Difference between revisions of "Talk:Known Bugs (TFTD)"

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(→‎Displacer/PWT ammo cost bug: I still think it's a design error even if it affects XCOM-EU as well)
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:Hmm, in that case maybe it should be treated as a generic game engine issue and not a TFTD specific issue - but I still think it's a design error. Can you think of any logical reason why the SWS/HWP version of the ammo should be more expensive (in cost and in materials) than both the craft ammo and the (more powerful) personal ammo? It makes no logical sense. Hence I think it's a design error. Nothing can be inferred from the fact it's unchanged from XCOM-EU, that doesn't imply any deliberate decision. It could just be the replication of an original error in XCOM-EU. [[User:Spike|Spike]] 11:17, 15 November 2008 (CST)
 
:Hmm, in that case maybe it should be treated as a generic game engine issue and not a TFTD specific issue - but I still think it's a design error. Can you think of any logical reason why the SWS/HWP version of the ammo should be more expensive (in cost and in materials) than both the craft ammo and the (more powerful) personal ammo? It makes no logical sense. Hence I think it's a design error. Nothing can be inferred from the fact it's unchanged from XCOM-EU, that doesn't imply any deliberate decision. It could just be the replication of an original error in XCOM-EU. [[User:Spike|Spike]] 11:17, 15 November 2008 (CST)
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:Whilst we discuss it, I'll park my original text in here:
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* ''Displacer/PWT ammo cost bug - at over $100,000 total cost per round, the ammunition for this SWS weapon is far more expensive to manufacture (both in money and rare materials) than the equivalent ammo for the Aquanaut-carried Disruptor Pulse Launcher, or the craft-based Pulse Wave Torpedo, despite being less powerful than either. This would seem to be a design mistake.''
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See Also [[Talk:Displacer/PWT]]

Revision as of 17:21, 15 November 2008

Displacer/PWT ammo cost bug

At a cost of $15000, 400 Tech hours, 5 Zrbite, and 8 Aqua Plastics, this is the exact same cost as the HWP Fusion Bomb from X-COM EU, converted over to the equivalent TFTD resources. As such, it shouldn't be counted as a bug, since it is clearly what Mythos intended. Arrow Quivershaft 09:55, 15 November 2008 (CST)

Hmm, in that case maybe it should be treated as a generic game engine issue and not a TFTD specific issue - but I still think it's a design error. Can you think of any logical reason why the SWS/HWP version of the ammo should be more expensive (in cost and in materials) than both the craft ammo and the (more powerful) personal ammo? It makes no logical sense. Hence I think it's a design error. Nothing can be inferred from the fact it's unchanged from XCOM-EU, that doesn't imply any deliberate decision. It could just be the replication of an original error in XCOM-EU. Spike 11:17, 15 November 2008 (CST)
Whilst we discuss it, I'll park my original text in here:
  • Displacer/PWT ammo cost bug - at over $100,000 total cost per round, the ammunition for this SWS weapon is far more expensive to manufacture (both in money and rare materials) than the equivalent ammo for the Aquanaut-carried Disruptor Pulse Launcher, or the craft-based Pulse Wave Torpedo, despite being less powerful than either. This would seem to be a design mistake.

See Also Talk:Displacer/PWT