Difference between revisions of "Talk:GUS Music in Dosbox"

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Hey, has anyone else had the issue of X-COM (both UFO & TFTD) making popping sounds on rare occasions when used in conjunction with GUS? I tried looking it up but the only solution I found was [http://forums.steampowered.com/forums/archive/index.php/t-822658.html here], in which they tell you to disable GUS emulation in DOSBox's settings (not really much of a solution if you ask me). --[[User:3371-Alpha|3371-Alpha]] ([[User talk:3371-Alpha|talk]]) 00:47, 1 February 2017 (UTC)
 
Hey, has anyone else had the issue of X-COM (both UFO & TFTD) making popping sounds on rare occasions when used in conjunction with GUS? I tried looking it up but the only solution I found was [http://forums.steampowered.com/forums/archive/index.php/t-822658.html here], in which they tell you to disable GUS emulation in DOSBox's settings (not really much of a solution if you ask me). --[[User:3371-Alpha|3371-Alpha]] ([[User talk:3371-Alpha|talk]]) 00:47, 1 February 2017 (UTC)
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I think I figured it out. Setting CPU cycles to "=auto limit 16000" seems to correct this issue. --[[User:3371-Alpha|3371-Alpha]] ([[User talk:3371-Alpha|talk]]) 19:53, 27 March 2017 (UTC)

Revision as of 20:53, 27 March 2017

I have been silently watched this wiki for ages but This GUS audio sounds iteresting. I have the steam version of tftd and in my dosbox.conf I have gus=true

And reading the todo section about having a command line interface to set sound. If you add xcomutil you get a picker for changing sound.

Perhaps we should have some sample sound clips showing with and without GUS.

- Harre 06:14, 17 August 2013 (EDT)

It's been a while since I used XComutil, does it now allow access to the audio setup? -NKF 07:50, 18 August 2013 (EDT)
Yep, you get a startup menu with follwing items:
1. Run XcomUtil Setup
2. Play X-Com
3. X-Com Sound Setup
4. Command prompt (REM:ed by default in the modified terror.bat file)
U. Uninstall XcomUtil
X. Exit to Windows

- Harre 08:38, 20 August 2013 (EDT)


I just changed x-com tftd to use Gravis Ultrasound and the difference is huge! however, it seems to disable the movie-cut scenes and instead shows the picture-slide cutscenes. I'll try upload some Youtube samples. - Harre 10:04, 20 August 2013 (EDT)


Some samples showing GUS in action:

Feel free to use em on the main GUS-page - Harre 04:05, 21 August 2013 (EDT)

Cheers for that. I'm right in the middle of updating everything again, so will stick those in.
On your movie cutscene issue, try making a blank file in something like Notepad and save the file as cdspeed.dat and store it in your Sound\ folder. The animated sequences use their own recordings of the music so won't be affected by using the GUS. -NKF 05:16, 21 August 2013 (EDT)
Your new update looks neat! Good job! However the cdspeed.dat file-trick didn't help. It seems that having sound effects configured to use GUS disables the animated sequences as setting just sound effects back to soundblaster and keeping GUS for music gives animated sequences and GUS-music. I didn't notice any difference in having GUS for sound-effects so that setup is a working workaround. - Harre 09:11, 21 August 2013 (EDT)

Had a quick test on my setup. Guess the GUS does halt the movies for some reason. Oh well, since it doesn't have much of an effect for the SFX I may as well make a note of it. -NKF 02:33, 22 August 2013 (EDT)

Hey, has anyone else had the issue of X-COM (both UFO & TFTD) making popping sounds on rare occasions when used in conjunction with GUS? I tried looking it up but the only solution I found was here, in which they tell you to disable GUS emulation in DOSBox's settings (not really much of a solution if you ask me). --3371-Alpha (talk) 00:47, 1 February 2017 (UTC)

  I think I figured it out. Setting CPU cycles to "=auto limit 16000" seems to correct this issue. --3371-Alpha (talk) 19:53, 27 March 2017 (UTC)