Difference between revisions of "Talk:MAPS"

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(→‎Extra/unused .MAP files?: a slightly mad idea)
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:There's also UFO_010, UFO1A and UFO1B. Obviously, some of these are early UFO designs (for which we haven't been able to determine a correct set of MCD files to use - we'd probably have to build an MCD from scratch if we ever wanted to see them), but some I'm outright unsure about. - <span style="font-size:xx-small">&nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])</span> 17:25, 8 February 2011 (EST)
 
:There's also UFO_010, UFO1A and UFO1B. Obviously, some of these are early UFO designs (for which we haven't been able to determine a correct set of MCD files to use - we'd probably have to build an MCD from scratch if we ever wanted to see them), but some I'm outright unsure about. - <span style="font-size:xx-small">&nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])</span> 17:25, 8 February 2011 (EST)
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::Although I'm new here, I've been lurking for a while and, for a month or so, learning to make .MAP data my bitch. I've an idea: assuming the MCD array starts with BLANKS.MCD, we can figure out whether a particular map tile is empty or not (ie if the relevant byte in the file is 00, the tile contains nothing; otherwise it must contain something...) and therefore come up with a basic floorplan for the terrain. I'll have a crack at it and put the results on my user page. [[User:Off the Rails|Off the Rails]] 16:04, 10 February 2011 (EST)

Revision as of 21:04, 10 February 2011

Errr... need a bit of formatting help... see the page? I want to put on all the separate levels so that they are easily seen to readers. I managed to get the Skyranger showing as thumbnails, but the next heading should be below the thumbs, but isn't... :o( How can I get it to format right, or any other ideas would be appreciated! Cheers ---- Phoenix 18 April 2006 09:59 BST


One possible option would be to put a <BR clear="all"> after the image, so that all text that follows the image will continue underneath it.

For more image manipulators, check out Magic Words.

- NKF


Excellent! Cheers NKF!

- Phoenix

Extra/unused .MAP files?

Hi all,

I've been looking at UFO's .MAP files in quite a bit of depth and I've found a few that don't seem to be used in the game. I've done a cursory examination of them in Hex Workshop and listed some of their attributes below. In a plain steam distribution, the files are:

MAP3.MAP 32X48X3

MAP4.MAP 32X48X3

PABDUCT.MAP 10X20X4

PHARVEST.MAP 20X20X4

PSCOUT.MAP 10X10X4

TEMP.MAP 10X10X1

TEMP1.MAP 10X10X1

TEMP2.MAP 20X20X1

TEMP3.MAP 20X20X1

UFO_000.MAP 10X10X2

Anybody know what they are? The first two are especially weird; there's no way they could fit into an X-Com map unless it was the same map every time, like a TFTD ship attack. Off the Rails 11:02, 8 February 2011 (EST)

There's also UFO_010, UFO1A and UFO1B. Obviously, some of these are early UFO designs (for which we haven't been able to determine a correct set of MCD files to use - we'd probably have to build an MCD from scratch if we ever wanted to see them), but some I'm outright unsure about. -  Bomb Bloke (Talk/Contribs) 17:25, 8 February 2011 (EST)
Although I'm new here, I've been lurking for a while and, for a month or so, learning to make .MAP data my bitch. I've an idea: assuming the MCD array starts with BLANKS.MCD, we can figure out whether a particular map tile is empty or not (ie if the relevant byte in the file is 00, the tile contains nothing; otherwise it must contain something...) and therefore come up with a basic floorplan for the terrain. I'll have a crack at it and put the results on my user page. Off the Rails 16:04, 10 February 2011 (EST)