Difference between revisions of "Talk:LOC.DAT"
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For a Floater base, the Reapers are instantiated in a post-processing pass; they start out as Floaters at the *front* of the alien unit list. The game knew enough not to arm the would-be Reapers, but with key fields in LOC.DAT bungled the pass to convert would-be Reapers to Reapers did not execute. -- [[User:Zaimoni|Zaimoni]] 21:34, 4 December 2008 (CDT) |
For a Floater base, the Reapers are instantiated in a post-processing pass; they start out as Floaters at the *front* of the alien unit list. The game knew enough not to arm the would-be Reapers, but with key fields in LOC.DAT bungled the pass to convert would-be Reapers to Reapers did not execute. -- [[User:Zaimoni|Zaimoni]] 21:34, 4 December 2008 (CDT) |
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+ | : Alien ranks higher than Soldier also are created in a post-processing pass; their equipment, however, was templated properly based on what their rank would have been from where the entries were in the file. The proto-Reapers did not have Soldier rank either. -- [[User:Zaimoni|Zaimoni]] 21:51, 4 December 2008 (CDT) |
Revision as of 04:51, 5 December 2008
Altitude
Shouldn't the altitude be set in this file as well? Probably one of the Unknown values, and XCOM and Alien Bases might have rubbish data in them. --Pi Masta 15:27, 8 February 2007 (PST)
Count Down
I have some doubts about offset 6-7. The page says that it is the horizontal destination, it looks more like the time left before crash/terror site will disappear (or maybe the offset has two usages depending on the type of the location?). It is reset to 3 for as long as there is a craft targeting the site. Seb76 10:45, 26 April 2008 (PDT)
- As neither crash nor terror sites have meaningful destinations anyway (only start locations), there's no reason why these offsets can't be overloaded to mean something else in these cases. -- Zaimoni 14:32, 26 April 2008 (CDT)
Multiple interpretations
It turns out that LOC.DAT also contains/indexes key data for configuring alien bases. One of my attempts at manually constructing an alien base entry critically backfired.
For a Floater base, the Reapers are instantiated in a post-processing pass; they start out as Floaters at the *front* of the alien unit list. The game knew enough not to arm the would-be Reapers, but with key fields in LOC.DAT bungled the pass to convert would-be Reapers to Reapers did not execute. -- Zaimoni 21:34, 4 December 2008 (CDT)
- Alien ranks higher than Soldier also are created in a post-processing pass; their equipment, however, was templated properly based on what their rank would have been from where the entries were in the file. The proto-Reapers did not have Soldier rank either. -- Zaimoni 21:51, 4 December 2008 (CDT)