Difference between revisions of "Talk:Firepower Tables"

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(New page: Could you explain further what Instataneous rate and sustained rate mean? Give the formula or something? Some of those figures look wrong, specifically the Rocket Launcher. ~~~~)
 
(New section: Formula)
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Could you explain further what Instataneous rate and sustained rate mean? Give the formula or something? Some of those figures look wrong, specifically the Rocket Launcher. [[User:Jasonred|Jasonred]] 14:52, 20 May 2009 (EDT)
 
Could you explain further what Instataneous rate and sustained rate mean? Give the formula or something? Some of those figures look wrong, specifically the Rocket Launcher. [[User:Jasonred|Jasonred]] 14:52, 20 May 2009 (EDT)
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== Formula ==
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I think I discussed this elsewhere but rather than try to find it, it's easier just to write it again.
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the damage rate for "skirmish" is
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FA% x weapon accuracy x average damage x fire rate per turn
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the damage rate for "shock" (or whatever I'm calling it this week) is
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average damage x fire rate per turn (i.e. no accuracy considerations)
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average damage is easy to calculate when there's no armour and no vulnerability/susceptibility, as in these tables (the specific Alien tables are harder to do)
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Fire rate per turn is simply
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100% divided by the %TUs per relevant firing action
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For "instantaneous" values, this is a decimal. for "sustained" values, this is rounded down to the nearest integer - since you can't fire "4.3 times" per turn.
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As noted in the text, there is no account of near misses from area weapons. "Shock" assumes <b>everything</b> hits. "Skirmish" assumes <b>only</b> accurate shots hit. Real situations are mostly between these two extremes.
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Hope that helps. If you want more information I believe there is a link on the Weapon Rankings sections I added to the talk pages of most of the XCOM-EU aliens. Quite possibly there are some errors, please do point them out if you see them. [[User:Spike|Spike]] 15:38, 20 May 2009 (EDT)

Revision as of 19:38, 20 May 2009

Could you explain further what Instataneous rate and sustained rate mean? Give the formula or something? Some of those figures look wrong, specifically the Rocket Launcher. Jasonred 14:52, 20 May 2009 (EDT)

Formula

I think I discussed this elsewhere but rather than try to find it, it's easier just to write it again.

the damage rate for "skirmish" is

FA% x weapon accuracy x average damage x fire rate per turn

the damage rate for "shock" (or whatever I'm calling it this week) is

average damage x fire rate per turn (i.e. no accuracy considerations)

average damage is easy to calculate when there's no armour and no vulnerability/susceptibility, as in these tables (the specific Alien tables are harder to do)

Fire rate per turn is simply

100% divided by the %TUs per relevant firing action

For "instantaneous" values, this is a decimal. for "sustained" values, this is rounded down to the nearest integer - since you can't fire "4.3 times" per turn.

As noted in the text, there is no account of near misses from area weapons. "Shock" assumes everything hits. "Skirmish" assumes only accurate shots hit. Real situations are mostly between these two extremes.

Hope that helps. If you want more information I believe there is a link on the Weapon Rankings sections I added to the talk pages of most of the XCOM-EU aliens. Quite possibly there are some errors, please do point them out if you see them. Spike 15:38, 20 May 2009 (EDT)