Talk:Heavy Weapons Platforms

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Revision as of 00:48, 25 October 2006 by Egor (talk | contribs)
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What is the morale hit your soldiers take from the loss of a tank? Would it be equal to the death of a newbie? If so, I think that would count as an advantage.--Trotsky 05:19, 26 June 2006 (PDT)


Yes, same as a rookie, according to the Morale page. Tanks are quite well-suited to the Scout role. Feel free to note this property on the HWP article page.

--Ethereal Cereal 14:54, 26 June 2006 (PDT)


My personal opinion is that hover tanks are fit for puropse but the conventional tanks are not. Tanks do not provide additional firepower compared to four squaddies, so their purpose must surely be as robust front line vehicles. Hovertanks can do this very well with their speed, flight, and durability against plasma fire. Conventional tanks are less mobile than squaddies, even without stamina problems, and still vulnerable to single plasma shots.

Using tanks on ufo recovery missions is problematic since they block the front of the skyranger, stop you getting smoke dropped, and usually draw plasma fire when they wheel down the ramp. This isn't solved on the lightning or avenger. Their best use seems to be on base defence, base attack, and cydonia missions where the 80 item limit prevents the arming of too many soldiers. - Egor