Talk:Item Weight (TFTD)

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Revision as of 11:31, 31 January 2011 by 4th Cuirassier (talk | contribs) (Created page with "=== Maxing out on grenades === I have used the "jihad" tactic in the past in UFO where I had to go up a lift around which 7 or 8 aliens were clustered. Send one guy up and he is...")
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Maxing out on grenades

I have used the "jihad" tactic in the past in UFO where I had to go up a lift around which 7 or 8 aliens were clustered. Send one guy up and he is instantly killed. So one can have everyone else arm a grenade and throw it to a sacrificial mule. He picks them, then goes up the lift shaft with 10 or 12 armed grenades. He is instantly killed and his payload then goes off, taking all the aliens with him. It is a helpful way to dispose of soldiers with weak MC, though risky (i.e. relies on your getting control over the guy back for at least two full moves).

I'm trying to figure out the maximum number of grenades a "jihadi" could carry. The strength of a soldier is capped at 70, and a grenade has a weight of 3, so I take it this means in theory a soldier could carry 23 grenades. There are, IIRC, 25 slots (hands = 2, shoulders = 4, legs = 4, backpack = 9, belt = 6 [7?]). So he could store 23, but could he move? How does the routine work to convert weight into a movement penalty?

Also, is it possible to add so much weight that the guy uses all his TUs up just standing there? If so, this would mean he was effectively stranded because if he starts every turn with 0 TUs, he can't even drop anything.4th Cuirassier 06:31, 31 January 2011 (EST)