Talk:Impossible Difficulty (EU2012)

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Panic Management

I've just had a read of this section and while it seems a well thought strat for Impossible, my question here is the following: does it focus on the differences between Classic and Impossible and provide general tips on how to survive on Impossible? To me that should be the center of this page but this section starts with the following:

"It is possible, if exeedingly difficult, to last out the first month (and hopefuly, a campaign) without losing any countries in Impossible. Required is luck, extreme skill and knowledge of the game, and probably a lot of save-state abuse. Slingshot (and Progeny, if in Enemy Within <need to check if it's usually late-month, I think my plan kinda depends on it being so>) is extremely helpful, and should be used if you have it."

If I just had started playing Impossible just this introduction would put me off reading the rest of the section since it seems to depend on a lot of factors to work, and there's too much uncertainty involved. What if the Council mission isn't on one of the 4 countries? What if you get a squad wipe in one of those 2 Abduction missions? And even some factors don't seem to have been tested:

"Month 1:

You'll want to build the two Uplinks to the left of the starting one.

Don't forget to dig if you need to, plus you'll need one Generator (§60, 5 days), ideally placed on the other side of the base, so it doesn't get in the way of your Sattelite block.

You'll need at least 4 Sattellites to save all at-risk countries, but the Adjency Bonus will give you a capacity of 8, so up to 7 more can be built"

How can you build 2 Uplinks in the 1st month if the 2nd one should require 25 Engineers? Or, where do you get §400 credits before the 10th of April to build 4 sats and then §60 + §300 for the Generator and 2 Uplinks before the 16th?

Also, in general, pages shouldn't also have personalized ("my plan") or even be signed - if you're still working on it, you should create a sandbox page such as User:Xuncu/Sandbox to develop work in progress.

Just my 2c. :) Hobbes 14:38, 5 December 2013 (EST)