Difference between revisions of "Talk:Engineering (EU2012)"

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== Prerequisite and Cost ==
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This data is misleading, since the projects don't actually cost/consume Engineers but rather require a minimum of them to be able to be built. It would be better to structure the data in this way:
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Also '''Duration''' is better described with '''Build Time''.
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{| class="wikitable" width="100%"
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|+ Facilities
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|-
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! width="15%" align="center" | Facility
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! width="25%" align="center" | Description
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! width="10%" align="center" | Requirements
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! width="10%" align="center" | Cost
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! width="10%" align="center" | Maintenance
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! width="20%" align="center" | Bonus
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! width="10%" align="center" | Build Time
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|- style="vertical-align:top;"
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|-
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| align="center" | Access Lift || align="center" | Required to access a level. || align="center" | None || align="center" | §50<br/>2 Power || align="center" | §10 month || align="center" | None || align="center" | 5d
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|-
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| align="center" | Satellite Uplink || align="center" | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. || align="center" | 10 Engineers || align="center" | §150<br/>5 Power || align="center" | - || align="center" | +1 Satellite capacity for every two uplinks constructed adjacent to another. || align="center" | Unknown
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|-
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| align="center" | Satellite Nexus || align="center" | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. || align="center" | Alien Nav Computer<br/> 25 Engineers || align="center" | §300<br/>8 Power<br/>25x Alloys<br/>2x UFO Flight Computer || align="center" | §26 month || align="center" | +1 Satellite capacity for every adjacent uplink. || align="center" | 21d
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|}
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The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)
 
The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)
 
  
  

Revision as of 10:43, 15 October 2012

Prerequisite and Cost

This data is misleading, since the projects don't actually cost/consume Engineers but rather require a minimum of them to be able to be built. It would be better to structure the data in this way: Also Duration' is better described with Build Time.

Facilities
Facility Description Requirements Cost Maintenance Bonus Build Time
Access Lift Required to access a level. None §50
2 Power
§10 month None 5d
Satellite Uplink With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. 10 Engineers §150
5 Power
- +1 Satellite capacity for every two uplinks constructed adjacent to another. Unknown
Satellite Nexus With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. Alien Nav Computer
25 Engineers
§300
8 Power
25x Alloys
2x UFO Flight Computer
§26 month +1 Satellite capacity for every adjacent uplink. 21d



The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. Momerathe 05:27, 12 October 2012 (EDT)


ToDo: is there a simple rule-of-thumb that determines Foundry projects vs. Research projects? eg a sentence like "all equipment requiring elerium is researched at the Foundry Off the Rails 04:06, 15 October 2012 (EDT)

Some base facilities requirements are wrong -- Foundry requires research, and laboratories and workshops require that you acquire at least one scientist/engineer beyond the initial ones, Trenchie 04:50, 15 October 2012 (EDT)