Difference between revisions of "Talk:MCD"

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(52: Footstep sound effect.)
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- Bomb Bloke
 
- Bomb Bloke
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== 52: Footstep sound effect. ==
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Tiles with 0 value use the metal sound. Value 3 uses exactly same sounds as 6 (martian). There is one more possible vaule = 7, it uses footsteps that sound like on snow, although polar tiles use sand effect. Besides 4 and 7 there are no more unused footstep samples in the sound files.
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I'll leave this info for someone familiar with wiki formatting, hope you don't mind.

Revision as of 13:34, 17 November 2005

I don't understand what 'loft' means. Can anyone here explain it to me?

-Danial 05:00, 28 Oct 2005 (PDT)


Sure. a loft is an attic, or roofspace, or somewhere located high, as in a 'church loft' (which would be the bell tower)

- ETeR


And what exactly does that have to do with:

"Loft of the tile. 12 values, each referances into loftemps.dat file.
Each record is a 16x16(?) grid. Used to create a 3D map of the tile, for LOS."

-Danial 14:23, 28 Oct 2005 (PDT)


"Loft" stands for "Line Of Fire Table", or so I'd assume.

In loftemps.dat, there are a number of records, each being a 16x16 (I think) grid. Each element of the grid is either flagged on, or off. If you stack these grids one on top of the other, you have a 3D map, and the game uses this map to work out the shape of a tile.

This means that a shot aimed at the lower section of a tree is likely to miss, because the trunk is thin; but a shot aimed at the higher portion of the tree is more likely to hit, because the tree is larger there.

More specifically, if you fire a shot at a window, the bullet can go right through the gap, or it might clip the sides of the window.

That is, although X-Com looks 2D, when it comes to working out where a bullet goes, it's all processed in 3D. I assume the same goes for working out what a unit can or can't see.

- Bomb Bloke

52: Footstep sound effect.

Tiles with 0 value use the metal sound. Value 3 uses exactly same sounds as 6 (martian). There is one more possible vaule = 7, it uses footsteps that sound like on snow, although polar tiles use sand effect. Besides 4 and 7 there are no more unused footstep samples in the sound files. I'll leave this info for someone familiar with wiki formatting, hope you don't mind.