsections I would specifically link on the main page under any of the Alien stuff really...  As topics under Base Mgmt and Sit Mgmt grow, I would link the ones that I think people want to get to now (in 1 click).  Same for all the stuff under Combat.  So overall, everything that's indented is likely a subsection of a page rather than it's own page.  The exceptions are the Situation Room and Mission Control because so much is going on in those two rooms where all the other aspects of the game are being coordinated.  Ultiamtely, Gray Market would just be a paragraph or two about it, but all the prices would be listed right next to the item along with all the other info.
+
This is related to a parallel discussion at [[Talk:Classic_vs_Impossible_(EU2012)]]. The idea I've expressed there was to reorganize this section since it's pretty much a collection of mix matched pages. Here's my suggestion on how to reorganize the Guides and Tips section of the [[EU2012 Table]]:
  
The hardest thing for me right now to sort in my mind is Single vs. Multi.  For Tactics, I would probably put them in dedicated subsections of the same page.  Have a general tactics that applies to both aspects of the game, and then a subsection for single and multi (total 3 sections) for anything that only applies to those.  For squads and soldier builds, I would ask people to just identify whether the squad/soldier build is for single, multi, or both and explain the pros and cons of why.  But it bugs me that would be structured different than the tactics...  I feel like I need to play the game some before I figure out how the combat is structured.  Oh, and I'd use the in-game neon-blue icon for XCOM and the red alien head for Aliens, then put the "vigilo confido" shield the "blue-glow faceless-squad" main XCOM image in thumbs off to the right. [[User:Robbx213|Robbx213]] 13:29, 5 October 2012 (EDT)
+
'''General'''
  
 +
[[Survival Guide (EU2012)|Survival Guide]]
 +
* General tips/wisdom about everything in the game.
 +
[[Strategy (EU2012)|Strategy]] - Description of all the factors regarding strategy (game objectives explanation, mission & aliens first appearances, etc.) and links to all strategies currently available, either on the UFOPaedia or other sites. Check the link for a first draft.
 +
:[[Satellite Rush (EU2012)|Satellite Rush]] - to be written using already existing Unlucky Man's [[Survival Guide (EU2012)#Satellite_Rush_Strategy|Satellite_Rush_Strategy]] and [[User:Xuncu]]'s [[Talk:Classic_vs_Impossible_(EU2012)#Panic Management|Panic Management]] strat.
 +
:[[Alien Base Rush (EU2012)|Alien Base Rush]] - to be written.
  
Just changed it based on your ideas. About Single/Multi, the idea I got from the demo is that the human classes are predefined and some perks may be absent from Multiplayer. From my previous experience with the multiplayer version of the original game, the tactics between an AI and a human opponent are very different. But it will depend on how it works out.
+
[[Classic vs Impossible (EU2012)|Impossible Guide]]
My main concern about the columns is to have room to expand in the future on an organized manner, if this game's page gets as popular as the original one and then you need to have sections explaining the technical parts, for modders to use, plus all other sorts of miscellaneous pages like the original game has. [[User:Hobbes|Hobbes]] 14:44, 5 October 2012 (EDT)
 
  
:# Whatever you do, keep multiplayer separated from the singleplayer section. These will be completely different.
+
[[Guides (EU2012)|Specific Game Guides]] - with links to all the guides not in the list below
:# Regarding Sources, I strongly disagree to make them a separate page. Valid sources should be listed under a References section on the relative page as per wiki standard (http://en.wikipedia.org/wiki/Wikipedia:Citing_sources)
+
:[[Air Combat (EU2012)|Air Combat]]
:# Flanking, Cover, Overwatch & Supression are not actually tactics but game mechanics. How you combine and use these, that is tactics.
+
:[[Building Optimization]]
:# What the heck is "Situation Management"? That is a way to general topic or description to mean anything.
+
:[[Economy]]
::--[[User:Kokkan|Kokkan]] 16:06, 5 October 2012 (EDT)
+
:[[Panic (EU2012)|Panic]]
 +
:[[Storyline Missions (EU2012)|Story Walkthrough]]
 +
:[[Murphy's Laws (X-COM)#Strategic (Enemy Unknown)|Murphy's Laws (XCOM)]]
  
:: Yeah, I haven't seen a lot of MP squad building, so I don't know how many perks you get to choose.  I assume that you can choose as many perks as you want, but each one costs points, so my guess is in MP you'll only really be able to pick 1 or 2 per soldier.  As for expanding in the future you make a good point.  I only looked at what was in EU (2012) so far and condensed from there; I didn't go back to (1994)...  You know, maybe it would be better to list more specific sub-sections in the table so that people can get to them quicker without having to guess where it's been put, especially if it's a topic they think can fit elsewhere than it was put.  Then it would be on us to populate links all over the place and that could unmanageable.
+
Any comments/ideas? [[User:Hobbes|Hobbes]] 08:16, 21 December 2013 (EST)
  
:: I don't know how different MP will be from SP at this point. There will definitely need to be some dedicated space to MP squad building and MP tactics; I was just wondering aloud if it should be a whole separate page, or if SP and MP should be subsections under a "tactics" page and a "squad building" page. I think the one that makes sense will require some game time to determine.  You're right about references; but, really once the game is out the game itself is basically going to be the main reference; are we supposed to put that at the bottom of each page or will we only put references in special occassions when it comes from somehwere else?  I guess "sources" is less accurate, I was really think "see also" or maybe just a place to put links to articles, videos, forums, and other stuff people might want to stumble upon. I agree about mechanics vs. tactics.  That's why I'd suggest having a "mechanics" page that gives the facts and a separate tactics area; I guess a separate tactics page would be better since mechanics is actually pretty extensive and especially if one puts SP tactics near MP tactics as subsections to the same page.
+
:Anything that consolidates information, reduces clutter and improves readability is something I'll get behind. Just let me know what you need help correcting.--[[User:DracoGriffin|DracoGriffin]] 15:24, 21 December 2013 (EST)
 +
===Strategy/Tactical guides===
 +
The first draft of the [[Strategy (EU2012)]] page is already up. The way I'm picturing it, there should be two main pages/guides, one for Strategy (everything going on at HQ) and the other for Tactical (combat missions). The existing guides (Air Combat, etc.) listed above should all be referenced and linked to on the Strategy page. The main issue right now is to identify content that should be in the Strategy page and create it, if necessary. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 09:10, 3 January 2014 (EST)
 +
: The [[Strategy (EU2012)|Strategy]] page is nearly finished. I've taken a lot of info from [[Survival Guide (EU2012)|Survival Guide]], [[Continent Bonus Analysis (EU2012)|Continent Bonus Analysis]], [[XCOM (EU2012)|Commander's Briefing]], [[Panic (EU2012)|Panic]] and even [[Classic vs Impossible (EU2012)|Impossible Guide]]. The Survival Guide page should be combed for the tactical tips (which should go to the [[Tactics (EU2012)]] page and be deleted, and I've used all the info already on [[Continent Bonus Analysis (EU2012)|Continent Bonus Analysis]]. The Panic, Impossible and Commander Briefing pages only need be have the repeated info removed. I'd still like to have at least two pages for the Satellite Rush and Alien Base strategies created. All of the other pages under Guides (Economy, Storyline Missions, Murphy's laws, Air Combat and Building Optimization remain as they are, I've merely provided links on Strategy for them. There should be also a specific page about the RNG (currently under Survival Guide) since it affects both Strategy and Tactical. The Impossible page and the Normal vs. Classic section of the Survival Guide also need to be reorganized.
 +
: The [[Tactics (EU2012)]] page is the next challenge since it involves a lot that hasn't been covered anywhere yet. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 12:13, 5 February 2014 (EST)
 +
::I still have my EW/Impossible/No-loss rush guide on my [[User_talk:Xuncu|talk page]], but ya seem to have most things covered. May still be good as notes, so feel free to gank anything from it that you may find useful. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 17:37, 5 February 2014 (EST)
  
:: Ah, "situation management". That was my attempt at a bookmark in my head for somehow capturing the idea of how you manage panic, funding, satellite coverage, aircraft...  basically not base stuff (adjacencies, Uplink vs. Nexus debates, different base builds depending on play strategy for example some people might want a lot of satellites while others might try to focus on having just enough to survive the game and use the base space for labs and workshops). I would expect a lot of sub-links under base and situation management, and I wouldn't call it situation management as soon as I find a better name. [[User:Robbx213|Robbx213]] 23:34, 5 October 2012 (EDT)
+
== Fav. Icon for the site ==
 +
I know this is small thing to obsess about, but it would be nice if a Fav Icon was installed. We can always just shrink the site logo. But this site is one of few that does not get small icon besides it title in my bookmarks. --[[User:Sunesha|Sunesha]] 06:54, 6 December 2013 (EST)
  
::: I made and example of the grouping of content I find most logical. I also don't think we should list all the possible mission types in the table, by the same reason you don't list all the aliens, weapons or abilites. It could feel like spoilers for some people. --[[User:Kokkan|Kokkan]] 12:16, 6 October 2012 (EDT)
+
Sweet, it is easier to see what bookmarks belongs to this site now :) --[[User:Sunesha|Sunesha]] ([[User talk:Sunesha|talk]]) 16:38, 30 December 2013 (EST)
:::: Better. The only thing missing to me is to have a subcolumn for Miscellaneous because there's a few XCOM wiki pages that are cross series, such as [[Making the Game Harder]] (one of the most viewed wiki pages), [[Murphy's Laws (X-COM)|Murphy's Laws of X-COM]], [[Known Bugs]], [[Game Editors]], [[Realistic Equivalents]] and [[Glossary|Glossary of Terms]]. Probably not all of those for now but a few could be already added, like the glossary. [[User:Hobbes|Hobbes]] 12:30, 6 October 2012 (EDT)
+
:No problem - wasn't sure how clear it would be but it came out nicely :) --[[User:Pete|Pete]] ([[User talk:Pete|talk]]) 05:01, 1 January 2014 (EST)
:::: Replaced my table with Kokkan's proposal and made a few changes. Meanwhile I had another idea for the visual aspect for the pages on the XCOM and Aliens sections. I've been making a few charts for the XCOM, HQ and Base Facilities pages like this one: (no spoilers, only confirmed game information):
 
[[File:XCOM_Organization_(EU2012).png|400px|right]]
 
What I thought would be to have, e.g. on the top of the page 'Research' the corresponding colored icon, and for all pages of that category the same, (green for Research pages, red for Alien pages, Gray for Engineering pages, etc.). Or at least on the top pages (that contain all the links) for all the topics on the first column. What do you guys think? [[User:Hobbes|Hobbes]] 15:47, 6 October 2012 (EDT)
 
:: Soldiers have to have the red colour, to match their shirts. =D It's a bit Star Trek to me, and since we don't have a theme/template for all the pages it could be a bit heavy on the upkeep for editors and mods. A wiki should look like a wiki and only change layout/style when the data requires it (yeah, call me boring). I rather say keep the focus on the content and structure of that content (or keep it to html&css colours to keep it low upkeep and simple).  --[[User:Kokkan|Kokkan]] 16:14, 6 October 2012 (EDT)
 
::The insignias remember me more of S.H.I.E.L.D actually... XCOM has the Ant Farm, they have the Flying Carrier... oh well, it's just a very military thing to have all organized into sections and each with its own insignia, but I'll just keep it to the charts. [[User:Hobbes|Hobbes]] 17:33, 6 October 2012 (EDT)
 
  
=== EU2012 Table ===
+
==EU2012 Table==
I made some further tweaking of the table, tell me what you think.
+
I've been having a fresh look at the table and I feel there are couple of links missing that would be useful to have under soldiers, namely for the Gene Mods and the individual soldier classes. So I decided to try to integrate them and here's the result: [[User:Hobbes|Hobbes]] 18:52, 17 December 2013 (EST)
Was thinking of sub-dividing [[Combat Tactics]], but until we get the game we really don't have a clue on how to build a section like that (same goes for [[Multiplayer Tactics]]). --[[User:Kokkan|Kokkan]] 16:41, 6 October 2012 (EDT)
+
 
:Yup, probably it's better to wait to see what comes up, all of our proposals are merely guesses. I'd remove the Grey Market and The Foundry since both are a part of Situation Room and Engineering. The more I think about it SHIV should go under Soldiers. And I don't like the term Economy very much but I can't think of a better one now. [[User:Hobbes|Hobbes]] 17:33, 6 October 2012 (EDT)
+
<table style="padding-left:20px;">
:: Yes, the Grey Market is a part of the Situation Room, just like Finances.
+
<tr style="vertical-align: top;">
:: The Foundry is actually an stand-alone facility, we can only speculate on how dependant it is on Engineering. It seem to feature both improvements and unlocks (SHIV, Crafts).
+
<td colspan = "5">
:: The SHIV is tricky, since it is both a manufactured thing; and a type of soldier. But since its purpose is combat. I would group it with soldiers, or as an own section.
+
{| {{stdTable}} title = "XCOM: Enemy Unknown (2012)" width = "100%"
:: Some more minor tweaks on the table. --[[User:Kokkan|Kokkan]] 18:24, 6 October 2012 (EDT)
+
|- {{stdTable Heading}}
::: All of the items/craft produced on the Foundry can be already accessed from their respective categories and the Foundry is about manufacturing which is covered by the Engineering topic. If we include the Foundry then we should also include the OTS since it provides with additional capabilities for Soldiers the same way the Foundry does for engineering. But I think it's redundant, both facilities can be easily accessed through the Soldiers/Engineering pages and on Soldiers page there's already a description of the OTS and its effects. [[User:Hobbes|Hobbes]] 11:22, 7 October 2012 (EDT)
+
| colspan = "5" | '''XCOM: Enemy Unknown (2012) / Enemy Within DLC [[File:Meld Insignia (EU2012).png|20px]]'''
:::: Yes, you are right. The Foundry can easily and logically be found under [[Engineering_(2012)]]. I had not thought about the OTS, and now that I try it; I can't easily find in from any of the pages. Perhaps skip the Foundry and add the OTS to the list? --[[User:Kokkan|Kokkan]] 11:47, 7 October 2012 (EDT)
+
|-
::::: The OTS info in on the Abilities page - maybe that's not too clear? [[User:Hobbes|Hobbes]] 13:47, 7 October 2012 (EDT)
+
|}
:::::: If I were to look for a Base Facility that gives global upgrades, it would not be obvious to me to look under Soldier -> Abilities (and an in-line link also). Since they are not the same facility and not really directly related to Soldiers (like the Squad Size or New Guy). With the current structure I also think we should differentiate between Soldier, Alien, Equipment and "Other" abilities. --[[User:Kokkan|Kokkan]] 14:26, 7 October 2012 (EDT)
+
</td>
----
+
</tr>
Was wondering if we could add a "DLC" section under the Miscellaneous table to cover current and upcoming DLC.  The Elite Soldier Pack is available for purchase and we can cover the known information about the "Slingshot" DLC as well. ~ [[User:Drakalu|Drakalu]] 23:56, 25 October 2012 (EDT)
+
<tr style="vertical-align: top;">
:: So far we don't have any pages on DLC, and Slingshot is not even released yet. Let's not add a lot paged that we don't have yet. --[[User:Kokkan|Kokkan]] 02:51, 26 October 2012 (EDT)
+
<td style="width:220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Vigilo_Confido_black.png|30px]] '''XCOM'''
 +
|-
 +
| [[Info (EU2012)|Game Information]]
 +
 
 +
: [[XCOM (EU2012)|Commander's Briefing]]
 +
 
 +
: [[XCOM_Base_Location_(EU2012)|Base Location]]
 +
 
 +
: [[The Council (EU2012)|The Council]]
 +
 
 +
: [[Difficulty (EU2012)|Difficulty Levels]]
 +
 
 +
:: [[Second Wave (EU2012)|Second Wave]]
 +
 
 +
: [[Achievements (EU2012)|Achievements]]
 +
 
 +
 
 +
[[XCOM Headquarters (EU2012)|Headquarters]]
 +
 
 +
: [[Mission Control (EU2012)|Mission Control]]
 +
 
 +
: [[Research (EU2012)|Research]]
 +
:: [[Genetics Lab (EU2012)|Genetics Lab]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
 
 +
: [[Engineering (EU2012)|Engineering]]
 +
:: [[Foundry_(EU2012)|Foundry]]
 +
::: [[S.H.I.V. (EU2012)|S.H.I.V.]]
 +
:: [[Cybernetics Lab (EU2012)|Cybernetics Lab]] [[File:Meld Insignia (EU2012).png|20px|E1W DLC]]
 +
 
 +
:[[Barracks (EU2012)|Barracks]]
 +
:: [[OTS_(EU2012)| Officer Training School]]
 +
:: [[Memorial (EU2012)|Memorial]]
 +
 
 +
: [[Hangar (EU2012)|Hangar]]
 +
 
 +
: [[Situation Room (EU2012)|Situation Room]]
 +
:: [[Gray Market (EU2012)|Gray Market]]
 +
:: [[Finances (EU2012)|Finances]]
 +
:: [[Covert Operations (EU2012)|Covert Operations]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-
 +
|}
 +
</td>
 +
 
 +
<td style="width: 220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] '''Soldiers'''
 +
|-  
 +
| [[Soldiers (EU2012)|Soldiers]]
 +
: [[Classes (EU2012)|Classes]]
 +
:: [[Assault (EU2012)|Assault]]
 +
:: [[Heavy (EU2012)|Heavy]]
 +
:: [[Sniper (EU2012)|Sniper]]
 +
:: [[Support (EU2012)|Support]]
 +
:: [[Psionic (EU2012)|Psionic]]
 +
:: [[MEC Trooper (EU2012)|MEC Trooper]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]  
 +
: [[Armor (EU2012)|Armor]]
 +
: [[Equipment (EU2012)#Portable Equipment|Equipment]]
 +
: [[Weapons (EU2012)|Weapons]]
 +
: [[Gene Mods (EU2012)|Gene Mods]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
: [[Medals (EU2012)|Medals]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
: [[Covert Operative (EU2012)|Covert Operative]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Head red 2.png|30px]] '''Aliens'''
 +
|-  
 +
| [[Alien Life Forms (EU2012)|Alien Life Forms]]
 +
:[[Overviews of Aliens (EU2012)|Overview of Aliens]]
 +
:[[Alien Stats (EU2012)|Alien Stats]]
 +
|-  
 +
| [[UFOs (EU2012)|UFOs]]
 +
|-  
 +
|[[Alien Artifacts (EU2012)|Alien Artifacts]]
 +
: [[Meld (EU2012)|Meld]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:EXALT Insignia (EU2012).png|25px]] '''EXALT''' [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-  
 +
|
 +
[[EXALT (EU2012)|EXALT]]
 +
: [[EXALT Units (EU2012)|Soldiers]]
 +
: [[EXALT Weapons (EU2012)|Equipment]]
 +
 
 +
|}
 +
</td>
 +
 
 +
<td style="width: 220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Skyranger Pilot (EU2012).png|30px]] '''Missions'''
 +
|-
 +
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]
 +
: [[Chance to Hit (EU2012)|Chance to Hit]]
 +
: [[Cover (EU2012)|Cover]]
 +
: [[Critical Wounds (EU2012)|Critical Wounds]]
 +
: [[Flanking (EU2012)|Flanking]]
 +
: [[Overwatch (EU2012)|Overwatch]]
 +
: [[Suppression (EU2012)|Suppression]]
  
== Add Technical Information ==
 
  
As the original, this game has a lot of quirks and interesting technical stuff that can help the player (even to the point as making the game too easy or exploiting). Original game had such a column, why new one doesnt? Shouldnt we make it? [[User:Istrebitel|Istrebitel]] 08:11, 1 November 2012 (EDT)
+
[[Tactics (EU2012)|Combat Tactics]]  
:I completely agree with the technical stuff section but at this point there isn't enough material to warrant it. Otherwise you'll get a lot of empty pages/red links under that column. The technical stuff of the original game was also born after a long time - it takes a while to figure out everything [[User:Hobbes|Hobbes]] 09:05, 1 November 2012 (EDT)
+
: [[Squads (EU2012)| Squads]]
::Well I got some stuff to share but right now nowhere to share it. Better have space for articles (even let it be red) than have no space and thus no articles[[User:Istrebitel|Istrebitel]] 15:52, 2 November 2012 (EDT)
 
  
== Archive ==
 
  
 +
[[Missions (EU2012)|Mission Types]]
 +
: [[Mission Names (EU2012)|Mission Names]]
 +
: [[After Action Report (EU2012)|After Action Report]]
  
 +
[[Maps (EU2012)|Maps]]
  
I've been trying to add as much information as possible as best I can, mostly by basing it off existing wiki code from other pages.  So much of the data cross references and/or interacts with items in other sections (artifacts being used in research, manufacturing, grey market, etc).  For now, I'm trying to do as little cross referencing as possible, unless there is already an existing page for it.  At least until I become more comfortable with the process.  The Wiki Tips link you added at the top of the main page was helpful.  Thank you.  ~ [[User:Drakalu|Drakalu]] 14:16, 25 September 2012 (EDT)
+
: [[Map Tables (EU2012)|Tables]]
: I'm dumping most of the info from the demo files, that should take a while to sort out and organize (watchout for the info on the Research since it reveals the ending) - thanks for the help :) [[User:Hobbes|Hobbes]] 14:36, 25 September 2012 (EDT)
+
|- {{stdTable Sub Heading}}
: Btw, do you think you can make a template for the topics that you're working at right now? [[User:Hobbes|Hobbes]] 14:42, 25 September 2012 (EDT)
+
| [[File:Bradford Small (EU2012).png|30px]] '''Guides & Tips'''
:: Not sure what you mean by template.  I started with a multi-level list in Word so I've been working off that just to get the data entered.  So far its mostly just information on items, research, facilities, workshop projects, etc.  Your table for abilities was much cleaner than what I had.  I'll try to whip something up.  Also, most of the data I've been entering is based off the various Press preview videos.  I figure I've seen them enough that nothing in them will truly be a spoiler at this point.  ~ [[User:Drakalu|Drakalu]] 16:13, 25 September 2012 (EDT)
+
|-
:: A template is a model for pages. For instance check the original [[Rifle]] and [[Heavy_Plasma]] pages you can see that they follow roughly the same format, starting with Stats, Recommendations, Tips, etc. It's easier if you already have a format, then you can just copy paste it and people can just fill the pages - I've just made one for Equipment. About spoilers, just be careful when going through the Research because it contains spoilers about the end of the game, if you don't want to know about it. [[User:Hobbes|Hobbes]] 17:40, 25 September 2012 (EDT)
+
|
 +
[[Air Combat (EU2012)|Air Combat]]
  
WHo keeps undoing the edits I did today?  Continuing to use "Geoscape" as its own header does not fit with the actual gameplay.  HQ needs to be the main headline.  The base as a whole has all the facilities in it. Research is a concept encompassing both Science Labs and Laboratories. Manufacturing encompasses Engineering, Workshops, and Foundries. Gray Market will be important as people will want to go somewhere for quick price comparisons.
+
[[Survival Guide (EU2012)|Survival Guide]]
:I did and I explained the reasons on the table's [[Talk:EU2012_Table]] page. I just reverted back all yours edits again to the previous version. [[User:Hobbes|Hobbes]] 06:59, 2 October 2012 (EDT)
 
  
 +
[[Building Optimization]]
  
Hobbes, you reverted my edits twice in an 11 hour period and then protected the table to prevent further editing. You also did not attempt to discuss with me before the final revert and protect. This is edit warring and it is not consistent with the bold, revert, discuss principle.
+
[[Economy]]
  
While you obviously have a lot of experience with XCOM and the UFOPaedia, please understand that EU 2012 is NOT the same game. Therefore, the main page is going to look different. For example, the Geoscape is no longer what it was in 1994. In '94, it was the main place to start all your actions including patrols, interdictions, and to access the base and its functions. In EU2012, the "Geoscape" is merely a blue globe in the Mission Control facility where you advance time and choose missions.
+
[[Panic (EU2012)|Panic]]
  
Bottom line, it makes sense for the UFOPaedia pages to resemble the flow and structure of the game. Continuing the old format will only confuse visitors, ultimately encouraging them to go elsewhere for their information.
+
[[Storyline Missions (EU2012)|Story Walkthrough]]
  
: All XCOM strategy games (EU, TFTD, Apoc, EU 2012) follow the same design/logic: you win by playing Geoscape/Cityscape and sending Interceptors and Skyrangers from there, not by managing your base(s). Doesn't matter if you have one base or more - the fact that you only have one in Enemy Unknown 2012 adds for a lot more detail the base management level of the game but your base is just one aspect of the whole game. Hobbes 11:12, 2 October 2012 (EDT)
+
[[Class Builds (EU2012)|Class Builds]]
:: There are two basic components to the game as you noted, but they are not Geoscape and Cityscape anymore. That was 1994.
 
  
:: Now the strategy layer is handled in XCOM HQ / the Base / the Ant Farm. The Geoscape, the blue rotating orb of the Earth, isn't even its own facility, it's a focal point of Mission Control. Strategy is now handled at the Base. Half of winning the game is the Base: constructing facilities, adjacency bonuses, research, manufacturing, managing panic, funding, soliders, etc. The Geoscape is really just the filling in one slice of the whole pie.
+
[[Classic vs Impossible (EU2012)|Classic vs Impossible]]
  
:: It does not make sense to format the main page in a way that is inconsistent with the game's presentation. The game presents you the entire base and you choose each facility from there to manage the strategy. The Wiki should be presented consistent with the game so that people click on links that logically flow the same way as the game. Therefore, the main page should go to the over-arching XCOM HQ page and list out major functions under that like the whole of Base Facilities, the major concepts of Research and Manufacturing... I also think a quick link to the Gray Market will help since it will be an oft used page. Details of each facility, like the fact that Mission Control contains the Geoscape, should be embedded further in when you go to the HQ page or subsequent Base Facilities and Mission Control pages.  --[[User:Robbx213|Robbx213]] 11:40, 2 October 2012 (EDT)
+
[[Murphy's Laws (X-COM)#Strategic (Enemy Unknown)|Murphy's Laws (XCOM)]]
 +
|}
 +
</td>
  
::: I don't want to abuse my position as an administrator but: a) You changed the table from the format followed for all XCOM game tables on this wiki. b) I reverted and placed a notice on the page's Talk page. c) You reverted and didn't check the talk page. Since I don't want to get into a war of edits I protected the table. The other administrators can and should intervene if it's necessary but what I did was to keep wiki consistency and prevent the main table from being constantly edited. Hobbes 11:35, 2 October 2012 (EDT)
 
  
:::: I'm new and obviously struggled at first to understand the Table that was somehow separate from the page it was embedded in, as well as the Discussion tab up to the left but all the help pages refer to "Talk".  There's an obvious disagreement about content here, so that's what we need to [http://en.wikipedia.org/wiki/Wikipedia:DR#Focus_on_content focus on].  "Consistency" is not a valid reason to maintain the old format.  The game is different, its format and presentation is different, therefore the Wiki should be different such that it's more in-line with the new game's structure.  EU (2012) is not Terror From the Deep; a simple re-skin.  If you want this wiki to be the go-to place, you're going to have to simplify it by making it flow the same way the game does.  There are many other wikis already forming; people will go where it's simple and easy to understand.  If this wiki's format differs from how the game is presented, people will get confused, they will get grumpy about having to click around and mine information, and ultimately the community's enjoyment of both will suffer. --[[User:Robbx213|Robbx213]] 11:52, 2 October 2012 (EDT)
+
<td style="width:220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Shen Small (EU2012).png|30px]] '''General DLC'''
 +
|-  
 +
|
 +
[[DLC (EU2012)|General Information]]
  
::::: I'm sorry to disagree but if you really feel that you cannot compromise and follow what has been considered 'consistency' (and pretty much official policy) by the 2K developer team and this wiki's regular users then do what you feel you must. If you check Wikipedia's article on [http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown|XCOM: Enemy Unknown] you'll see the strategic element being called 'Geoscape' and Jake Solomon and 2K have also used the term frequently and on their site. [[User:Hobbes|Hobbes]] 12:14, 2 October 2012 (EDT)
+
: [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]]
  
:::::: You meant [http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown this] Wikipedia article.  They do say Geoscape; and they too describe it inaccurately. (P.S. those few contributors do not constitute 'official policy') ''The game's strategy element is confined to the global view called the "Geoscape"...'' Strategy is not confined to the Geoscape, strategy is the whole Base.  Keep reading and they actually say this in the same sentence, contradicting themselves in the process:  ''... where the player keeps track of the situation ... conducts resource and personnel management ... directing research ... and production, interacting with the governments ... ordering their aircraft ... and dispatching their soldiers...''  The Geoscape, inside the Mission Control facility, can order aircraft and dispatch soldiers.  That's it.  'Situation' is in the Situation Room, personnel are in places like Barracks & Infirmary, research is Sci Labs and Labs, production is Engineering Workshop & Foundry, Funding Council is inside the Situation Room...  Geoscape is not the strategy layer, the entire base is the strategy layer.  The Geoscape is like the Funding Council: it's an important part of the game, but it's not even the name of the facility in which it resides.
+
: [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
  
:::::: When Jake and other 2K people refer to the Geoscape, they mean the blue globe.  They do not mean the whole base nor the whole strategy layer.  If the whole strategy layer could be controlled from the Geoscape (again, inside Mission Control) then the Ant Farm would not even exist.  Watch [http://www.youtube.com/watch?feature=player_detailpage&v=FaR-oDSxb3I#t=708s this] and [http://www.youtube.com/watch?feature=player_detailpage&v=FaR-oDSxb3I#t=5338s this (with Jake himself manning the helm)] for a clear visual of how the Geoscape is not the base and therefore not the entire strategy layer, rather only a feature of the Mission Control facility.  Watch [http://www.youtube.com/watch?feature=player_detailpage&v=qBvuNhq0ZCg#t=1499s this] to see how Jake describes the evolution of the strategy layer and how his & Sid's prototypes are really the fore-runner of the Situation Room, not the Geoscape (inside Mission Control).  So, Jake himself does not consider the Geoscape to be the "strategy layer".  They don't even really call it the Geoscape, they call it [http://www.youtube.com/watch?feature=player_detailpage&v=qBvuNhq0ZCg#t=1925s the Globe].  There are tons more videos throughout YouTube.
+
|- {{stdTable Sub Heading}}
 +
| [[File:New Friend (EU2012).jpg|30px]] '''Slingshot DLC'''
 +
|-  
 +
|
 +
[[Slingshot DLC (EU2012)|Operation Slingshot]]
  
:::::: If you want consistency, make it consistent with the new game rather than consistent with 1994's game format.  I think the game's format, which has actually been witnessed in video and described during interview, should be taken as the 'official policy' rather than taking the old game's structure.  If the old game's structure were 'official policy', Jake et al. would not differentiate this game from the old by avoiding calling it a pure remake or reboot.  It's different, they say so, therefore the wiki needs to evolve away from 1994 and match the new game.  Also, you can't just randomly call something 'official policy' to make it sound more important.  If you want official policy, read the articles and watch the videos from [http://forums.2kgames.com/showthread.php?117515-X-COM-Information-Summarized-READ-ME-FIRST! this 2K Forum Post].  When 2K Greg stickies it, that probably means it's 'official policy'.
+
: [[Friends in Low Places (EU2012)|Friends in Low Places]]
  
:::::: {{subst:drn-notice}} [[User:Robbx213|Robbx213]] 14:01, 2 October 2012 (EDT)
+
: [[Confounding Light (EU2012)|Confounding Light]]
::::::: I know that topic quite well I wouldn't call a sticked thread made by a user 'official policy'. But by going through the list of features on the first has a strategic category that englobes Funding Council, Missions, Satellite cover and base management. Zero reference to HQ being the strategic layer. And his division is how the majority of players from the original games will look at it.
 
::::::: Geoscape is a classic term from the series to refer to both the world globe and the Strategic level and that remained throughout the series and that both Jake Solomon and the 2K team keep using even if the term is not present in the game. The HQ base (which I love) is how you access both the strategic layer (through the Situation Room) and the world globe (through Situation Room and Mission Control) but by itself it's not the strategic layer because it's not where the center of the action is. If you put HQ as the strategic category up there it seems that the strategy involves mainly running your base and projects, which is not strategy. Strategy is determining objectives and goals based on your needs and current resources - that is separate from actually putting the strategy into place, which is what you do with base and soldier management, to allow you to achieve those goals.
 
::::::: Now, what I've been thinking so far with all of this discussion: should the strategic layer have another name? Possibly, I'm not a zealot of keeping everything from the old game. One thing for sure would be to move up the links for Mission Control and Situation Room to replace the current Geoscape link (and if the game has a new name for it, rename the page). It may even be that XCOM HQ is the best term but there needs to be a clear separation between base management and the rest of the strategic layer of the game. [[User:Hobbes|Hobbes]] 14:47, 2 October 2012 (EDT)
 
:::::::: I've asked at 2K's and the wiki's forums about names from the strategic layer and the responses have been: Geoscape, Ant Farm, Basescape, Strategic Layer and The Base, the closest to your suggestion of XCOM HQ. I've been also looking at the demo files and 'Geoscape' appears on the demo code to refer to the world globe, which makes it a game term. [[User:Hobbes|Hobbes]] 10:45, 3 October 2012 (EDT)
 
  
::::::::: "... there needs to be a clear separation between base management and the rest of the strategic layer of the game ..."  I fundamentally disagree.  I believe base management is part of strategy, not separate.  I agree that "Strategy is determining objectives and goals based on your needs and current resources..."  But I do not see that as "separate from actually putting the strategy into place..."  To me, executing the strategy is part of the strategy.  I think we're agreeing that 'base management' is choosing facilities, choosing research, choosing production, choosing/promoting soldiers.  But to me, that is all part of the strategy.  Good base management, aka good strategy, sets you up for success in tactical combat.  For example, let's say I choose a strategy of research & manufacturing at the expense of satellite coverage.  I accomplish that across the base by building more labs, foundries, and workshops and at the same time building fewer uplinks / substituting Nexus (Nexi?) / focusing the satellites I do launch over high-paying / high-panic countries / enough countries not to trigger 'doomsday'.  So let's assume the game still calls the Globe the Geoscape; to me, the Globe is just one piece of strategy; actually, I think the Situation Room is a better strategy tool than the Globe.  To me, the Globe has very little strategy use.  Basically, you pick which mission you're going to accept.  Panic, satellites, aircraft, funds, gray market... I can access all that together in the Situation Room.  To me, all of that is 'managing global sentiment (& funding)', which is only a portion of the overall strategy to manage sentiment long enough to get the soldiers, euqipment, and progress to go win the game.  Anywho, I've found another avenue so rather than reiterate the same points to each other over and over, let's just move on and leave it as you wish.  You win.
+
: [[Gangplank (EU2012)|Gangplank]]
  
All right chaps, break it up. I am normally very lenient and let things slide, but I feel the need to intervene as this entire discussion is starting to be counter productive. Both sides have valid points, but it seems over-enthusiasm and an unwillingness to be patient is getting the better of everyone even before we all have the retail copy of the game. If the fallout results in a mess on the wiki with redundant pages, it will be very upsetting indeed.
+
: [[Shaojie Zhang (EU2012)|Shaojie Zhang]]
  
We can all agree that this game is very different from the original and perhaps some break in tradition is required to emphasise the basescape (I joked about it, but you know I think I'll adopt it for a while). UFO, TFTD, Apocalypse and Interceptor all followed the same noun-scape and tactical segment formats, but this form certainly wouldn't work for e-Mail X-Com or Enforcer (Enforcer had its upgrade purchase intermission screen, but that doesn't count).
+
|- {{stdTable Sub Heading}}
 +
| [[File:Saved to Savior (EU2012).jpg|30px]] '''Progeny''' [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-  
 +
|
 +
[[Progeny (EU2012)|Operation Progeny]]
  
If you really must do things your way for now, and experiment with different ways to structure the pages, my recommendation is use a sandbox page for each page (like this <nowiki>[[EU (2012)/Heliocentric]] or [[EU (2012)/Geocentric]]</nowiki>) and create the new page to your hearts delight. We can all look at them later on an decide on how best to format the main page from there.  -[[User:NKF|NKF]] 02:16, 4 October 2012 (EDT)
+
: [[Portent (EU2012)|Portent]]
  
:May I also suggest that in the interest of a well structured wiki-site; You keep your sandbox projects under your own profiles. That would be [[User:Hobbes/Sandbox page]] and  [[User:Robbx213/Sandbox page]], making it absolutely clear it's a sandbox/draft page and related to that user (hence you will probably not get unwanted edits).--[[User:Kokkan|Kokkan]] 05:47, 4 October 2012 (EDT)
+
: [[Deluge (EU2012)|Deluge]]
  
== EXALT ==
+
: [[Furies (EU2012)|Furies]]
 +
 
 +
: [[Annette Durand (EU2012)|Annette Durand]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] '''Multiplayer'''
 +
|-
 +
|
 +
[[Multiplayer (EU2012)|Multiplayer]]
 +
 
 +
: [[Maps (EU2012)|Maps]]
 +
 
 +
: [[Multiplayer Tactics (EU2012)|Multiplayer Tactics]]
 +
 
 +
: [[Multiplayer Builds (EU2012)|Squad Builds]]
 +
 
 +
|}
 +
</td>
 +
<td style="width:220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Happy to Oblige (EU2012).jpg|30px]] '''Miscellaneous'''
 +
|-
 +
|
 +
[[Game Credits (EU2012)|Game Credits]]
 +
 
 +
[[Storyline (EU2012)|Storyline]]
 +
 
 +
[[News Items (EU2012)|News Ticker]]
 +
 
 +
[[Game Universe (EU2012)|Game Universe/Artwork]]
 +
 
 +
[[Abilities (EU2012)|List of all Abilities]]
 +
 
 +
[[Hero (EU2012)|XCOM Heroes]]
 +
 
 +
[[Making The Game Harder (EU2012)|Making The Game Harder]]
 +
 
 +
[[Glossary|Glossary of Terms]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Combat Ready (EU2012).jpg|30px]] '''Technical Information'''
 +
|-
 +
|
 +
 
 +
[[Patches (EU2012)| Patches]]
 +
 
 +
[[Bugs (EU2012)| Bugs]]
 +
 
 +
[[Mods (EU2012)| Mods & Suggestions]]
 +
 
 +
[[Game Editors (EU2012)|Game Editors]]
 +
 
 +
[[Game Files (EU2012)|Game Files]]
 +
 
 +
[[Unused Features (EU2012)|Unused Features]]
 +
 
 +
[[Wiki Tips (EU2012)|Wiki Tips]]
 +
|}
 +
</td>
 +
</tr>
 +
</table>
 +
:Its good but looks very cluttered with the pictures on the right on the actually page.
 +
===Example===
 +
''XCOM: Enemy Unknown'' is the 2012 remake of the classic game ''[[XCOM|UFO: Enemy Unknown]]'' or ''X-COM: UFO Defense'' in North America. If you'd like to contribute please check the [[Wiki Tips (EU2012)|Wiki Tips]] page for useful information on how to edit pages, etc. And also check the [[Talk:Enemy_Unknown_(EU2012)|Discussion]] section of this page or the [[To Do List (EU2012)|To Do]] list.
  
SHould we put EXALT onto the table with links to Covert Operations and things like that?--[[User:Ditto51|Ditto51]] 09:59, 28 November 2013 (EST)
 
 
<table style="padding-left:20px;">
 
<table style="padding-left:20px;">
 
<tr style="vertical-align: top;">
 
<tr style="vertical-align: top;">
<td colspan = "4">
+
<td colspan = "5">
 
{| {{stdTable}} title = "XCOM: Enemy Unknown (2012)" width = "100%"  
 
{| {{stdTable}} title = "XCOM: Enemy Unknown (2012)" width = "100%"  
 
|- {{stdTable Heading}}
 
|- {{stdTable Heading}}
| colspan = "4" | '''XCOM: Enemy Unknown (2012)'''
+
| colspan = "5" | '''XCOM: Enemy Unknown (2012) / Enemy Within DLC [[File:Meld Insignia (EU2012).png|20px]]'''
 
|-
 
|-
 
|}
 
|}
Line 124: Line 307:
 
{| {{stdTable}} width="100%" style="border:none;"
 
{| {{stdTable}} width="100%" style="border:none;"
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
| [[File:EXALT Insignia (EU2012).png|30px]] '''EXALT'''
+
| [[File:Vigilo_Confido_black.png|30px]] '''Overview'''
 +
|-
 +
| [[Info (EU2012)|Game Information]]
 +
 
 +
: [[XCOM (EU2012)|Commander's Briefing]]
 +
 
 +
: [[XCOM_Base_Location_(EU2012)|Base Location]]
 +
 
 +
: [[The Council (EU2012)|The Council]]
 +
 
 +
: [[Difficulty (EU2012)|Difficulty Levels]]
 +
 
 +
:: [[Second Wave (EU2012)|Second Wave]]
 +
 
 +
: [[Achievements (EU2012)|Achievements]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Vigilo_Confido_black.png|30px]] '''XCOM'''
 +
|-
 +
| [[XCOM Headquarters (EU2012)|Headquarters]]
 +
|-
 +
| [[Mission Control (EU2012)|Mission Control]]
 +
 
 +
: [[Research (EU2012)|Research]]
 +
:: [[Genetics Lab (EU2012)|Genetics Lab]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
 
 +
: [[Engineering (EU2012)|Engineering]]
 +
:: [[Foundry_(EU2012)|Foundry]]
 +
::: [[S.H.I.V. (EU2012)|S.H.I.V.]]
 +
:: [[Cybernetics Lab (EU2012)|Cybernetics Lab]] [[File:Meld Insignia (EU2012).png|20px|E1W DLC]]
 +
 
 +
:[[Barracks (EU2012)|Barracks]]
 +
:: [[OTS_(EU2012)| Officer Training School]]
 +
:: [[Memorial (EU2012)|Memorial]]
 +
 
 +
: [[Hangar (EU2012)|Hangar]]
 +
 
 +
: [[Situation Room (EU2012)|Situation Room]]
 +
:: [[Gray Market (EU2012)|Gray Market]]
 +
:: [[Finances (EU2012)|Finances]]
 +
:: [[Covert Operations (EU2012)|Covert Operations]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-
 +
|}
 +
</td>
 +
 
 +
<td style="width: 220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] '''Soldiers'''
 +
|-
 +
| [[Soldiers (EU2012)|Soldiers]]
 +
: [[Classes (EU2012)|Classes]]
 +
:: [[Assault (EU2012)|Assault]]
 +
:: [[Heavy (EU2012)|Heavy]]
 +
:: [[Sniper (EU2012)|Sniper]]
 +
:: [[Support (EU2012)|Support]]
 +
:: [[Psionic (EU2012)|Psionic]]
 +
:: [[MEC Trooper (EU2012)|MEC Trooper]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
: [[Armor (EU2012)|Armor]]
 +
: [[Equipment (EU2012)#Portable Equipment|Equipment]]
 +
: [[Weapons (EU2012)|Weapons]]
 +
: [[Gene Mods (EU2012)|Gene Mods]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
: [[Medals (EU2012)|Medals]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
: [[Covert Operative (EU2012)|Covert Operative]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 
|-
 
|-
| [[EXALT (EU2012)|EXALT]]
+
|- {{stdTable Sub Heading}}
 +
| [[File:Head red 2.png|30px]] '''Aliens'''
 +
|-
 +
| [[Alien Life Forms (EU2012)|Alien Life Forms]]
 +
:[[Overviews of Aliens (EU2012)|Overview of Aliens]]
 +
:[[Alien Stats (EU2012)|Alien Stats]]
 +
|-
 +
| [[UFOs (EU2012)|UFOs]]
 +
|-
 +
|[[Alien Artifacts (EU2012)|Alien Artifacts]]
 +
: [[Meld (EU2012)|Meld]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:EXALT Insignia (EU2012).png|25px]] '''EXALT''' [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-
 +
|
 +
[[EXALT (EU2012)|EXALT]]
 +
: [[EXALT Units (EU2012)|Soldiers]]
 +
: [[EXALT Weapons (EU2012)|Equipment]]
 +
 
 +
|}
 +
</td>
 +
 
 +
<td style="width: 220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Skyranger Pilot (EU2012).png|30px]] '''Missions'''
 +
|-
 +
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]
 +
: [[Chance to Hit (EU2012)|Chance to Hit]]
 +
: [[Cover (EU2012)|Cover]]
 +
: [[Critical Wounds (EU2012)|Critical Wounds]]
 +
: [[Flanking (EU2012)|Flanking]]
 +
: [[Overwatch (EU2012)|Overwatch]]
 +
: [[Suppression (EU2012)|Suppression]]
 +
 
 +
 
 +
[[Tactics (EU2012)|Combat Tactics]]
 +
: [[Squads (EU2012)| Squads]]
 +
 
 +
 
 +
[[Missions (EU2012)|Mission Types]]
 +
: [[Mission Names (EU2012)|Mission Names]]
 +
: [[After Action Report (EU2012)|After Action Report]]
 +
 
 +
[[Maps (EU2012)|Maps]]
 +
 
 +
: [[Map Tables (EU2012)|Tables]]
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Bradford Small (EU2012).png|30px]] '''Guides & Tips'''
 +
|-
 +
|
 +
[[Continent Bonus Analysis (EU2012)|Continent Bonus Analysis]]
 +
 
 +
[[Air Combat (EU2012)|Air Combat]]
 +
 
 +
[[Survival Guide (EU2012)|Survival Guide]]
 +
 
 +
[[Building Optimization]]
 +
 
 +
[[Economy]]
 +
 
 +
[[Panic (EU2012)|Panic]]
 +
 
 +
[[Storyline Missions (EU2012)|Story Walkthrough]]
 +
 
 +
[[Class Builds (EU2012)|Class Builds]]
 +
 
 +
[[Classic vs Impossible (EU2012)|Classic vs Impossible]]
 +
 
 +
[[Abilities (EU2012)|List of all Abilities]]
 +
|}
 +
</td>
 +
 
 +
 
 +
<td style="width:220px; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Shen Small (EU2012).png|30px]] '''General DLC'''
 +
|-
 +
|
 +
[[DLC (EU2012)|General Information]]
 +
 
 +
: [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]]
 +
 
 +
: [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:New Friend (EU2012).jpg|30px]] '''Slingshot DLC'''
 +
|-
 +
|
 +
[[Slingshot DLC (EU2012)|Operation Slingshot]]
 +
 
 +
: [[Friends in Low Places (EU2012)|Friends in Low Places]]
 +
 
 +
: [[Confounding Light (EU2012)|Confounding Light]]
 +
 
 +
: [[Gangplank (EU2012)|Gangplank]]
 +
 
 +
: [[Shaojie Zhang (EU2012)|Shaojie Zhang]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Saved to Savior (EU2012).jpg|30px]] '''Progeny''' [[File:Meld Insignia (EU2012).png|20px|EW DLC]]
 +
|-
 +
|
 +
[[Progeny (EU2012)|Operation Progeny]]
 +
 
 +
: [[Portent (EU2012)|Portent]]
 +
 
 +
: [[Deluge (EU2012)|Deluge]]
 +
 
 +
: [[Furies (EU2012)|Furies]]
 +
 
 +
: [[Annette Durand (EU2012)|Annette Durand]]
 +
 
 +
|- {{stdTable Sub Heading}}
 +
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] '''Multiplayer'''
 
|-
 
|-
| [[Covert Operations (EU2012)|Covert Operations]]
+
|  
: [[Covert Data Recovery (EU2012)|Covert Data Recovery]]
+
[[Multiplayer (EU2012)|Multiplayer]]
: [[Covert Extraction (EU2012)|Covert Extraction]]
+
 
: [[EXALT Base Raid (EU2012)|EXALT Base Raid]]
+
: [[Maps (EU2012)|Maps]]
 +
 
 +
: [[Multiplayer Tactics (EU2012)|Multiplayer Tactics]]
 +
 
 +
: [[Multiplayer Builds (EU2012)|Squad Builds]]
 +
 
 
|}
 
|}
</table>
+
</td>
I already added the EXALT missions to the EXALT template (and just changed the XCOM insignia with the EXALT one as you have above). Is this what're talking about? [[User:Hobbes|Hobbes]] 10:38, 28 November 2013 (EST)
+
<td style="width:220px; border:1px gray solid;">
{{EXALT (EU2012)}}
+
{| {{stdTable}} width="100%" style="border:none;"
I meant add them to the main table for EU. Example above, just insert it under aliens or something--[[User:Ditto51|Ditto51]] 10:44, 28 November 2013 (EST)
+
|- {{stdTable Sub Heading}}
:Ah, I see. Well, the issue there is if we should add EW content in general to the table. I've already thought if the Cybernetics/Genetics Labs should be added under Headquarters or not but I haven't made my mind. Any more opinions on this? [[User:Hobbes|Hobbes]] 11:23, 28 November 2013 (EST)
+
| [[File:Happy to Oblige (EU2012).jpg|30px]] '''Miscellaneous'''
::What about a seperate column for all DLC related stuff, ie. Slingshot, Progeny, and Enemy Within.--[[User:Ditto51|Ditto51]] 11:35, 28 November 2013 (EST)
+
|-
What about like this?
+
|
===New Table===
+
[[Game Credits (EU2012)|Game Credits]]
{{:User:Ditto51/Sandbox}}
+
 
--[[User:Ditto51|Ditto51]] 12:52, 28 November 2013 (EST)
+
[[Storyline (EU2012)|Storyline]]
:::I definitely would like if EW stuff was integrated into main EU board, to voice my support Hobbes. However, instead of separate section like above, I was thinking having integrated into main table but with a small icon either to left or right of page to easily identify exclusive EW items.
+
 
:::*The Labs would be under Headquarters but with a small EW icon or the meld icon Ditto used above.
+
[[News Items (EU2012)|News Ticker]]
:::*Meld would be secondary item under Aliens/Alien Artifacts.
+
 
:::*Operation Progeny would be similar to Slingshot section but have both Progeny icon like Slingshot and EW/meld icon next to it or on other side.
+
[[Game Universe (EU2012)|Game Universe/Artwork]]
:::*Base Defense, Chryssalid Hive and Training Roulette don't need to be on table.
+
 
:::*Medals would be secondary item under XCOM/Soldiers.
+
[[Hero (EU2012)|XCOM Heroes]]
:::*EXALT would be new section under Aliens with two items EXALT Soldiers and Covert Operations, as Covert Operative, Base Raid and Data Recovery/Extraction would be folded into Covert Operations & back in Mission Types.
+
 
:::How's that sound? Sorry can't adjust table, way too difficult with tablet to type.--[[User:DracoGriffin|DracoGriffin]] 14:13, 28 November 2013 (EST)
+
[[Making The Game Harder (EU2012)|Making The Game Harder]]
 +
 
 +
[[Glossary|Glossary of Terms]]
 +
 
 +
[[Murphy's Laws (X-COM)#Strategic (Enemy Unknown)|Murphy's Laws (XCOM)]]
 +
 
 +
|- {{stdTable Sub Heading}}  
 +
| [[File:Combat Ready (EU2012).jpg|30px]] '''Technical Information'''
 +
|-
 +
|
 +
 
 +
[[Patches (EU2012)| Patches]]
 +
 
 +
[[Bugs (EU2012)| Bugs]]
 +
 
 +
[[Mods (EU2012)| Mods & Suggestions]]
 +
 
 +
[[Game Editors (EU2012)|Game Editors]]
 +
 
 +
[[Game Files (EU2012)|Game Files]]
  
::::*Meld Image looked horrible so I settled for (EW) instead.
+
[[Unused Features (EU2012)|Unused Features]]
::::*Done
 
::::*Done
 
::::*Any idea for an Image to represent that? Or one for DLC for that matter.
 
::::*Base Defense is something that people wanted and would be interested so I left it on there, but the others were removed.
 
::::*Done
 
::::*Done, I think
 
::::This what you were talking about?--[[User:Ditto51|Ditto51]] 14:35, 28 November 2013 (EST)
 
  
:::::Yeah, exactly. I'm sure Hobbes could help with images as he's really good with those. Probably tweaks here and there, but overall it looks perfect. Inclusive but clear on "DLC" stuff for readers to get where they want. Edit: added some tweaks.
+
[[Wiki Tips (EU2012)|Wiki Tips]]
:::::*I'm wondering if Medals should go under Barracks like OTS since that's where they are listed in-game. Same with Covert Operations is under Situation Room in-game.
+
|}
:::::*Under Aliens, has "Life Forms", "Overview", & "Stats", should something be done similar for EXALT? May be "Stats" would be useful as not a lot of units and would probably be overkill. (I already feel "Life Forms" & "Overview" are redundant for Aliens, albeit "Life Forms" is cluttered and not nearly as useful.)
+
</td>
:::::*I think it would be best to not include Base Defense, as it seems spoilerific and a storyline mission. We don't list Temple Ship or Alien Base Assault, even though I'm sure most players know about those now.--[[User:DracoGriffin|DracoGriffin]] 15:19, 28 November 2013 (EST)
+
</tr>
 +
</table>
  
::::::Looks good
+
Should we seperate stuff that is actually to do with the base and gameplay from the difficulty and achievements?--[[User:Ditto51|Ditto51]] 18:31, 27 December 2013 (EST)
::::::*They help Soldiers and improve their stats so I'm for leaving it where it is, also the OTS is a facility while the medals are not. If we move Covert Operations over then we get into the problem of it only have Covert Operatives which may as well be moved to Soldiers, thus making the EXALT Tab unnecessary
+
: To Miscellaneous? [[User:Hobbes|Hobbes]] 19:22, 27 December 2013 (EST)
::::::*Hobbes decided against the separate EXALT Pages
+
:: The Original X-COM had a general information section and an X-COM organisation section for the base and soldiers. So I meant make another heading and split it into anything that is controllable in game like the base and units and a section for difficulty and Achievements.--[[User:Ditto51|Ditto51]] 13:14, 28 December 2013 (EST)
::::::*Yeah okay
+
:::What do you think of the above changes? [[User:Hobbes|Hobbes]] 14:46, 28 December 2013 (EST)
 +
::::That looks a lot better--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 08:01, 29 December 2013 (EST)
 +
===EU2012 Table Discussion===
 +
Can we please discuss any changes to the table before changing it individually?
 +
* [[Abilities (EU2012)]] should stay under Miscellaneous section since it is nothing more than a list of all abilities
 +
* Why did [[Murphy's Laws (X-COM)]] go to Miscellaneous?
 +
* [[Continent Bonus Analysis (EU2012)]] is a redundant page with Starting Locations and the whole '''Guides and Tips''' section is going to be reworked (see above post), so if you think something is missing better to discuss it there. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 16:55, 2 January 2014 (EST)
 +
:*I moved The Abilities because people can use it to decide on how to combat the various aliens or how to use them in multiplayer.~
 +
::The individual alien pages and the [[Overviews of Aliens (EU2012)]] are already meant to detail specific aspects of the aliens. The Abilities page is nothing more than a list of abilities for technical aspects (modding, etc.) and for reference (since it contains obsolete abilities).
 +
:*I moved [[Murphy's Laws (X-COM)]] to Miscellaneous because it isn't really a guide or tips it is more of a list of worst case scenarios that can and probably will go wrong because of the RNG, it doesn't really offer any type of guide.
 +
::If you have a document describing what can go wrong, doesn't it act as a guide to help people avoiding those bad case scenarios?
 +
:*Yeah, I made that because [[Talk:Situation Room (EU2012)#Bonus Analysis|of this]], either way none of it belonged on the Situation Room page where it was originally.
 +
:--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 17:03, 2 January 2014 (EST)
 +
::It was listed on the Situation Room because it is the place where you launch satellites and cover continents with them. But there's no point in having two separate Starting Base Location and Continental Bonuses Analyses with the same content. Both should be merged on the same page. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 17:21, 2 January 2014 (EST)
  
::::::I'm debating whether or not to put Genetics and Cybernetics under Research and Engineering respectively--[[User:Ditto51|Ditto51]] 15:34, 28 November 2013 (EST)
+
:::First and Last I will submit to because what you say make sense, but the majority of the Murphy's Laws are things that can't be avoided or rely heavily on the RNG, like "if you have a 99% or less you will miss". That can't be avoided, much like lots of them.--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 17:31, 2 January 2014 (EST)
  
:::::::I was thinking same thing but devil's advocate says they are not rooms within those facilities like Gray Market, as they are their own buildings (like Foundry) but they are found under Research/Engineering similar to Foundry but that isn't under Engineering. I think I like the idea of subbing them underneath, it would appear "cleaner". They would need their own sections in both pages, just like Foundry has a section in Engineering.--[[User:DracoGriffin|DracoGriffin]] 15:39, 28 November 2013 (EST)
+
Why is Flanking on the table if it just a redirect to the Cover Page which is already on the table?--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 13:49, 9 January 2014 (EST)
 +
:I think I had noticed that a while ago but forgot about it. Remove it? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:45, 9 January 2014 (EST)
 +
::I'm not actually sure, it is still a gameplay mechanic even if it is a redirect.--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 04:18, 10 January 2014 (EST)
 +
:::Its pointless to have repeated links on the main table IMO. If the topic requires a page, then one should be written before the link is added to the table. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 06:56, 10 January 2014 (EST)
  
Lets compare the one above to one that lacks EXALT.
+
I'd like to propose 2 additional links to the table: [[Alien Deployment (EU2012)|Alien Deployment]] and [[Damage (EU2012)|Damage]] [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:55, 24 January 2014 (EST)
{{User:Ditto51/Sandbox}}{{User:Ditto51/Sandbox 2}}
+
:No comments here, so bump this thread. I've been checking the site stats and the [[Hero (EU2012)|Hero]] page is one of the top 20 EU2012 pages being visited so it might make some sense to add it as well.  
 +
::Still no comments, so I'll go and change it. I'm also finishing the Strategy page, although it will also imply a rewrite/elimination of several existing pages since I centralized there a lot of dispersed info and there's no point in having repeated info. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 12:00, 5 February 2014 (EST)
  
:Exactly Ditto. Would it also look better if list matched in game order? Mission Control (technically doesn't have "an area", so best at top), then Research/Engineering/Barracks/Hanger/Situation Room? If we're changing main table, might as well look at it all for "efficiency".
+
== Enemy Unknown (2012) ==
:Edit: Ooo wow, the first table looks much better. EXALT with own section and Covert stuff appears best.--[[User:DracoGriffin|DracoGriffin]] 15:53, 28 November 2013 (EST)
 
  
::Should we wait for someone else to come on and give an opinion or change it now?--[[User:Ditto51|Ditto51]] 15:56, 28 November 2013 (EST)
+
''XCOM: Enemy Unknown'' это ремейк 2012 года классической игры ''[[XCOM|UFO: Enemy Unknown]]'' или ''X-COM: UFO Defense'' в Северной Америке. If you'd like to contribute please check the [[Wiki Tips (EU2012)|Wiki Tips]] page for useful information on how to edit pages, etc. And also check the [[Talk:Enemy_Unknown_(EU2012)|Discussion]] section of this page or the [[To Do List (EU2012)|To Do]] list.
 +
:Привет! Are you proposing any changes to the EU2012 page? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 11:40, 12 January 2014 (EST)
  
:::Of course, it's a wiki. Everything is up to debate (for the most part, lol). Table looks really nice though, only thing now is maybe try to find a small suitable icon to replace "(EW)". I was thinking maybe one of the new gene mod/MEC icons.--[[User:DracoGriffin|DracoGriffin]] 16:04, 28 November 2013 (EST)
+
{{:EU2012_Table}}
  
::::Having the same icon for EXALT and DLC looked really silly, any idea on what we can change one of them to.
+
<gallery widths=200px heights=150px perrow=4>
::::I can't think of anything to replace (EW), any suggestions--[[User:Ditto51|Ditto51]] 16:13, 28 November 2013 (EST)
+
File:XCOM_squad.jpg|XCOM Cover
:::::Both are looking great. I'd have a section just for EXALT since I luv those bad guys. I'd also switch the positions between the 3rd and 4th column to keep the more technical stuff to the right side as before.
+
File:Intro_screen (EU2012).jpg|Intro Screen
:::::Regarding icons I can look for something for the (EW), DLC, and there's already already the EXALT insignia: [[File:EXALT_Insignia_(EU2012).png|20px]] [[User:Hobbes|Hobbes]] 17:50, 28 November 2013 (EST)
+
File:XCOM Enemy Within Poster.png|Enemy Within poster
:::::How about the Meld Insignia to replace (EW) [[File:Meld_Insignia_(EU2012).png|20px]]?
+
File:EW Menu.png|Enemy Within Main Menu
:::::Here's also a different Zhang image for Slingshot: [[File:Zhang Small (EU2012).png|30px]]
+
</gallery>
:::::And the Abductee image for Progeny, if it's preferable [[File:Abductee Small (EU2012).png|30px]] or the female XCOM soldier one: [[File:Female Soldier Small (EU2012).png|30px]]
+
{{StyleEU2012}}
:::::And there's already Shen for DLC (he's the computer guy) [[File:Shen_Small_(EU2012).png|30px]]
+
[[Category: Enemy Unknown (2012)]]

Latest revision as of 22:37, 5 February 2014

Archive

Guides and Tips Section

This is related to a parallel discussion at Talk:Classic_vs_Impossible_(EU2012). The idea I've expressed there was to reorganize this section since it's pretty much a collection of mix matched pages. Here's my suggestion on how to reorganize the Guides and Tips section of the EU2012 Table:

General

Survival Guide

  • General tips/wisdom about everything in the game.

Strategy - Description of all the factors regarding strategy (game objectives explanation, mission & aliens first appearances, etc.) and links to all strategies currently available, either on the UFOPaedia or other sites. Check the link for a first draft.

Satellite Rush - to be written using already existing Unlucky Man's Satellite_Rush_Strategy and User:Xuncu's Panic Management strat.
Alien Base Rush - to be written.

Impossible Guide

Specific Game Guides - with links to all the guides not in the list below

Air Combat
Building Optimization
Economy
Panic
Story Walkthrough
Murphy's Laws (XCOM)

Any comments/ideas? Hobbes 08:16, 21 December 2013 (EST)

Anything that consolidates information, reduces clutter and improves readability is something I'll get behind. Just let me know what you need help correcting.--DracoGriffin 15:24, 21 December 2013 (EST)

Strategy/Tactical guides

The first draft of the Strategy (EU2012) page is already up. The way I'm picturing it, there should be two main pages/guides, one for Strategy (everything going on at HQ) and the other for Tactical (combat missions). The existing guides (Air Combat, etc.) listed above should all be referenced and linked to on the Strategy page. The main issue right now is to identify content that should be in the Strategy page and create it, if necessary. Hobbes (talk) 09:10, 3 January 2014 (EST)

The Strategy page is nearly finished. I've taken a lot of info from Survival Guide, Continent Bonus Analysis, Commander's Briefing, Panic and even Impossible Guide. The Survival Guide page should be combed for the tactical tips (which should go to the Tactics (EU2012) page and be deleted, and I've used all the info already on Continent Bonus Analysis. The Panic, Impossible and Commander Briefing pages only need be have the repeated info removed. I'd still like to have at least two pages for the Satellite Rush and Alien Base strategies created. All of the other pages under Guides (Economy, Storyline Missions, Murphy's laws, Air Combat and Building Optimization remain as they are, I've merely provided links on Strategy for them. There should be also a specific page about the RNG (currently under Survival Guide) since it affects both Strategy and Tactical. The Impossible page and the Normal vs. Classic section of the Survival Guide also need to be reorganized.
The Tactics (EU2012) page is the next challenge since it involves a lot that hasn't been covered anywhere yet. Hobbes (talk) 12:13, 5 February 2014 (EST)
I still have my EW/Impossible/No-loss rush guide on my talk page, but ya seem to have most things covered. May still be good as notes, so feel free to gank anything from it that you may find useful. --Xuncu (talk) 17:37, 5 February 2014 (EST)

Fav. Icon for the site

I know this is small thing to obsess about, but it would be nice if a Fav Icon was installed. We can always just shrink the site logo. But this site is one of few that does not get small icon besides it title in my bookmarks. --Sunesha 06:54, 6 December 2013 (EST)

Sweet, it is easier to see what bookmarks belongs to this site now :) --Sunesha (talk) 16:38, 30 December 2013 (EST)

No problem - wasn't sure how clear it would be but it came out nicely :) --Pete (talk) 05:01, 1 January 2014 (EST)

EU2012 Table

I've been having a fresh look at the table and I feel there are couple of links missing that would be useful to have under soldiers, namely for the Gene Mods and the individual soldier classes. So I decided to try to integrate them and here's the result: Hobbes 18:52, 17 December 2013 (EST)

XCOM: Enemy Unknown (2012) / Enemy Within DLC Meld Insignia (EU2012).png
Vigilo Confido black.png XCOM
Game Information
Commander's Briefing
Base Location
The Council
Difficulty Levels
Second Wave
Achievements


Headquarters

Mission Control
Research
Genetics Lab EW DLC
Engineering
Foundry
S.H.I.V.
Cybernetics Lab E1W DLC
Barracks
Officer Training School
Memorial
Hangar
Situation Room
Gray Market
Finances
Covert Operations EW DLC
Lone Wolf (EU2012).jpg Soldiers
Soldiers
Classes
Assault
Heavy
Sniper
Support
Psionic
MEC Trooper EW DLC
Armor
Equipment
Weapons
Gene Mods EW DLC
Medals EW DLC
Covert Operative EW DLC
Head red 2.png Aliens
Alien Life Forms
Overview of Aliens
Alien Stats
UFOs
Alien Artifacts
Meld EW DLC
EXALT Insignia (EU2012).png EXALT EW DLC

EXALT

Soldiers
Equipment
Skyranger Pilot (EU2012).png Missions
Gameplay Mechanics
Chance to Hit
Cover
Critical Wounds
Flanking
Overwatch
Suppression


Combat Tactics

Squads


Mission Types

Mission Names
After Action Report

Maps

Tables
Bradford Small (EU2012).png Guides & Tips

Air Combat

Survival Guide

Building Optimization

Economy

Panic

Story Walkthrough

Class Builds

Classic vs Impossible

Murphy's Laws (XCOM)

Shen Small (EU2012).png General DLC

General Information

Elite Soldier Pack
Enemy Within EW DLC
New Friend (EU2012).jpg Slingshot DLC

Operation Slingshot

Friends in Low Places
Confounding Light
Gangplank
Shaojie Zhang
Saved to Savior (EU2012).jpg Progeny EW DLC

Operation Progeny

Portent
Deluge
Furies
Annette Durand
Meet New People Then Kill Them (EU2012).jpg Multiplayer

Multiplayer

Maps
Multiplayer Tactics
Squad Builds
Happy to Oblige (EU2012).jpg Miscellaneous

Game Credits

Storyline

News Ticker

Game Universe/Artwork

List of all Abilities

XCOM Heroes

Making The Game Harder

Glossary of Terms

Combat Ready (EU2012).jpg Technical Information

Patches

Bugs

Mods & Suggestions

Game Editors

Game Files

Unused Features

Wiki Tips

Its good but looks very cluttered with the pictures on the right on the actually page.

Example

XCOM: Enemy Unknown is the 2012 remake of the classic game UFO: Enemy Unknown or X-COM: UFO Defense in North America. If you'd like to contribute please check the Wiki Tips page for useful information on how to edit pages, etc. And also check the Discussion section of this page or the To Do list.

XCOM: Enemy Unknown (2012) / Enemy Within DLC Meld Insignia (EU2012).png
Vigilo Confido black.png Overview
Game Information
Commander's Briefing
Base Location
The Council
Difficulty Levels
Second Wave
Achievements
Vigilo Confido black.png XCOM
Headquarters
Mission Control
Research
Genetics Lab EW DLC
Engineering
Foundry
S.H.I.V.
Cybernetics Lab E1W DLC
Barracks
Officer Training School
Memorial
Hangar
Situation Room
Gray Market
Finances
Covert Operations EW DLC
Lone Wolf (EU2012).jpg Soldiers
Soldiers
Classes
Assault
Heavy
Sniper
Support
Psionic
MEC Trooper EW DLC
Armor
Equipment
Weapons
Gene Mods EW DLC
Medals EW DLC
Covert Operative EW DLC
Head red 2.png Aliens
Alien Life Forms
Overview of Aliens
Alien Stats
UFOs
Alien Artifacts
Meld EW DLC
EXALT Insignia (EU2012).png EXALT EW DLC

EXALT

Soldiers
Equipment
Skyranger Pilot (EU2012).png Missions
Gameplay Mechanics
Chance to Hit
Cover
Critical Wounds
Flanking
Overwatch
Suppression


Combat Tactics

Squads


Mission Types

Mission Names
After Action Report

Maps

Tables
Bradford Small (EU2012).png Guides & Tips

Continent Bonus Analysis

Air Combat

Survival Guide

Building Optimization

Economy

Panic

Story Walkthrough

Class Builds

Classic vs Impossible

List of all Abilities

Shen Small (EU2012).png General DLC

General Information

Elite Soldier Pack
Enemy Within EW DLC
New Friend (EU2012).jpg Slingshot DLC

Operation Slingshot

Friends in Low Places
Confounding Light
Gangplank
Shaojie Zhang
Saved to Savior (EU2012).jpg Progeny EW DLC

Operation Progeny

Portent
Deluge
Furies
Annette Durand
Meet New People Then Kill Them (EU2012).jpg Multiplayer

Multiplayer

Maps
Multiplayer Tactics
Squad Builds
Happy to Oblige (EU2012).jpg Miscellaneous

Game Credits

Storyline

News Ticker

Game Universe/Artwork

XCOM Heroes

Making The Game Harder

Glossary of Terms

Murphy's Laws (XCOM)

Combat Ready (EU2012).jpg Technical Information

Patches

Bugs

Mods & Suggestions

Game Editors

Game Files

Unused Features

Wiki Tips

Should we seperate stuff that is actually to do with the base and gameplay from the difficulty and achievements?--Ditto51 18:31, 27 December 2013 (EST)

To Miscellaneous? Hobbes 19:22, 27 December 2013 (EST)
The Original X-COM had a general information section and an X-COM organisation section for the base and soldiers. So I meant make another heading and split it into anything that is controllable in game like the base and units and a section for difficulty and Achievements.--Ditto51 13:14, 28 December 2013 (EST)
What do you think of the above changes? Hobbes 14:46, 28 December 2013 (EST)
That looks a lot better--Ditto51 (talk) 08:01, 29 December 2013 (EST)

EU2012 Table Discussion

Can we please discuss any changes to the table before changing it individually?

  • Abilities (EU2012) should stay under Miscellaneous section since it is nothing more than a list of all abilities
  • Why did Murphy's Laws (X-COM) go to Miscellaneous?
  • Continent Bonus Analysis (EU2012) is a redundant page with Starting Locations and the whole Guides and Tips section is going to be reworked (see above post), so if you think something is missing better to discuss it there. Hobbes (talk) 16:55, 2 January 2014 (EST)
  • I moved The Abilities because people can use it to decide on how to combat the various aliens or how to use them in multiplayer.~
The individual alien pages and the Overviews of Aliens (EU2012) are already meant to detail specific aspects of the aliens. The Abilities page is nothing more than a list of abilities for technical aspects (modding, etc.) and for reference (since it contains obsolete abilities).
  • I moved Murphy's Laws (X-COM) to Miscellaneous because it isn't really a guide or tips it is more of a list of worst case scenarios that can and probably will go wrong because of the RNG, it doesn't really offer any type of guide.
If you have a document describing what can go wrong, doesn't it act as a guide to help people avoiding those bad case scenarios?
  • Yeah, I made that because of this, either way none of it belonged on the Situation Room page where it was originally.
--Ditto51 (talk) 17:03, 2 January 2014 (EST)
It was listed on the Situation Room because it is the place where you launch satellites and cover continents with them. But there's no point in having two separate Starting Base Location and Continental Bonuses Analyses with the same content. Both should be merged on the same page. Hobbes (talk) 17:21, 2 January 2014 (EST)
First and Last I will submit to because what you say make sense, but the majority of the Murphy's Laws are things that can't be avoided or rely heavily on the RNG, like "if you have a 99% or less you will miss". That can't be avoided, much like lots of them.--Ditto51 (talk) 17:31, 2 January 2014 (EST)

Why is Flanking on the table if it just a redirect to the Cover Page which is already on the table?--Ditto51 (talk) 13:49, 9 January 2014 (EST)

I think I had noticed that a while ago but forgot about it. Remove it? Hobbes (talk) 21:45, 9 January 2014 (EST)
I'm not actually sure, it is still a gameplay mechanic even if it is a redirect.--Ditto51 (talk) 04:18, 10 January 2014 (EST)
Its pointless to have repeated links on the main table IMO. If the topic requires a page, then one should be written before the link is added to the table. Hobbes (talk) 06:56, 10 January 2014 (EST)

I'd like to propose 2 additional links to the table: Alien Deployment and Damage Hobbes (talk) 14:55, 24 January 2014 (EST)

No comments here, so bump this thread. I've been checking the site stats and the Hero page is one of the top 20 EU2012 pages being visited so it might make some sense to add it as well.
Still no comments, so I'll go and change it. I'm also finishing the Strategy page, although it will also imply a rewrite/elimination of several existing pages since I centralized there a lot of dispersed info and there's no point in having repeated info. Hobbes (talk) 12:00, 5 February 2014 (EST)

Enemy Unknown (2012)

XCOM: Enemy Unknown это ремейк 2012 года классической игры UFO: Enemy Unknown или X-COM: UFO Defense в Северной Америке. If you'd like to contribute please check the Wiki Tips page for useful information on how to edit pages, etc. And also check the Discussion section of this page or the To Do list.

Привет! Are you proposing any changes to the EU2012 page? Hobbes (talk) 11:40, 12 January 2014 (EST)
XCOM: Enemy Unknown (2012) / Enemy Within DLC Meld Insignia (EU2012).png
Vigilo Confido shield.png Overview
Game Information
Commander's Briefing
Base Location
The Council
Difficulty Levels
Second Wave
Achievements
Vigilo Confido black.png Headquarters
Mission Control

Research

Alien Containment
Genetics Lab EW DLC
Psionic Labs

Engineering

Foundry
Cybernetics Lab EW DLC

Barracks

Officer Training School

Hangar

Situation Room

Gray Market
Finances
Covert Operations EW DLC
Lone Wolf (EU2012).jpg Soldier
Classes
Assault
Heavy
Sniper
Support
Psionic
MEC Trooper EW DLC
S.H.I.V.
Covert Operative EW DLC

Equipment

Armor
Weapons
Gene Mods EW DLC
Medals EW DLC
Head red 2.png Aliens
Alien Life Forms
Overview of Aliens
Alien Stats
Alien Deployment
UFOs
Alien Artifacts
Meld EW DLC
EXALT Insignia (EU2012).png EXALT EW DLC

EXALT

Soldiers
Equipment
Skyranger Pilot (EU2012).png Missions
Mission Types

Maps

Tables

Gameplay Mechanics

Chance to Hit
Cover
Critical Wounds
Damage
Overwatch
Suppression
Movement
Bradford Small (EU2012).png Guides & Tips

Strategy Guide

Building Optimization
Economy
Panic
Air Combat
Story Walkthrough

Combat Tactics

Squads
Class Builds
List of all Abilities

Survival Guide

XCOM Substack Posts

Shen Small (EU2012).png General DLC

General Information

Elite Soldier Pack
Enemy Within EW DLC
New Friend (EU2012).jpg Slingshot DLC

Operation Slingshot

Friends in Low Places
Confounding Light
Gangplank
Shaojie Zhang
Saved to Savior (EU2012).jpg Progeny EW DLC

Operation Progeny

Portent
Deluge
Furies
Annette Durand
Meet New People Then Kill Them (EU2012).jpg Multiplayer

Multiplayer

Multiplayer Tactics
Squad Builds
Happy to Oblige (EU2012).jpg Miscellaneous

Game Credits

Storyline

News Ticker

Game Universe/Artwork

XCOM Heroes

Making The Game Harder

Glossary of Terms

Murphy's Laws (XCOM)

Combat Ready (EU2012).jpg Technical Information

Patches

Bugs

Mods & Suggestions

Game Editors

Game Files

Unused Features

Wiki Tips