Difference between revisions of "Talk:Heavy Laser"

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Ideally the Heavy Laser would be less of a sniper and more of a long-range minigun. Accurate, low-damage, but voluminous fire. [[User:Venganza|Venganza]] 12:27, 3 August 2009 (EDT)
 
Ideally the Heavy Laser would be less of a sniper and more of a long-range minigun. Accurate, low-damage, but voluminous fire. [[User:Venganza|Venganza]] 12:27, 3 August 2009 (EDT)
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I've been experimenting with the Heavy Laser in OpenXcom recently.  I've since upgraded to Heavy Plasma and haven't really looked back, but I still think this is a much better weapon than its' reputation among players seems to suggest.
 
I've been experimenting with the Heavy Laser in OpenXcom recently.  I've since upgraded to Heavy Plasma and haven't really looked back, but I still think this is a much better weapon than its' reputation among players seems to suggest.
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* It does need to be fired in salvos to avoid missing sometimes.  If I have three soldiers in cover who don't need to move, then I can get three snap shots each.  I usually don't need more than two hits per target.
 
* It does need to be fired in salvos to avoid missing sometimes.  If I have three soldiers in cover who don't need to move, then I can get three snap shots each.  I usually don't need more than two hits per target.
  
[[User:Petrus4|Petrus4]] ([[User talk:Petrus4|talk]]) 10:24, 2 November 2017 (UTC)
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--[[User:Petrus4|Petrus4]] ([[User talk:Petrus4|talk]]) 10:24, 2 November 2017 (UTC)

Revision as of 11:25, 2 November 2017

XComUtil Stats

BIGOBS06.GIF
  • Power: 120
  • Size: 3 high x 2 wide
  • Weight: 18
  • TUs:
    • Auto: n/a
    • Snap: 33% (accuracy 75%)
    • Aimed: 60% (accuracy 110%)

Hmm, interesting stats for XComUtil version of the Heavy Laser. I like how this upgrade makes it a more viable weapon now, the extra accuracy and power make it a potentially useful sniper weapon.

It also makes sense that lasers would be at least as accurate as plasma weapons (if not more), since lasers move at the speed of light. If you were going for realism, they should perhaps be more accurate, but maybe less powerful -- maybe allowing a high volume of rapid, low damage, but highly accurate shots to simulate the amount of time a laser would need to burn a hole in a target. For game balance though, this seems like a good improvement.

It's also interesting that the Sniper Rifles in Apocalypse are laser based. It is a bit strange how much weaker they get even though technology has presumably advanced in the intervening years. --Captain Foo 18:23, 3 September 2008 (PDT)

Ideally the Heavy Laser would be less of a sniper and more of a long-range minigun. Accurate, low-damage, but voluminous fire. Venganza 12:27, 3 August 2009 (EDT)


I've been experimenting with the Heavy Laser in OpenXcom recently. I've since upgraded to Heavy Plasma and haven't really looked back, but I still think this is a much better weapon than its' reputation among players seems to suggest.

  • It is a lifesaver before I get Heavy Plasma.
  • It performs very well against Sectoids, given their low armour and the Cyberdisc's vulnerability to lasers.
  • It does need to be fired in salvos to avoid missing sometimes. If I have three soldiers in cover who don't need to move, then I can get three snap shots each. I usually don't need more than two hits per target.
--Petrus4 (talk) 10:24, 2 November 2017 (UTC)