Difference between revisions of "Talk:Item Stacking Bug"

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Interesting point on the "must stack a weapon" first thing. That's probably got something to do with the [[UNITREF.DAT]] offsets 53 and 54 only handling one item each. - [[User:Bomb Bloke|Bomb Bloke]] 16:45, 6 November 2007 (PST)
 
Interesting point on the "must stack a weapon" first thing. That's probably got something to do with the [[UNITREF.DAT]] offsets 53 and 54 only handling one item each. - [[User:Bomb Bloke|Bomb Bloke]] 16:45, 6 November 2007 (PST)
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:Thank you very much for that editor; it's a big help! I'm afraid that the stacking/firing order might be a little more complicated than I thought at first. I could not not activate the melee attacks for plasma weapons: if I placed the gun first, it would not shoot, and I got the regular stun attack. If I placed the Stun Rod first, the only option that I got was "Throw." If I placed two plasma weapons on top of each other, Plasma Rifles would get priority (they would fire) over Plasma Pistols, and Heavy Plasmas would get priority over both.
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:On a related note, a Laser Rifle in melee can usually kill a Floater (modified to 255 health) in one strike. Mutons, on the other hand, never seem to take melee damage. Perhaps this is a Collector's Edition bug? -- [[User:NinthRank|NinthRank]] 20:51, 10 November 2007 (PST)

Revision as of 04:51, 11 November 2007

Effects of different items

I have not tested many combinations yet, but here are some initial observations:

1) Stacking two objects in one hand counts as one object for purposes of accuracy calculations. (Tested with Heavy Laser/Psi-Amp.)

2) To be able to use an item (Stun Rod, Psi-Amp) and a weapon, the weapon must be placed first.

3) If stacking two weapons, the one that will be used seems to be the first one in the item list. (I tried stacking a Pistol and a Heavy Laser in both possible orders; the pistol fired in both cases.)

4) If the total number of available actions exceeds five, then the game crashes. (I think that this is true, because a Laser Rifle/Psi-Amp crashes [Throw, Panic, MC, Snap, Auto, Aimed = 6], but Heavy Laser/Psi-Amp does not [Throw, Panic, MC, Snap, Aimed = 5]).

TODO: More testing. -- NinthRank 15:35, 6 November 2007 (PST)


I might just point out that my editer now lets you create an item table ordered however you wish, and also lets you stack as many items as you like. Along with a whole bunch of other item based edits.

Interesting point on the "must stack a weapon" first thing. That's probably got something to do with the UNITREF.DAT offsets 53 and 54 only handling one item each. - Bomb Bloke 16:45, 6 November 2007 (PST)

Thank you very much for that editor; it's a big help! I'm afraid that the stacking/firing order might be a little more complicated than I thought at first. I could not not activate the melee attacks for plasma weapons: if I placed the gun first, it would not shoot, and I got the regular stun attack. If I placed the Stun Rod first, the only option that I got was "Throw." If I placed two plasma weapons on top of each other, Plasma Rifles would get priority (they would fire) over Plasma Pistols, and Heavy Plasmas would get priority over both.
On a related note, a Laser Rifle in melee can usually kill a Floater (modified to 255 health) in one strike. Mutons, on the other hand, never seem to take melee damage. Perhaps this is a Collector's Edition bug? -- NinthRank 20:51, 10 November 2007 (PST)