Talk:Flying Suit

From UFOpaedia
Revision as of 11:13, 28 January 2009 by NKF (talk | contribs) (New section: The Flying Suit's weakness)
Jump to navigation Jump to search

Once a soldier with armour on is hit during the course of a mission, is the armour then depleted in any way? For example, if a solider in personal armour takes a laser pistol hit to the chest, is the soldier's chestplate armour rating reduced in any way? Majick 13:07, 29 November 2006 (PST)

According to the damage article, it is. But only if the shot did damage to the soldier. You can confirm this by mind controlling some aliens after taking a few shots at them. Or maybe even letting your soldiers shoot at each other (not recommended).--Dumas 15:13, 29 November 2006 (PST)

Stamina drain while flying

Like many other objectionable aspects of X-Com, I think it's silly that flying in the suit costs stamina. "I just flew in from Chicago. Man, are my arms tired." -NightChime

For a different take on it, consider how much a Power Suit or Flying Suit must weigh, considering the 'inch thick' plating expounded on in the Power Suit article. I know it's fluff made for the wiki, but consider how much that weighs. It may be that the Energy/Stamina bar for a soldier in a Power or Flying Suit represents not just the soldier's own capacity, but the charge in the reactor of the suit used to power the movement assistance servos and motors. In fact, reactor power may well be the majority of the bar at that point, since power armor in fiction often is designed with the armor really moving the body and the user only needing to make minor movements to move. This is so that the wearer doesn't get tired as fast as normal. So flying still drains energy off of the reactor to move the hover. And less fit (lower energy) soldiers aren't as adept in the use of the suit, thereby draining the power reserve off faster. This is obviously a bit of a retroactive explanation, but it makes sense to me. Arrow Quivershaft 11:51, 27 October 2008 (CDT)
Another explanation is simply gameplay: flying is a very convenient way to overcome some terrain obstacles. It would make sense to restrict to hinder flying in some way to balance its advantages. Hobbes 18:56, 27 October 2008 (CDT)

The Flying Suit's weakness

Shock horror - It just occurred to me that the Flying Suit has a mobility disadvantage. Going down slopes!

Just did a quick comparison of a flying suit soldier and an unarmoured soldier deploying from the Skyranger. I needed to get both of the units on the ground. However, TU drain to get the Flying suit on the top most section of the ramp was 12 TUs, while the unarmoured unit only spent 4 TUs tops!

Indeed a minor weakness at best - and there aren't too many occasions where it will matter once you are deployed. Still the 8 TUs in that single action is quite a significant hit to your reaction score.

-NKF 05:13, 28 January 2009 (CST)