Difference between revisions of "Talk:Hunter"

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(Response to Muton commander about the "camping alien syndrome".)
 
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:This appears to be a routes bug. The alien can go up and down via the lift (on the West) but that's it since there are no connecting routes for it to follow out of the ship. The East lift doesn't have any issues which is why I consider this a bug (and besides, all nodes within a USO should be connected to allow aliens to exit the craft eventually). --[[User:Zombie|Zombie]] 23:26, 8 January 2009 (CST)
 
:This appears to be a routes bug. The alien can go up and down via the lift (on the West) but that's it since there are no connecting routes for it to follow out of the ship. The East lift doesn't have any issues which is why I consider this a bug (and besides, all nodes within a USO should be connected to allow aliens to exit the craft eventually). --[[User:Zombie|Zombie]] 23:26, 8 January 2009 (CST)
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=== Weapon range? ===
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Why is the weapon range listed as 144km, which is double the standoff range? According to the [[Cruiser]] page, there is a distinction between "units" and kms. Could this be a confusion between the two? Though this could put its weapon range at a paltry 18km, so it may not be right either... There's also the [[Heavy Cruiser]] page, that implies it has less range than [[AJAX]] torpedoes yet lists 160km for the AJAX's 32...[[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 17:58, 22 June 2015 (EDT)
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:[[Alien Submarines]] says it is indeed only 18km. Not particularly surprising; both the Medium-size UFOs in UFO:EU had ranges significantly shorter than the Stingray. It's the Large Scout/Cruiser and Large UFOs/Alien Subs that force you to go to the long-range stuff. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 06:41, 23 June 2015 (EDT)

Latest revision as of 10:41, 23 June 2015

Has anyone else had an alien hiding in that little "closet" on level 1? I always have one there and just use a sonic pulser near the area because the bugger has full Time Units, a result of him camping there. Muton commander 22:41, 8 January 2009 (CST)

This appears to be a routes bug. The alien can go up and down via the lift (on the West) but that's it since there are no connecting routes for it to follow out of the ship. The East lift doesn't have any issues which is why I consider this a bug (and besides, all nodes within a USO should be connected to allow aliens to exit the craft eventually). --Zombie 23:26, 8 January 2009 (CST)

Weapon range?

Why is the weapon range listed as 144km, which is double the standoff range? According to the Cruiser page, there is a distinction between "units" and kms. Could this be a confusion between the two? Though this could put its weapon range at a paltry 18km, so it may not be right either... There's also the Heavy Cruiser page, that implies it has less range than AJAX torpedoes yet lists 160km for the AJAX's 32...Medinoc (talk) 17:58, 22 June 2015 (EDT)

Alien Submarines says it is indeed only 18km. Not particularly surprising; both the Medium-size UFOs in UFO:EU had ranges significantly shorter than the Stingray. It's the Large Scout/Cruiser and Large UFOs/Alien Subs that force you to go to the long-range stuff. Magic9mushroom (talk) 06:41, 23 June 2015 (EDT)