Talk:INTER.DAT

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Revision as of 10:53, 5 July 2009 by Spike (talk | contribs) (format mistake)
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Just for reference before I forget. Not sure enough yet for main article page.

  • 0x12 (word): y position of the windows (accessed as a byte where I found it but it is most likely a word. x position is accessed as a word)
  • 0x14 (word): x position(?)
  • 0x16 (word): status message (starting at offset 0x397 in ENGLISH.DAT)
  • 0x18 (word): count down before the status message is cleared
  • 0x1A (word): firing mode
  • 0x1E (word): requested distance to target
  • 0x76 (dword): memory pointer to CRAFT.DAT entry of the attacking craft
  • 0x7A (dword): memory pointer to attacking craft builtin stats
  • 0x86 (dword): memory pointer to CRAFT.DAT entry of the attacked UFO
  • 0x8A (dword): memory pointer to attacked craft builtin stats

Logging Interception status window messages to file?

Dude, if there is any way you could enable your Extender to log the status messages out to a log file that would really help me in figuring out the air combat mechanics. It's very difficult/impossible to reliably read the status messages off the screen. And there are not that many other options to be able to count when a craft hits or misses another craft. But then you are probably way ahead of me on figuring out the mechanics since you are decompiling the logic directly! :)

cheers, Spike 06:52, 5 July 2009 (EDT)