Talk:Known Bugs (TFTD)

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Revision as of 23:45, 8 August 2009 by Zombie (talk | contribs) (→‎Gill-men reported as Snakemen: Reply to Spike.)
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More Unconscious Bugs

OK maybe TFTD is just plain buggy. This may be related to the Mind Controlled units MIA bug. What I saw was:

  • All human units are killed or stunned, but the game does not end, a Coelecanth keeps working (this is a bug right?). I ran the Coelecanth for at least 4 more turns, with all Aquanauts either dead or stunned.
  • If I saved and restored this game with the Coelecanth, on the first restored turn I had no units. I could not use the Units menu, the Next Unit button, or the Centre on Unit button. Nothing. After letting the aliens move for one turn, I could see my Coelecanth again.
  • If I aborted this mission with the Coelecanth in the ship, as expected it says "Submarine Lost" and the stunned crew - who had been placed aboard the Triton - do not make it back to base.
  • However, one of the stunned crew members does make it back to base. The stunned crew were all psi weak but some were stunned whilst under alien mind control, others were not - they were just panicked. I'm not sure if the crew member who teleported back to base was mind controlled or just (morale) panicked. But I would guess he was panicked, since most of them were mind controlled.
  • When this crew member gets back to base he is shown as being assigned to craft called "Weapon-1" (since the craft he was assigned to no longer exists). Since this craft doesn't exist, there is no way to unassign him from it. Even if I had a new Triton I doubt I would be able to assign him to it. Shame he wasn't injured!
  • Like in a similar incident I saw before, the affected Aquanaut was the first in the list and also the most senior rank. So that might be a factor.
  • In this underwater mission I saw that the Hallucinoid's melee attack definitely works, and is lethal against unarmoured Aquanauts. The melee attack is ineffective against a Coelecanth (with XComUtil improved tank armour I think). I saw no evidence of its ranged attack working, ever, despite many opportunities. It may be possible that (like the HJ Cannon on land), the Hallucinoid's ranged attack might be able to reaction-fire underwater. I didn't do enough to test this, I might try that later.

Spike 14:08, 8 August 2009 (EDT)

Gill-men reported as Snakemen

I get these interesting bugs playing TFTD. A Gill-man corpse is described as a Snakeman corpse. And I get messages saying "Snakeman soldier has panicked", "Snakeman soldier has gone Berserk", when the Gillmen have morale failures. Now the game I'm running using XComUtil, and these Gill-men were created by using XComUtil REPlace command, changing them from Aquatoids and Tasoths. So this may be a fluke. Has anyone else ever noticed this? Spike 17:27, 8 August 2009 (EDT)

It's due to XcomUtil. There isn't a string containing "Snakeman" (or any variant thereof) in ENGLISH.DAT, ENGLISH2.DAT or even the executable. --Zombie 19:45, 8 August 2009 (EDT)