Talk:Kill Modelling

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Revision as of 09:57, 3 February 2007 by MB (talk | contribs) (reapers vs explosions)
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Does this take into account 2x2 units getting hit 4 times by explosions? Based on the reaper vs blaster bomb result, I'm guessing it doesn't. --MB 11:33, 2 February 2007 (PST)


Hi MB,

No, that's not included in the model per se; big aliens are treated as a single-square target with that alien's stats.

That said, they die when one quadrant dies, AFAIK. (A blast individually affects each of the four quadrants separately, and that as per the rules of explosions decreasing by each tile outward from GZ.) It's possible that by chance the other quadrants may take more damage than the GZ/targetted quadrant I modelled. Still, one expects the GZ/targetted quadrant to take the most blast damage on average, since that's where the explosion is envisioned as coursing outward from. (Except for the "at edge" blasts... they should be seen as having only one quadrant of the four being hit, I guess.)

So the model is probably fairly accurate for 2x2 units, but may over-estimate a little (i.e., big units may die with a little less hitting than shown)... probability/statistics can get funny when "selection" occurs, which this is an instance of, because the critter dies as soon as any one quadrant dies (it selects for whichever quadrant actually got the most damage, never mind averages). It's an interesting question, really... if I ever re-do the model, I would try to include that.

Let me take this chance to say, I hope everyone keeps in mind that my kill modelling is oriented toward experience training, where you're deliberately trying to keep the target alive (as modelled by, hitting two sides' armor, whichever has more armor as of any given shot). In real battle, of course, many shots will be hitting only one armor facing. This doesn't apply to GZ explosions, since they only affect one facing (Under armor), but does apply to any modeling of blast damage farther than GZ+1.

I'll make a note on the page pointing others here, in case others have the same question. Thanks! - MikeTheRed 16:36, 2 February 2007 (PST)


Hang on, I thought a 2x2 unit has only one set of stats; in particular, one HP value. So if a reaper gets hit by a blaster bomb, minimum damage is 100 at the centre + 90 everywhere else, for a total of 370. Under armour (4) reduces this, but not by much. Mr. Reaper should now have about -220 hit points and therefore be very dead. In fact, I think even an alien grenade should kill a reaper every time. (45+3*40=165).

Well there's only one way to settle this... Next time I see a floater terror ship, I will let it land and go nuts with blaster bombs and grenades. In the interests of science, of course. --MB 01:57, 3 February 2007 (PST)