Talk:Experience Training

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I didn't know how to meaningfully merge the top-to-bottom training guide I wrote with the stub page that this article started out as, so I moved the original page to the discussion page here. I hope other editors of the UFOPaedia do not take offense.

I have copied the extensive Kill Modeling section to its own page.

--Ethereal Cereal 20:21, 16 May 2006 (PDT)


Thanks EC, I think you've done a great job. We can kill all the text you copied (below)... making a Kill Model page was a good idea; it was a little esoteric to fill up an Experience Training page. But I was more interested in the model results than fleshing out a Training page, laugh... it's good you finally fixed things up.

Also thanks for the credit up at the top. It's not particularly necessary since if folks dig, they'll eventually come across the fact I did the quantitative work. I changed the word "information" to "numbers" because many others before me (NKF, Z, etc.) had made many good qualitative observations on experience; what I supplied that nobody else had, is exactly how it worked numerically. Anyway, you can keep or drop that credit at the top of the page. Thanks!

This whole Discussion can be deleted after you read it, if you like. Thanks again for all your work!

---MikeTheRed 17:08, 17 May 2006 (PDT)


Sure thing. And thanks for your work as well. With this discussion page, I'm satisfied that your credit will be easy to find, so I will indeed remove it from the article page.

I've deleted the original article from this page. I took the measure of copying it because the new article is a replacement, not just a rewrite -- I wanted to get your okay before I wiped the old page completely out.

--Ethereal Cereal 00:03, 18 May 2006 (PDT)

An alternate Bravery training method proposal

I was participating in a thread not too long ago where I somehow ended up explaining how bravery is improved, and this suggestion on how to safely improve bravery was put forward.

Use psi to round up all the aliens on the map, disarm them (as per standard procedure) then start killing them while they are still under X-Com control to drop overall morale under 50%. Repeat this a few times until everyone's had a good scare.

If this works, I can see that it'll be good way to increase bravery of even the toughest of soldiers.

There might be a few cons associated with this as well, but it theroetically sounds much safer than braving aliens with psi (thus revealing the soldier's Achille's heel) or killing lots of fellow soldiers just to get a measly bravery increase.

Then again, there is a counter argument where if you are capable of easily rounding up the aliens with psi, increasing bravery at that point is rather meaningless. Still, I suppose it would still be worth knowing for those wanting to max out their team's stats before launching the final mission.

I thought it was a brilliant suggestion at the time, however I can't run any tests of my own at the moment to verify if it actually works. Would anyone be able to check this for me? Thanks.

- NKF 22:47, 28 February 2008 (PST)