Difference between revisions of "Talk:Hallucinoid"
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(Hallucinoid uses both its weapons and they are both lethal) |
m (The man'o'war'o'doom.) |
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Does anyone know the basis for these comments in the Overview? If not I propose to remove them. |
Does anyone know the basis for these comments in the Overview? If not I propose to remove them. |
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[[User:Spike|Spike]] 14:13, 15 November 2008 (CST) |
[[User:Spike|Spike]] 14:13, 15 November 2008 (CST) |
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+ | : It should be Melee type damage. The freeze bit is just fluff text in the ufopaedia, otherwise your units will just be knocked out rather than killed outright. To confirm if it's got a ranged attack, it's probably worth making a savegame with a hallucinoid present and check the unitref.dat entry to see if it has an associated turret attached to it. Otherwise it's effectively no more than a flying Reaper - a brutal one at that if it manages to catch you, plus it has fairly good protection to round it off. -[[User:NKF|NKF]] 14:36, 15 November 2008 (CST) |
Revision as of 21:36, 15 November 2008
The comments in Overviews of Aliens (TFTD)#Hallucinoid - Terror Unit say that this unit just attacks
- "with its tentacles which do precicely [sic] nothing, while completely ignoring its built-in Thermal Shok Launcher"
I did some testing on this and I could not reproduce that result. My results were:
- The Hallucinoid does seem to have a preference to close for short range attacks
- Its melee attack seems to be lethal against unarmoured Aquanauts
- Its long range attack is definitely used (though perhaps melee is preferred if there are targets nearby)
- The long range attack is also lethal against unarmoured Aquanauts
- Neither of these attacks do stun damage - or if they do, they still contain enough lethal damage to be fatal
Does anyone know the basis for these comments in the Overview? If not I propose to remove them. Spike 14:13, 15 November 2008 (CST)
- It should be Melee type damage. The freeze bit is just fluff text in the ufopaedia, otherwise your units will just be knocked out rather than killed outright. To confirm if it's got a ranged attack, it's probably worth making a savegame with a hallucinoid present and check the unitref.dat entry to see if it has an associated turret attached to it. Otherwise it's effectively no more than a flying Reaper - a brutal one at that if it manages to catch you, plus it has fairly good protection to round it off. -NKF 14:36, 15 November 2008 (CST)