Difference between revisions of "Talk:Gameplay Mechanics (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
(Sound issue)
Line 11: Line 11:
 
Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. [[User:Spike|Spike]] 06:24, 19 October 2012 (EDT)
 
Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. [[User:Spike|Spike]] 06:24, 19 October 2012 (EDT)
 
:Looks the same to me. Soldier panics, it can do a lot of bad things like shooting at aliens or even your teammates [[User:Hobbes|Hobbes]] 07:44, 21 October 2012 (EDT)
 
:Looks the same to me. Soldier panics, it can do a lot of bad things like shooting at aliens or even your teammates [[User:Hobbes|Hobbes]] 07:44, 21 October 2012 (EDT)
 +
 +
== Sound ==
 +
According to this community sound is just to help find hidden aliens faster and does not account for aliens finding the player
 +
http://gaming.stackexchange.com/questions/96098/dashing-vs-non-dashing-and-stalking-in-general
 +
Current information seems incorrect.

Revision as of 16:12, 18 December 2012

Movement

Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost armor both give +2 movement while the Support sprinter gives +3. Mavoc 02:35, 18 October 2012 (EDT)

This is inaccurate from what I've observed. On the games files soldiers have a movement factor of 27 and going diagonally costs 1.6 (the square root of 2). And to this I've seen that in some maps you'll use more movement points to move from 1 square from the other since I've seen the soldiers moving more in some maps. Hobbes 10:24, 18 October 2012 (EDT)
I have never seen a map that had reduced movement. Assuming no obstacles, All my soldiers can always move 7 tiles (14 in a dash). Going on your numbers and assuming that the 27 is for a full dash, this would me 13.5 per action and at 1.6 per diagonal then that is 8.4 diagonal tiles per action which is just flat wrong. It is possible that difficulty affects mobility values, I have beat easy and am now doing normal and so far both of those match the numbers I have found. And before I get crap for doing easy then normal, I used easy to make all the stupid decisions and form a strat, normal is my playthough in perfecting that strat, and classic ironman and impossible ironman will be my runs of putting that strat to the test. Mavoc 01:37, 22 October 2012 (EDT)
I'm using Normal to make all the stupid decisions before I play Classic ;) I don't think difficulty (or rank) affects movement - I've already discussed this on the 2K Forums two weeks ago [1]
The actual movement stat for soldiers is 12 (27 is for sight, my mistake). The issue is how much movement points it costs to move 1 tile (or 1 space in the game, as show by the grid). With a value of 12 and with a standard 7 tile move on each action it costs 1.6 movement points per tile, with diagonal moves it's a matter of calculating the side of the triangle using the 1.6 value.
Now what I've noticed (I think) is that in some very specific maps your soldier's movement range appears limited to me. I haven't had time to check it carefully (so I may be wrong) but in the original game some tiles cost you more TUs to move than others, and it would make sense that some terrain can have a higher movement cost. Again, I've been so much distracted by other things while playing but I'll keep an closer eye on this now to see if it works or not. Hobbes 07:43, 21 October 2012 (EDT)

Morale

Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. Spike 06:24, 19 October 2012 (EDT)

Looks the same to me. Soldier panics, it can do a lot of bad things like shooting at aliens or even your teammates Hobbes 07:44, 21 October 2012 (EDT)

Sound

According to this community sound is just to help find hidden aliens faster and does not account for aliens finding the player http://gaming.stackexchange.com/questions/96098/dashing-vs-non-dashing-and-stalking-in-general Current information seems incorrect.