https://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&feed=atom&action=historyTalk:Known Bugs (TFTD) - Revision history2024-03-28T14:13:17ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=87465&oldid=prevNKF: /* Stunned soldiers going MIA at mission end */2018-07-30T12:52:58Z<p><span dir="auto"><span class="autocomment">Stunned soldiers going MIA at mission end</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Moreover, I tried to rescue a stunned aquanaut in an other's backpack, both staying (obviously) in the exit area when pressing the launch button, but still, the backpacked aquanaut were MIA afterwards. ----[[User:Loga|Loga]] ([[User talk:Loga|talk]]) 23:36, 29 July 2018 (CEST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Moreover, I tried to rescue a stunned aquanaut in an other's backpack, both staying (obviously) in the exit area when pressing the launch button, but still, the backpacked aquanaut were MIA afterwards. ----[[User:Loga|Loga]] ([[User talk:Loga|talk]]) 23:36, 29 July 2018 (CEST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: You might find the same thing will happen if you try to escape from the second level of a colony mission with unconscious aquanauts. It is possible the routine that handles the linking of the game between the Geoscape and Battlescape is not able to completely handle the two parters properly. There was the previous issue in TFTD v1.0 with the non-recovery of equipment in the first part of a 2-part mission. That caused loss of gear from the Triton. This was fixed in V2. However unconscious aquanaut recovery still seems problematic. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 14:52, 30 July 2018 (CEST)</div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=87460&oldid=prevLoga: /* Stunned soldiers going MIA at mission end */2018-07-29T21:36:28Z<p><span dir="auto"><span class="autocomment">Stunned soldiers going MIA at mission end</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Moreover, I tried to rescue a stunned aquanaut in an other's backpack, both staying (obviously) in the exit area when pressing the launch button, but still, the backpacked aquanaut were MIA afterwards. (Loga)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Moreover, I tried to rescue a stunned aquanaut in an other's backpack, both staying (obviously) in the exit area when pressing the launch button, but still, the backpacked aquanaut were MIA afterwards.<ins class="diffchange diffchange-inline"> ----[[User:Loga|Loga]]</ins> (<ins class="diffchange diffchange-inline">[[User talk:</ins>Loga<ins class="diffchange diffchange-inline">|talk]]) 23:36, 29 July 2018 (CEST</ins>)</div></td>
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</table>Logahttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=87459&oldid=prevLoga: /* Stunned soldiers going MIA at mission end */2018-07-29T21:35:42Z<p><span dir="auto"><span class="autocomment">Stunned soldiers going MIA at mission end</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Not sure what's going on; might do a test at some point. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:40, 28 July 2018 (CEST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Not sure what's going on; might do a test at some point. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:40, 28 July 2018 (CEST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Moreover, I tried to rescue a stunned aquanaut in an other's backpack, both staying (obviously) in the exit area when pressing the launch button, but still, the backpacked aquanaut were MIA afterwards. (Loga)</div></td>
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</table>Logahttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=87452&oldid=prevMagic9mushroom: /* Stunned soldiers going MIA at mission end */ new section2018-07-28T07:40:21Z<p><span dir="auto"><span class="autocomment">Stunned soldiers going MIA at mission end: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I agree that there's no real evidence that it's a bug (or that the Deep One's attack looking like a Celatid's is a bug, how on Earth did someone list that as a bug?). On the topic of stuff changing under mind control, the Deep One's attack changes to a direct-fire weapon that looks like Sonic when mind-controlled. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:11, 13 June 2016 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I agree that there's no real evidence that it's a bug (or that the Deep One's attack looking like a Celatid's is a bug, how on Earth did someone list that as a bug?). On the topic of stuff changing under mind control, the Deep One's attack changes to a direct-fire weapon that looks like Sonic when mind-controlled. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:11, 13 June 2016 (UTC)</div></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=72348&oldid=prevMagic9mushroom: /* Burning trail */2016-06-13T09:11:26Z<p><span dir="auto"><span class="autocomment">Burning trail</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I didn't think it was ever a bug. To me it's one of its defining characteristics, being that of such a powerful enemy that it leaves destruction in its wake. Sure the Cyberdisc has the blue hover sparkle effects under it as well, but I can only speculate that the effect of the Bio Drone's sparkles are a bit more violent. What could be considered a bug is the fact that the burning effect doesn't persist while under mind control. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 06:21, 13 June 2016 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I didn't think it was ever a bug. To me it's one of its defining characteristics, being that of such a powerful enemy that it leaves destruction in its wake. Sure the Cyberdisc has the blue hover sparkle effects under it as well, but I can only speculate that the effect of the Bio Drone's sparkles are a bit more violent. What could be considered a bug is the fact that the burning effect doesn't persist while under mind control. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 06:21, 13 June 2016 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I agree that there's no real evidence that it's a bug (or that the Deep One's attack looking like a Celatid's is a bug, how on Earth did someone list that as a bug?). On the topic of stuff changing under mind control, the Deep One's attack changes to a direct-fire weapon that looks like Sonic when mind-controlled. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:11, 13 June 2016 (UTC)</div></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=72347&oldid=prevNKF: /* Burning trail */2016-06-13T06:21:04Z<p><span dir="auto"><span class="autocomment">Burning trail</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Is this really a bug? The Bio-Drone is probably the most powerful alien in the game. I mean, the thing can fly, has heavy armour, incredibly high accuracy, powerful attacks, you can't see which way it's facing (difficult to sneak up on), and explodes when destroyed. It was also supposed to have a powerful melee attack, but it got bugged. So perhaps the burning trail was deliberately implemented as a sort of weakness (makes it obvious when one is around).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--[[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 15:30, 12 June 2016 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: I didn't think it was ever a bug. To me it's one of its defining characteristics, being that of such a powerful enemy that it leaves destruction in its wake. Sure the Cyberdisc has the blue hover sparkle effects under it as well, but I can only speculate that the effect of the Bio Drone's sparkles are a bit more violent. What could be considered a bug is the fact that the burning effect doesn't persist while under mind control. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 06:21, 13 June 2016 (UTC)</div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=72344&oldid=prevDarkpast: /* Burning trail */ new section2016-06-12T15:30:01Z<p><span dir="auto"><span class="autocomment">Burning trail: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:Sherlock|Sherlock]] 20:31, 30 January 2013 (EST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:Sherlock|Sherlock]] 20:31, 30 January 2013 (EST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Burning trail ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> "The Bio-Drone leaves a burning trail (holdover from the Silacoid in UFO?)"</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Is this really a bug? The Bio-Drone is probably the most powerful alien in the game. I mean, the thing can fly, has heavy armour, incredibly high accuracy, powerful attacks, you can't see which way it's facing (difficult to sneak up on), and explodes when destroyed. It was also supposed to have a powerful melee attack, but it got bugged. So perhaps the burning trail was deliberately implemented as a sort of weakness (makes it obvious when one is around).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>--[[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 15:30, 12 June 2016 (UTC)</div></td>
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</table>Darkpasthttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=44445&oldid=prevSherlock: /* Disappearing Triscenes */2013-01-31T01:31:04Z<p><span dir="auto"><span class="autocomment">Disappearing Triscenes</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:Sherlock|Sherlock]] 11:51, 5 January 2013 (EST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[User:Sherlock|Sherlock]] 11:51, 5 January 2013 (EST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Disappearing Triscenes ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sometimes Triscenes are generated in UNITREF.DAT but they are invisible in the tactical game (in the mission). For some reason, they are not counted as present. This way you can go through a whole campaign, not having seen this creature even once. An example is in the attached save games: [[File:Nstm.zip]]. See inside the archive for explanations. It is probably a game bug, not noticed so far.</div></td>
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</table>Sherlockhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=43513&oldid=prevSherlock: /* And what about Research Tree Bugs? - yet another one */2013-01-05T16:51:50Z<p><span dir="auto"><span class="autocomment">And what about Research Tree Bugs? - yet another one</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There is an article on how to avoid TFTD Research Tree Bugs in order to recover everything possible and to finish the game. However, the research tree has also bugs of a different kind. They do not harm in the mentioned sense (i.e. despite of them you may finish the game and learn about (almost) everything) but they make some parts of the game quite illogical. Where is the right place just for <del class="diffchange diffchange-inline">number</del> them?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is an article on <ins class="diffchange diffchange-inline">[[TRTBAG|</ins>how to avoid TFTD Research Tree Bugs<ins class="diffchange diffchange-inline">]]</ins> in order to recover everything possible and to finish the game. However, the <ins class="diffchange diffchange-inline">[[Research_(TFTD)|</ins>research tree<ins class="diffchange diffchange-inline">]]</ins> has also bugs of a different kind. They do not harm in the mentioned sense (i.e. despite of them you may finish the game and learn about (almost) everything) but they make some parts of the game quite illogical. Where is the right place just for <ins class="diffchange diffchange-inline">numbering</ins> them?</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So, here is the list:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So, here is the list:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>2. Finishing of examination of a live alien does not lead to further examination of its body. This is a bug of the same type as bad physics of the game (and the lack of a difference between behaviour of various objects on the land and under the sea). What do our scientists do with dead bodies after the examination of live aliens? Eat them or what? The same bug is present in UFO EU. Hopefully it has been corrected in Apocalypse by X-COM series programmers - so, this is a real bug, worth to be noticed in the article.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>2. Finishing of examination of a live alien does not lead to further examination of its body. This is a bug of the same type as bad physics of the game (and the lack of a difference between behaviour of various objects on the land and under the sea). What do our scientists do with dead bodies after the examination of live aliens? Eat them or what? The same bug is present in UFO EU. Hopefully it has been corrected in Apocalypse by X-COM series programmers - so, this is a real bug, worth to be noticed in the article.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>3. And another logical <del class="diffchange diffchange-inline">inconsistance</del> of the game. We will get information on some products of the alien technology only when we examine aliens' bodies. Presence of the products in our stores is not required. So, our scientists can make 1:1 copies of alien objects not even having seen them! So, we may get Aqua Plastics - but it will not help us with know anything about this product of the alien technology. But if we examine a corpse of a Deep One, somehow we will guess the exact structure of Alien Plastics, and then we will be able to duplicate this product even without comparing it with genuine Alien Plastics! Where is any sense in it? Do Deep Ones have written records inside their bodies how to make Aqua Plasics? It would be a bit more logical a situation if we could get information from live aliens. Or if the dead body of a Deep One were needed together with Aqua Plastics. But it is not so in the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>3. And another logical <ins class="diffchange diffchange-inline">inconsistency</ins> of the game. We will get information on some products of the alien technology only when we examine aliens' bodies. Presence of the products in our stores is not required. So, our scientists can make 1:1 copies of alien objects not even having seen them! So, we may get Aqua Plastics - but it will not help us with know anything about this product of the alien technology. But if we examine a corpse of a Deep One, somehow we will guess the exact structure of Alien Plastics, and then we will be able to duplicate this product even without comparing it with genuine Alien Plastics! Where is any sense in it? Do Deep Ones have written records inside their bodies how to make Aqua Plasics? It would be a bit more logical a situation if we could get information from live aliens. Or if the dead body of a Deep One were needed together with Aqua Plastics. But it is not so in the game.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>4. Exactly the same logical <del class="diffchange diffchange-inline">inconsistance</del> can be observed towards melee weapons. We can find a Vibroblade by an alien corpse, but it is all the same for us if we found it or not. But if we get a Calcinite Corpse, we will get a kind of enlightenment somehow! Not even having looked at the device itself, we will guess all details of its complex construction just looking at the corpse! The bug is not in the fact that we need the corpse but rather in the fact that we do not need the device which we examine.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>4. Exactly the same logical <ins class="diffchange diffchange-inline">inconsistency</ins> can be observed towards melee weapons. We can find a Vibroblade by an alien corpse, but it is all the same for us if we found it or not. But if we get a Calcinite Corpse, we will get a kind of enlightenment somehow! Not even having looked at the device itself, we will guess all details of its complex construction just looking at the corpse! The bug is not in the fact that we need the corpse but rather in the fact that we do not need the device which we examine.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>5. One more example of miraculous illumination in our scientists' minds is Thermic Lance which they "invent" looking at the corpse of a Gill Man.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>5. One more example of miraculous illumination in our scientists' minds is Thermic Lance which they "invent" looking at the corpse of a Gill Man.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>6. Yet more mysterious example of our scientists' genius is guessing all details of Heavy Thermic Lance without any help, and - naturally - without examining the device itself. Simply they guess its construction, and then - what a surprise! - it appears that the aliens have been able to invent exactly the same device!</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>6. Yet more mysterious example of our scientists' genius is guessing all details of Heavy Thermic Lance without any help, and - naturally - without examining the device itself. Simply they guess its construction, and then - what a surprise! - it appears that the aliens have been able to invent exactly the same device!</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>7. A similar bug: you do not need to know anything about Zrbite in order to finish with Ion Armor. This is extremely strange as Zrbite is needed to produce Ion Armor. You must examine a live Deep One instead of Zrbite.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_10_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_0_lhs"></a><del class="diffchange diffchange-inline">7</del>. In order to produce (very buggy besides) Coelacanth/Gauss, you need to have examined New Fighter Flying Sub first. What is it for? Coelacanth cannot fly - or rather float, or move vertically. This is an obvious misconception in the game, one of the things which make it illogical. Why having examined all Gauss weapon is not enough to construct this tank? But it is just another type of Coelacanth. We know two other types from the beginning. All we needed to construct it was its weapon. The requirement of New Fighter Flying Sub is really stupid, and this is an obvious bug in the game. Moreover, this makes the tank totally useless. But when we finish with Manta, we will also be able to construct much better, "flying" tanks, Displacers. In this very moment Coelacanth (of each type) is outdated technology. And which is more, another proof that the requirement of having finished Manta examination in order to invent Coelacanth/Gauss is just a bug of the game (or: an involuntary result of programming the game) is the above-mentioned 4-product limit. If we remove the requirement of Manta being a prerequisite of Coelacanth/Gauss, we would never have an occasion to experience results of the limit.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_10_0_rhs"></a><ins class="diffchange diffchange-inline">8</ins>. In order to produce (very buggy besides) Coelacanth/Gauss, you need to have examined New Fighter Flying Sub first. What is it for? Coelacanth cannot fly - or rather float, or move vertically. This is an obvious misconception in the game, one of the things which make it illogical. Why having examined all Gauss weapon is not enough to construct this tank? But it is just another type of Coelacanth. We know two other types from the beginning. All we needed to construct it was its weapon. The requirement of New Fighter Flying Sub is really stupid, and this is an obvious bug in the game. Moreover, this makes the tank totally useless. But when we finish with Manta, we will also be able to construct much better, "flying" tanks, Displacers. In this very moment Coelacanth (of each type) is outdated technology. And which is more, another proof that the requirement of having finished Manta examination in order to invent Coelacanth/Gauss is just a bug of the game (or: an involuntary result of programming the game) is the above-mentioned 4-product limit. If we remove the requirement of Manta being a prerequisite of Coelacanth/Gauss, we would never have an occasion to experience results of the limit.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_0_lhs"></a><del class="diffchange diffchange-inline">8</del>. Bombardment Shield is another element of the game which is completely useless. It is so because in order to start working on it, we have to have the Latest Flying Sub already examined. And this is the source of the problems. Namely, inventing of Bombardment Shield lasts rather long, and during this time we can build Leviathan. All we should know on T'leth, we learnt even before starting inventing the Latest Flying Sub (from Lobsterman Commander). And in order to build a Bombardment Shield, we would have to wait more than a month. What for? wouldn't it better just fly to T'leth and finish with the aliens? Just compare research trees of [http://grzegorj.orangespace.pl/xc/obrazki/tree1.png UFO:EU] and [http://grzegorj.orangespace.pl/xc/obrazki/tree2.png TFTD]. Grav Shield in UFO:EU is ready to be examined just after New Fighter Transporter (Lightning). And if it was similarly in TFTD (Bombardment Shield just after Hammerhead), everything would be OK. But it is not so, and this is why Bombardment Shield is more a curio than a real weapon.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_11_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_13_0_rhs"></a><ins class="diffchange diffchange-inline">9</ins>. Bombardment Shield is another element of the game which is completely useless. It is so because in order to start working on it, we have to have the Latest Flying Sub already examined. And this is the source of the problems. Namely, inventing of Bombardment Shield lasts rather long, and during this time we can build Leviathan. All we should know on T'leth, we learnt even before starting inventing the Latest Flying Sub (from Lobsterman Commander). And in order to build a Bombardment Shield, we would have to wait more than a month. What for? wouldn't it better just fly to T'leth and finish with the aliens? Just compare research trees of [http://grzegorj.orangespace.pl/xc/obrazki/tree1.png UFO:EU] and [http://grzegorj.orangespace.pl/xc/obrazki/tree2.png TFTD]. Grav Shield in UFO:EU is ready to be examined just after New Fighter Transporter (Lightning). And if it was similarly in TFTD (Bombardment Shield just after Hammerhead), everything would be OK. But it is not so, and this is why Bombardment Shield is more a curio than a real weapon.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_14_0_lhs"></a><del class="diffchange diffchange-inline">9</del>. In addition to this list: The extreme unconcern of the game programmers has resulted in PLENTY of errors on TFTD maps. Among others, objects that look like Examination Room (in Ufopedia), are recognized by the game engine as Alien Implanter or even something more bizarre (because of wrong data in *.MCD files). As a result, without patching the game or some hacker tricks we will never get Examination Room on a mission. And we will not be able to examine it.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_16_0_rhs"></a><ins class="diffchange diffchange-inline">10</ins>. In addition to this list: The extreme unconcern of the game programmers has resulted in PLENTY of errors on TFTD maps. Among others, objects that look like Examination Room (in Ufopedia), are recognized by the game engine as Alien Implanter or even something more bizarre (because of wrong data in *.MCD files). As a result, without patching the game or some hacker tricks we will never get Examination Room on a mission. And we will not be able to examine it.</div></td>
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</table>Sherlockhttps://www.ufopaedia.org/index.php?title=Talk:Known_Bugs_(TFTD)&diff=42871&oldid=prevSherlock: /* Research Tree bugs */2012-12-27T18:39:32Z<p><span dir="auto"><span class="autocomment">Research Tree bugs</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I highly suspect you hit the rollback button by mistake. It's a one-click action and doesn't ask for confirmation and it gets actioned right away. Hmm, that's actually rather dangerous! -[[User:NKF|NKF]] 01:57, 18 September 2012 (EDT)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I highly suspect you hit the rollback button by mistake. It's a one-click action and doesn't ask for confirmation and it gets actioned right away. Hmm, that's actually rather dangerous! -[[User:NKF|NKF]] 01:57, 18 September 2012 (EDT)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== And what about Research Tree Bugs? ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is an article on how to avoid TFTD Research Tree Bugs in order to recover everything possible and to finish the game. However, the research tree has also bugs of a different kind. They do not harm in the mentioned sense (i.e. despite of them you may finish the game and learn about (almost) everything) but they make some parts of the game quite illogical. Where is the right place just for number them?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>So, here is the list:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>1. Only 4 new objects can be allowed to produce after finishing a research topic. If you already finished with Gauss Cannon, Sonic Oscillator and P.W.T. Cannon before, and now you have finished with New Fighter Flying Sub, you should get 5 new items to produce: Manta, Coelacanth/Gauss, Displacer/Sonic, Displacer/P.W.T., and P.W.Torpedo. However, because of this buggy limitation you can get only 4 of them, while the 5th one will appear only after finishing another research. The result: you have all that you need, and you still cannot start production, only because a stupid limitation (and incorrect construction of the research tree, see below). A bug or not?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2. Finishing of examination of a live alien does not lead to further examination of its body. This is a bug of the same type as bad physics of the game (and the lack of a difference between behaviour of various objects on the land and under the sea). What do our scientists do with dead bodies after the examination of live aliens? Eat them or what? The same bug is present in UFO EU. Hopefully it has been corrected in Apocalypse by X-COM series programmers - so, this is a real bug, worth to be noticed in the article.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>3. And another logical inconsistance of the game. We will get information on some products of the alien technology only when we examine aliens' bodies. Presence of the products in our stores is not required. So, our scientists can make 1:1 copies of alien objects not even having seen them! So, we may get Aqua Plastics - but it will not help us with know anything about this product of the alien technology. But if we examine a corpse of a Deep One, somehow we will guess the exact structure of Alien Plastics, and then we will be able to duplicate this product even without comparing it with genuine Alien Plastics! Where is any sense in it? Do Deep Ones have written records inside their bodies how to make Aqua Plasics? It would be a bit more logical a situation if we could get information from live aliens. Or if the dead body of a Deep One were needed together with Aqua Plastics. But it is not so in the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>4. Exactly the same logical inconsistance can be observed towards melee weapons. We can find a Vibroblade by an alien corpse, but it is all the same for us if we found it or not. But if we get a Calcinite Corpse, we will get a kind of enlightenment somehow! Not even having looked at the device itself, we will guess all details of its complex construction just looking at the corpse! The bug is not in the fact that we need the corpse but rather in the fact that we do not need the device which we examine.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>5. One more example of miraculous illumination in our scientists' minds is Thermic Lance which they "invent" looking at the corpse of a Gill Man.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>6. Yet more mysterious example of our scientists' genius is guessing all details of Heavy Thermic Lance without any help, and - naturally - without examining the device itself. Simply they guess its construction, and then - what a surprise! - it appears that the aliens have been able to invent exactly the same device!</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>7. In order to produce (very buggy besides) Coelacanth/Gauss, you need to have examined New Fighter Flying Sub first. What is it for? Coelacanth cannot fly - or rather float, or move vertically. This is an obvious misconception in the game, one of the things which make it illogical. Why having examined all Gauss weapon is not enough to construct this tank? But it is just another type of Coelacanth. We know two other types from the beginning. All we needed to construct it was its weapon. The requirement of New Fighter Flying Sub is really stupid, and this is an obvious bug in the game. Moreover, this makes the tank totally useless. But when we finish with Manta, we will also be able to construct much better, "flying" tanks, Displacers. In this very moment Coelacanth (of each type) is outdated technology. And which is more, another proof that the requirement of having finished Manta examination in order to invent Coelacanth/Gauss is just a bug of the game (or: an involuntary result of programming the game) is the above-mentioned 4-product limit. If we remove the requirement of Manta being a prerequisite of Coelacanth/Gauss, we would never have an occasion to experience results of the limit.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>8. Bombardment Shield is another element of the game which is completely useless. It is so because in order to start working on it, we have to have the Latest Flying Sub already examined. And this is the source of the problems. Namely, inventing of Bombardment Shield lasts rather long, and during this time we can build Leviathan. All we should know on T'leth, we learnt even before starting inventing the Latest Flying Sub (from Lobsterman Commander). And in order to build a Bombardment Shield, we would have to wait more than a month. What for? wouldn't it better just fly to T'leth and finish with the aliens? Just compare research trees of [http://grzegorj.orangespace.pl/xc/obrazki/tree1.png UFO:EU] and [http://grzegorj.orangespace.pl/xc/obrazki/tree2.png TFTD]. Grav Shield in UFO:EU is ready to be examined just after New Fighter Transporter (Lightning). And if it was similarly in TFTD (Bombardment Shield just after Hammerhead), everything would be OK. But it is not so, and this is why Bombardment Shield is more a curio than a real weapon.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>9. In addition to this list: The extreme unconcern of the game programmers has resulted in PLENTY of errors on TFTD maps. Among others, objects that look like Examination Room (in Ufopedia), are recognized by the game engine as Alien Implanter or even something more bizarre (because of wrong data in *.MCD files). As a result, without patching the game or some hacker tricks we will never get Examination Room on a mission. And we will not be able to examine it.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[User:Sherlock|Sherlock]] 13:39, 27 December 2012 (EST)</div></td>
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</table>Sherlock