Talk:Item Stacking Bug

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Revision as of 00:45, 7 November 2007 by Bomb Bloke (talk | contribs)
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Effects of different items

I have not tested many combinations yet, but here are some initial observations:

1) Stacking two objects in one hand counts as one object for purposes of accuracy calculations. (Tested with Heavy Laser/Psi-Amp.)

2) To be able to use an item (Stun Rod, Psi-Amp) and a weapon, the weapon must be placed first.

3) If stacking two weapons, the one that will be used seems to be the first one in the item list. (I tried stacking a Pistol and a Heavy Laser in both possible orders; the pistol fired in both cases.)

4) If the total number of available actions exceeds five, then the game crashes. (I think that this is true, because a Laser Rifle/Psi-Amp crashes [Throw, Panic, MC, Snap, Auto, Aimed = 6], but Heavy Laser/Psi-Amp does not [Throw, Panic, MC, Snap, Aimed = 5]).

TODO: More testing. -- NinthRank 15:35, 6 November 2007 (PST)


I might just point out that my editer now lets you create an item table ordered however you wish, and also lets you stack as many items as you like. Along with a whole bunch of other item based edits.

Interesting point on the "must stack a weapon" first thing. That's probably got something to do with the UNITREF.DAT offsets 53 and 54 only handling one item each. - Bomb Bloke 16:45, 6 November 2007 (PST)