Talk:Gameplay Mechanics (EU2012)

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Revision as of 10:56, 20 October 2012 by Mavoc (talk | contribs) (→‎Movement)
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Movement

Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost armor both give +2 movement while the Support sprinter gives +3. Mavoc 02:35, 18 October 2012 (EDT)

This is inaccurate from what I've observed. On the games files soldiers have a movement factor of 27 and going diagonally costs 1.6 (the square root of 2). And to this I've seen that in some maps you'll use more movement points to move from 1 square from the other since I've seen the soldiers moving more in some maps. Hobbes 10:24, 18 October 2012 (EDT)
I have never seen a map that had reduced movement. Assuming no obstacles, All my soldiers can always move 7 tiles (14 in a dash). Going on your numbers and assuming that the 27 is for a full dash, this would me 13.5 per action and at 1.6 per diagonal then that is 8.4 diagonal tiles per action which is just flat wrong. It is possible that difficulty affects mobility values, I have beat easy and am now doing normal and so far both of those match the numbers I have found. And before I get crap for doing easy then normal, I used easy to make all the stupid decisions and form a strat, normal is my playthough in perfecting that strat, and classic ironman and impossible ironman will be my runs of putting that strat to the test.

Morale

Does the game distinguish panic (drop weapons and freeze or run away) from berserk (start shooting wildly) as the 1993 game does? If so, the wording in the Morale section should be clarified a little. Spike 06:24, 19 October 2012 (EDT)