Talk:Line of sight

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Revision as of 00:38, 2 June 2006 by MikeTheRed (talk | contribs)
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I just noticed this page, thanks to the new mock main page... I had been thinking of making the same thing; thanks Eth! ...

It would also be useful to see an exact radius of visualization, so you can know e.g. exactly where you might stand and be out of sight of an alien exiting a UFO (or otherwise try to "time" how many TUs they'll have left when they do)... it's easy to count 20 straight laterally, but it's not so easy on a diagonal. I'm thinking a diagram sort of like the bomb-blast patterns... I wouldn't be surprised if it can simply be computed using the same walking TUs method. I'll test it soon.

Also, do you know if different elevations affect distance? If you're 20 away on the same level, then rise up one, are you still 20? (Can you still see them?) One would presume not. I can test that shortly, too.

Also TBD: Illumination distance of electroflares. I just checked the wiki and it doesn't seem to be anywhere. I can test that. Then there's e.g. city lights and a number of other light sources... checking MCD[58] vs. my MCD database, I see that there are 11 terrain entries that produce light: 7 alien base objects, 2 XCOM base ground tiles, and 2 city objects (street lamp and large standing room lamp). They all have an illumination rating which in theory could be tested. But the flare is most important.

So many little questions, so little time :P

---MikeTheRed 16:56, 1 June 2006 (PDT)